Tuesday, July 29, 2008

DOTA Changelog 6.06

Duplicate heroes fixed [maybe this time!]
Maelstrom values tweaked
Mask of Madness %dmg taken from 25->20
Faceless cannot carry refresher orb
Bottom lane scourge creeps meet sent creeps a bit higher up
Tweaked neutral creep locations and abilities a little
Slightly changed a few recipe costs
Changed some values on Morph Attack and Unstable Power
Reworked timestop to reduce lag
Reworked scattershot to reduce lag
Tweaked Fissure to reduce lag
Removed watery effect from slardar stomp to reduce lag
All In proper odds fixed along with one or two other gambler modifications
Blink strike properly deals damage
Slightly changed a few recipe costs.
Morphling stat points now add 2/2/2 and starting intelligence from 15 to 17
SK Burrowstrike stun duration changed from 2 -> 1.65
Epicenter values tweaked a bit
Sent and Scourge Supercreeps now do same damage (dmg similar to 5.84 supercreeps)
Sapphire water changed from 12 sec(33.3hp/sec) to 20 sec (20hp/sec) (Still total 400 though)
Removed some items from consumable shop and organized it.
Tiny Grow reduced speed improved, from -20/-40/-60 to -20/-35/-50
Slightly buffed scorched earth
Untouchable properly works at higher levels now
Dark ritual cooldown increased a bit
Enigma and Gambler switched sides (Clan Match balance, at least temporarily)
Wand of Negation removed
Fixed song of siren duration as it was listed
Tweaked Malefice to be useful to level
Timestop cooldown increased and the aoe chanegd from global to something similar to song of the siren
Changed 'Presence of the Dark Lord' ability to an aura that gives -1/2/3/4 armor in an area
Tweaked bonuses received during avatar
Refresher temporarily disabled on veno (will restore next version pending a global fix, which is done but i'd like to give time to test it rather then rush it in now)
Many other misc tweaks (Explore!)
Quest Menu readded.
Fixed many typos
Hero descriptions added
Ignis Fatuus now has an attack (just to fix when you `attack-move` and it runs to the front lines)

I've decided that for the time being i will not address issues with mm,id,dm until other more important issues for the more common modes are dealt with. Most likely in the next version or two i'll get around to those, but not for this version.

New heroes will most likely start being introduced next version or two, depending on the remaining number of balance/bugs issues in this one.

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