Dota 2 6.84c Patch Notes
The 6.84 series is the patch that is going to be used for TI5.
--
* Haste rune duration reduced from 30 to 25
* Mekansm cooldown increased from 45 to 65
* Tether movespeed bonus reduced from 17% to 14/15/16/17%
* Rocket Barrage damage reduced from 11/15/19/23 to 8/13/18/23
* Bristleback Base Attack Time increased from 1.7 to 1.8
*
Precision Aura's passive no longer has an exception for pseudo-heroes
like Familiars (still affects them when cast, like creeps)
* Spiderlings Poison Sting slow reduced from 15 to 12%
* Holy Persuasion now provides a base HP minimum of 700/800/900/1000 instead of raw bonus HP
* Tombstone HP reduced from 200/400/600/800 to 175/350/525/700
*
The fixed portion of the XP Hero Bounty for first 5 levels is reduced
from 100/120/160/220/300 to 100/120/140/160/180 (then continues +100 per
level as usual)
* AoE Gold Bounty, for teams that are behind, now
has a small additional component that doesn't fully scale with net worth
(100/75/50/35/25 for 1/2/3/4/5 heroes, scales linearly from 0 to 4k net
worth difference)
* Small adjustments to AoE Gold (non-networth component)
Old:
1: 154 + 7.7 * Level
2: 115.5 + 6.6 * Level
3: 66 + 5.5 * Level
4: 38.5 + 4.4 * Level
5: 33 + 4.4 * Level
New
1: 150 + 8 * Level
2: 100 + 7 * Level
3: 40 + 6 * Level
4: 25 + 4 * Level
5: 20 + 4 * Level
For future Dota 2 updates, just find us at Neutral Creeps
Showing posts with label DOTA Changelogs. Show all posts
Showing posts with label DOTA Changelogs. Show all posts
Monday, May 18, 2015
Saturday, May 9, 2015
Dota 6.84b Changelog
6.84b is a balance patch introduced after Dota 2 6.84.
6.84b Changelog:
Roshan armor upgrade increased from 1 per 8 minutes to 1.4 per 8 minutes
Familiars hit requirement reduced from 4 to 3
Enrage damage multiplier reduced from 2/2.5/3 to 1.5/2/2.5
Glimmer Cape Magic Resistance reduced 66 percent to 55 percent
Glimmer Cape and Shadow Amulet Attack Speed reduced from 30 to 20
Silver Edge recipe cost increased from 350 to 600
Flesh Golem minimum damage amplification reduced from 5/10/15 percent to 1 percent (same for scepter)
Flesh Golem minimum slow reduced from 5 percent to 1 percent
Soul Rip manacost increased from 50/75/100/125 to 100/110/120/130
Zombies no longer require two hits to kill from Towers
Stampede Scepter damage reduction from 70 percent to 60 percent
Gyrocopter base Intelligence reduced from 23 to 19
Queen of Pain base movement speed reduced from 300 to 295
Hawk movement speed from 250/300/350/400 to 250/275/300/325
Dota 2 is considered as the most balanced Dota genre game in the world.

6.84b Changelog:
Roshan armor upgrade increased from 1 per 8 minutes to 1.4 per 8 minutes
Familiars hit requirement reduced from 4 to 3
Enrage damage multiplier reduced from 2/2.5/3 to 1.5/2/2.5
Glimmer Cape Magic Resistance reduced 66 percent to 55 percent
Glimmer Cape and Shadow Amulet Attack Speed reduced from 30 to 20
Silver Edge recipe cost increased from 350 to 600
Flesh Golem minimum damage amplification reduced from 5/10/15 percent to 1 percent (same for scepter)
Flesh Golem minimum slow reduced from 5 percent to 1 percent
Soul Rip manacost increased from 50/75/100/125 to 100/110/120/130
Zombies no longer require two hits to kill from Towers
Stampede Scepter damage reduction from 70 percent to 60 percent
Gyrocopter base Intelligence reduced from 23 to 19
Queen of Pain base movement speed reduced from 300 to 295
Hawk movement speed from 250/300/350/400 to 250/275/300/325
Dota 2 is considered as the most balanced Dota genre game in the world.
Labels:
DOTA Changelogs
Tuesday, April 28, 2015
Dota 6.84 Patch Notes
Dota 2 6.84 Changelog
This was the patch prior to Dota 2's TI5!
GENERAL DOTA 2 CHANGES
AoE Bonus Gold component based on Team Net Worth difference reduced by 25%
AoE Bonus XP component based on Team XP difference reduced by 40%
Melee lane creep bounty reduced from 43 to 40 (-7%)
Range lane creep bounty reduced from 48 to 45 (-6.25%)
Hero kills (the non-net worth portions) are worth 10% more
Reduced the direct hero last hit bounty by 100 and redistributed that gold into AoE gold (in ratio of 100/75/40/25/20 for 1/2/3/4/5 heroes)[?]
AoE Bonus Gold is now distributed based on the relative net worth amongst the heroes involved in killing the hero by +/- 25% [?]
The amount of AoE Bonus Gold given is now increased/decreased by up to 20% based on the dying hero’s relative rank in net worth amongst all the enemies on that team.[?]
Instead of Buyback temporarily preventing unreliable gold gain, it now reduces all gold gained (including hero and aoe gold) by 60% [?]
Melee Barracks team bounty increased from 175 to 275
Ranged Barracks team bounty increased from 100 to 225
Tier 2 and 3 towers armor reduced from 25 to 22
Extra melee creeps additions spawn time changed from 17:30/34:00/50:30 to 15:00/30:00/45:00 [?]
Extra range/siege creep additions spawntime from 45:30 to 45:00
Creeps now meet slightly closer to the Dire safelane
Ancient Black Dragon bounty reduced from 199 to 170
Ancient Black Drake bounty reduced from 50 to 40
Ancient Rumblehide bounty reduced from 83 to 65
Satyr Tormenter gold bounty reduced from 104 to 84
Hellbear health reduced from 950 to 700
Hellbear bounty reduced from 65 to 50
Ogre Frostmage bounty reduced from 52 to 40
Reworked Mud Golems:
Hero kills achieved by units under your control now provide XP credit to your hero (Affects things like Spirit Bear, Golems, Familiars, etc getting kills)
Melee attacks now miss if the target is farther than 350 range more than their attack range
Reduced All Pick drafting time from 40 to 35 seconds per turn
The following abilities no longer ignore units classified as Ancients (Neutral Ancients, Warlock's Golem, etc): Ice Vortex, Mana Void, Berserker's Call, Blood Rite, Bladefury, Omnislash, Torrent, Ghost Ship, Smokescreen, Static Remnant, Primal Roar, Earth Spike, Heartstopper Aura, Shrapnel, Golem's Immolation, Sticky Napalm, Primal Split's Immolation, Call Down, Invoker's Tornado, EMP, Chaos Meteor, Sun Strike, Ice Wall, Deafening Blast, Pulse Nova, Eclipse, Battery Assault, Rocket Flare, Shadow Poison, Dispersion, The Swarm, Kinetic Field, Static Storm, Ancestral Spirit, Echo Stomp, Overwhelming Odds, Stone Gaze, Earth Bind, Poof, Rip Tide, Nyx's Impale, Fire Spirits, Supernova, Mystic Flare, Dark Pact, Suicide Squad, Ravage, Demonic Purge, Fortune's End [?]
Damage Block no longer affects physical spells (previously it affected some physical spells and some not)
Cast behavior while turning to cast has been adjusted.
Reworked the Item Silencing and Passive Disabling behaviors.
Hex no longer applies the Break mechanic [?]
Silence no longer disables Invisibility [?]
Moved Ring of Health, Voidstone and Orb of Venom from Secret Shop to the Base
Moved Platemail, Talisman of Evasion and Ultimate Orb from the Base to the Secret Shop
Added Voidstone and Mantle of Intelligence to Side Shop
Runes now have a higher hit box priority over units
Armor now shows decimal places in the hover tooltip
Fixed buyback respawn timer penalty being reset if you die holding Aegis
The following heroes are no longer restricted from buying Basher/Abyssal (but they are still restricted from activating Bash): Spirit Breaker, Faceless Void, Slardar and Troll
DOTA 2 HERO CHANGES
Abaddon
Borrowed Time can now be cast while disabled (same rules as Morphling's Morph)
Alchemist
Unstable Concoction countdown can now be seen by enemies
Unstable Concoction now has an area targeting cursor
Greevil's Greed now grants 4x gold bounty from Runes
Alchemist can now cast Aghanim's Scepter to directly grant any allied hero all Aghanim's Scepter bonuses as a buff (the hero upgrade and the stat upgrade). The scepter is consumed in the process. Multiple instances of this buff do not stack. Alchemist can target himself as well
Ancient Apparition
Chilling Touch buff can now be removed by clicking on the buff icon above the health bar
Axe
Berserker's Call cast point from 0.3 to 0.4
Counter Helix now triggers when attacks land rather than when they start [?]
Culling Blade movement and attack speed bonuses reduced from 40% to 30%
Bane
Brain Sap mana cost from 125/150/175/200 to 100/125/150/175
Units affected by Nightmare no longer provide vision
Nightmare End can now be used by Bane to end all other existing Nightmares
Batrider
Flamebreak damage changed from an instant 75/150/225/300 damage to 50 damage per second for 1/2/3/4 seconds
Firefly damage reduced from 20/40/60/80 to 10/30/50/70
Beastmaster
Beastmaster base damage increased by 4
Wild Axes cast point from 0.5 to 0.4
Call of the Wild Boar attack point from 0.633 to 0.5
Bloodseeker
Thirst bonuses scale from 100 to 25% HP instead of 100 to 0%
Thirst vision threshold from 30% health to 25%
Bounty Hunter
Bounty Hunter Intelligence growth increased from 1.4 to 2.0
Shuriken Toss damage from 100/200/250/325 to 150/225/300/375
Shuriken Toss cast range reduced from 650 to 400
Shuriken Toss mana cost from 90/115/135/155 to 120/130/140/150
Track's Shuriken Toss bounce range from 900 to 1200
Track now shows how much gold the enemy is carrying in the debuff tooltip
Brewmaster
Primal Split units no longer provide a bounty when killed (was 11-35 depending on level)
Bristleback
Bristleback movement speed reduced from 295 to 290
Viscous Nasal Goo armor reduction rescaled from 1/1/2/2 per stack to 1/1.4/1.8/2.2
Broodmother
Incapacitating Bite is no longer a Unique Attack Attack Modifier
Insatiable Hunger attack damage from 60/80/100 to 60/90/120
Centaur Warrunner
Return now triggers when attacks land rather than when they start [?]
Added Aghanim's Scepter upgrade to Centaur: Stampede reduces all incoming damage by 70% and allows allies to run through obstructions (trees, cliffs, etc). Destroys trees
Chaos Knight
Chaos Bolt minimum damage from 1/50/75/100 to 75/100/125/150
Clinkz
Skeleton Walk cooldown from 20 to 20/19/18/17
Death Pact cooldown from 45/40/35 to 45/35/25
Clockwerk
Rocket Flare speed from 1500 to 1750
Crystal Maiden
Crystal Nova movement and attack slow from -30 to -20/30/40/50
Crystal Nova slow duration from 3.5/4/4.5/5 to 4.5
Frostbite cooldown reduced from 10/9/8/7 to 9/8/7/6
Freezing Field cooldown from 150/120/90 to 90
Dark Seer
Ion Shell duration increased from 20 to 25 seconds
Wall of Replica damage dealt by illusions from 70/80/90% to 60/75/90%
Wall of Replica duration from 15/30/45 to 45
Wall of Replica mana cost from 200/300/400 to 125/250/375
Dazzle
Poison Touch level 4 damage from 32 to 36
Death Prophet
Exorcism spirit count from 4/12/21 to 6/13/21
Disruptor
Kinetic Field duration from 2.5/3/3.5/4 to 2.6/3.2/3.8/4.4
Dragon Knight
Breathe Fire now also reduces base damage by 20/25/30/35% for 8 seconds
Corrosive Breath damage is now lethal
Elder Dragon Form's Splash Attack damage percentage radius from 100/200/250 (for 100/75/50% damage) to 150/225/300
Earth Spirit
Boulder Smash damage from 125 to 50/100/150/200
Geomagnetic Grip manacost from 75 to 100
Geomagnetic Grip damage from 50/125/200/275 to 50/100/150/200
Magnetize can now be dispelled
Fixed Hex not interrupting Rolling Boulder if cast during the initial 0.6 seconds
Elder Titan
Echo Stomp channel time from 1.8 to 1.6
Echo Stomp cooldown from 15 to 14/13/12/11
Enchantress
Untouchable attack slow from 30/60/90/120 to 40/70/100/130
Enchant can now be cast on controlled units to refresh the Enchant duration
Impetus now pierces Spell Immunity
Enigma
Midnight Pulse cast point improved from 0.3 to 0.2
Black Hole now does a constant 55/110/165 damage per second regardless of proximity to the center
Black Hole mana cost from 275/350/425 to 275/325/375
Gyrocopter
Rocket Barrage no longer has a cast point (Previously had 0.3)
Call Down missile two slow duration from 3 to 4
Huskar
Inner Vitality cast range increased from 550 to 800
Inner Vitality cooldown from 25/22/19/16 to 22/18/14/10
Invoker
Invoker Int gain from 2.5 to 3.2
Invoke no longer triggers cooldown if it only swaps the ability slots
Sun Strike cooldown from 30 to 25
Max level Deafening Blast (Quas, Wex, and Exort all at max level) is now a non-targetable circular wave released in every direction around Invoker
Io
Relocate double click now teleports to fountain
Jakiro
Jakiro base strength increased from 24 to 25
Macropyre duration increased from 7 (14 Scepter) to 10 (20 Scepter)
Macropyre area of effect increased from 225 to 240
Juggernaut
Blade Fury cooldown from 30/25/22/18 to 42/34/26/18
Blade Fury now has the same Spell Immunity on cast dispel behavior as other Spell Immunities [?]
Healing Ward movement speed from 450 to 420
Omnislash no longer ministuns on cast
Using items/abilities in Omnislash no longer requires facing direction
Keeper of the Light
Mana Leak cooldown from 16 to 16/14/12/10
Chakra Magic now adds a buff that that reduces the cooldown of the next spell its target casts by 1/2/3/4 seconds. Buff lasts 12 seconds.
Scepter Illuminate heal percentage from 75% to 100%
Kunkka
Kunkka no longer turns to cast Torrent
Torrent cooldown reduced from 12 to 10 seconds
X Marks The Spot mana cost from 80 to 50
Legion Commander
Moment of Courage counterattack chance from 16/18/20/22 to 25%
Moment of Courage lifesteal from 20/40/60/80% to 55/65/75/85%
Moment of Courage cooldown from 0.9 to 2.7/2.1/1.5/0.9
Added Aghanim's Scepter upgrade to Legion Commander: Duel lasts until either Legion Commander or her target dies. Ends if duelists are ever more than 2,000 range apart.
Leshrac
Leshrac movement speed from 315 to 320
Lightning Storm cast point from 0.7 to 0.6
Lightning Storm slow duration from 0.75 to 0.7/0.8/0.9/1
Lich
Ice Armor cast range from 800 to 1000
Chain Frost projectile speed from 675 to 750
Lifestealer
Feast is now considered as normal bonus damage (can Crit and Cleave off it)
Open Wounds lifesteal increased from 15/20/25/30% to 50%
Added Aghanim's Scepter upgrade to Lifestealer: Grants a new skill, Assimilate. Assimilate allows Lifestealer to target an allied hero and swallow them, allowing them to hide inside of Lifestealer. Any healing Lifestealer receives is shared with the assimilated hero. The assimilated hero can release itself at any time by clicking on the buff icon to erupt outward and deal 300 damage to enemies in a 700 area of effect. If Lifestealer dies or assimilates another hero, the currently assimilated hero will automatically exit. Issuing any order with your hero, a few seconds after being assimilated, will take you out.
Lina
Aghanim Scepter-upgraded Laguna Blade no longer increases cast range
Lone Druid
True Form is no longer removed on death [?]
Battle Cry armor increased from 5/10/15 to 6/12/18
Battle Cry damage increased from 50/75/100 to 60/90/120
Added Agahnim's Scepter upgrade to Lone Druid: Allows Spirit Bear to attack at any range from Lone Druid, and prevents Spirit Bear from dying if Lone Druid dies
Luna
Luna base armor increased by 1
Eclipse per unit cap increased from 4 to 5
Improved Aghanim's Scepter: Allows Eclipse to be cast on an area within 2,500 range. Grants obstructed vision of that area. Can also target any allied unit to center Eclipse on their location, even while moving (can double click or target Luna)
Medusa
Split Shot and Mana Shield are no longer removed on death [?]
Meepo
Geostrike damage from 7/14/21/28 to 8/16/24/32
Divided We Stand no longer causes Meepo to respawn 20% faster
Mirana
Starstorm's second hit range from 175 to 325, and the second hit now strikes the unit closest to Mirana
Morphling
Adaptive Strike now has a 1150 speed projectile
Added Aghanim's Scepter upgrade to Morphling: Grants a new ability, Hybrid. Allows morphling to target an ally, turning himself into a hybrid illusion, removing the Morphling himself. This hybrid illusion can cast non-ultimate abilities and has your original attributes. Lasts 20 seconds. When the duration ends or the hybrid dies, your hero emerges (cannot end prematurely). Cooldown: 140, Manacost: 200, 600 cast range. Note: Ability is not available while you have a Replicate living.
Naga Siren
Ensnare cooldown from 14 to 12
Ensnare is now dispellable [?]
Ensnare is no longer removed if the target becomes Ethereal
Added Aghanim's Scepter upgrade: Song of the Siren Scepter now regenerates you and nearby allies by 6% of maximum HP per second for up to 7 seconds.
Nature's Prophet
Sprout cast range increased from 600 to 625/700/775/850
Sprout duration increased from 3/3.75/4.5/5.25 to 3/4/5/6
Nature's Call treant base damage from 22 to 28
Aghanim's Scepter-upgraded Wrath of Nature now spawns a Nature's Call treant whenever it kills a unit. Killing a hero will spawn a stronger treant (3x damage and health of a normal one)
Night Stalker
Void attack speed slow increased from -35 to -50 (now matches movement speed slow)
Nyx Assassin
Using Spiked Carapace no longer removes Vendetta
Added Aghamin's Scepter upgrade to Nyx: Adds a new ability, Burrow, with a one second cast time. While Burrowed, Nyx Assassin is invisible and unable to move/attack, but has 40% damage resistance, and regenerates 1.5% of his health and mana per second. Nyx Assassin's abilities also have improved properties while burrowed: Mana Burn and Impale have 50% increased cast range, Impale Cooldown is reduced from 13 to 9, and Spiked Carapace instantly stuns any enemy units within a 300 area of effect without requiring them to hurt him first. Casting Vendetta causes Burrow to end
Omniknight
Purification cast point from 0.5 to 0.4
Oracle
Purifying Flames mana cost reduced from 55/70/85/100 to 50/60/70/80
Purifying Flames cooldown reduced from 3 to 2.5
Purifying Flames can now target non-hero units
False Promise no longer makes the target invisible
False Promise now continuously removes debuffs and disables, instead of only when first cast
False Promise duration from 7/8/9 to 6/7/8
False Promise cooldown from 20 to 80/60/40
Outworld Devourer
Aghanim's Scepter Sanity's Eclipse upgrade now affects everyone in the area of effect with Astral Imprisonment after it deals its damage
Aghanim's Scepter Sanity's Eclipse upgrade no longer always triggers the mana drain and does not increase the damage multiplier by 1
Phoenix
Fire Spirits now does an obstructed reveal of the area it hits for 1 second
Puck
Waning Rift damage increased from 70/140/210/280 to 100/160/220/280
Pudge
Rot move slow from 20% to 20/22/24/26%
Pugna
Decrepify enemy slow from 50% to 30/40/50/60%
Decrepify enemy magic damage amplification from 50% to 30/40/50/60%
Decrepify duration from 2/2.5/3/3.5 to 3.5
Decrepify cooldown from 12/10/8/6 to 15/12/9/6
Life Drain damage and restore per second from 120/160/200 to 150/185/220
Life Drain cast range from 1100 to 900/1050/1200
Pugna's Aghanim's Scepter-upgraded Life Drain no longer increases cast range
Riki
Smokescreen no longer slows attack speed
Smokescreen now reduces turn rate by 30%
Rubick
Null Field now also affects creeps
Sand King
Caustic Finale duration from 8 to 6
Caustic Finale now always triggers (via unit death or when its duration expires). If triggered by timer expiration, it deals 30% of the damage
Caustic Finale no longer resets the duration on a unit that already has the debuff
Caustic Finale now applies a 20% move slow when the damage triggers (via unit death or when timer expires). Slow lasts for 3 seconds
Shadow Demon
Shadow Poison mana cost from 50 to 40
Demonic Purge Aghamin's Scepter upgrade now applies Break (disabling passive abilities)
Shadow Shaman
Shadow Shaman base strength increased from 19 to 21
Shadow Shaman strength gain increased from 1.6 to 1.8
Silencer
Silencer base movement speed from 300 to 295
Last Word initial enemy cast allowance window from 5 to 4 seconds
Last Word no longer disarms
Last Word now applies a 14/16/18/20% movespeed slow whenever it triggers
Slardar
Slithereen Crush damage from 50/100/150/200 to 75/125/175/225
Sniper
Sniper agility gain from 2.9 to 2.5
Shrapnel recharge time increased from 40 to 55
Shrapnel delay increased from 0.8 to 1.4 seconds
Shrapnel now gives vision when the shrapnel lands rather than instantly
Headshot can now miss
Assassinate damage from 355/505/655 to 320/485/650
Spectre
Reality no longer kills the target illusion, it now swaps positions
Spirit Breaker
Empowering Haste cooldown from 16 to 12
Storm Spirit
Storm Spirit movement speed reduced from 290 to 285
Ball Lightning flying vision from 1000 to 400
Sven
Warcry armor bonus increased from 4/8/12/16 to 5/10/15/20
Techies
Land Mine activation delay reduced from 1.75 to 0.5 seconds
Stasis Trap Activation delay from 2 to 1.5
Stasis Trap Detonation delay from 2 to 1.5
Suicide Squad, Attack! cooldown reduced from 180/170/160/150 to 160/140/120/100
Minefield Sign cooldown from 120 to 360
Minefield Sign now requires Techies to walk precisely to the targeted spot
Minefield Sign now has an area of effect targeting cursor
Minefield Sign now has a limited lifetime of 180 seconds
Techies Aghanim's Scepter upgrade now causes the Minefield Sign to make all Land Mines, Stasis Traps and Remote Mines within 125 area of effect immune to True Sight. Can only have one sign out at a time
Templar Assassin
Meld cooldown from 7 to 6
Terrorblade
Reflection cast range from 275 to 325
Reflection illusion outgoing damage from 40/50/60/70% to 40/60/80/100%
Tidehunter
Kraken Shell damage block increased from 10/20/30/40 to 12/24/36/48
Timbersaw
Reactive Armor now triggers when attacks land rather when attacks begin [?]
Reactive Armor max stacks increased from 4/8/12/16 to 5/10/15/20
Tinker
Laser hero blind duration increased from 3 to 3/3.5/4/4.5
Rearm mana cost from 150/250/350 to 125/225/325
Aghanim's Scepter Laser no longer has additional cast range
Aghanim's Scepter Laser now refracts to visible enemy heroes with a 550 bounce range
Tiny
Toss grab radius increased from 250 to 275
Toss now grabs the closest unit rather than a random unit
Treant Protector
Eyes in the Forest area of effect reduced from 800 to 700
Troll Warlord
Berserker's Rage no longer provides +15 damage
Ranged Whirling Axes no longer provide 800 vision
Melee Whirling Axes no longer provide 500 vision
Battle Trance duration reduced from 7 to 5 seconds
Berserker’s Rage is no longer removed on death [?]
Tusk
Ice Shards mana cost reduced from 120 to 90
Ice Shards cooldown from 18/16/14/12 to 19/16/13/10
Ice Shards vision reveal from 0.5 seconds to 2 seconds
Snowball speed is now a constant 675
Snowball no longer auto-loads units in 100 range
Tusk can now add allies to Snowball while it is moving
Added Aghanim's Scepter to Tusk: Adds a new ability called Walrus Kick. Kicks the target back 900 units. The kick slows by 40% for 4 seconds. 12 second cooldown
Undying
Soul Rip is now considered one damage instance on the enemy
Removed Tombstone Zombie targeting from Soul Rip
Tombstone Zombies now require 1 attack to kill rather than having 30 health (zombies require 2 hits from creeps)
Ursa
Reworked Enrage
Venomancer
Venomous Gale tick damage from 0/30/60/90 to 10/40/70/100
Viper
Viper Strike cooldown reduced from 80/50/30 to 70/50/30
Visage
Gravekeeper's Cloak recharge time from 6 to 4
Familiars no longer have 300/450/600 health
Familiars now require 4 hero attacks to be killed (creeps/illusions do 1/4 damage, towers do 1/2)
Warlock
Fatal Bonds cast range increased from 900 to 1000
Fatal Bonds cast time from 0.5 to 0.2
Chaotic Offering Golem's health regeneration from 15/30/45 to 25/50/75
Weaver
The Swarm duration rescaled from 14/16/18/20 to 16
The Swarm damage from 15/20/25/30 to 20
The Swarm attack rate from an attack every 1.35 seconds to 1.4/1.25/1.1/0.95
Geminate Attack now launches the second projectile 0.25 seconds after the initial one fires instead of after impacting the target
Geminate Attack no longer has a range limit
Added Aghanim's Scepter upgrade to Weaver: reduces the cooldown of Timelapse to 20 seconds and allows Timelapse to target allied heroes. 1000 cast range
Windranger
Shackleshot cast point from 0.3 to 0.15
Winter Wyvern
Enabled Winter Wyvern in Captain's Mode
Reworked Winter's Curse
Arctic Burn is now dispellable
Arctic Burn damage per second from 6% of health to 8%
Arctic Burn damage type from Pure to Magic
Arctic Burn no longer pierces Spell Immunity
Splinter Blast speed increased 500->650 (1.35 to 1.0 seconds max)
Splinter Blast debuff is now dispellable
Cold Embrace now behaves as normal regeneration instead of 0.1 interval heals
Wraith King
Added Aghanim's Scepter upgrade to Wraith King: Allies who are near Wraith King (within 1200 aoe) when slain become Wraiths for 5 seconds, delaying their death. They can continue attacking, casting, etc. When the duration ends, the hero dies, and credit for the kill goes to whowever landed the original killing blow.
Zeus
Thundergod's Wrath area vision reduced from 1000 to 500
Fixed Thundergod's Wrath sometimes hitting invisible units depending on the order of player slots.
ITEMS
NEW ITEMS
Enchanted Mango
New consumable
Lotus Orb
New item formed from Perseverance, Platemail, and a recipe
Glimmer Cape
New item formed from Cloak and Shadow Amulet
Guardian Greaves
New item formed from Arcane Boots, Mekansm, and a recipe
Moon Shard
New item formed from 2 Hyperstones and a recipe
Silver Edge
New item formed from Shadow Blade and Sange and a recipe
Solar Crest
New item formed from Medallion of Courage and Talisman of Evasion
Octarine Core
New item formed from Mystic Staff and Soul Booster
ITEM ADDITIONS
Observer & Sentry Wards
Observer and Sentry Wards now stack into one inventory slot. Double clicking toggles which ward type is currently active [?]
Upgraded Boots of Travel
Boots of Travel can now be upgraded by purchasing the recipe again. Allows you to target and teleport to allied heroes
ITEM CHANGES
Skull Basher
Strength increased from 6 to 8
Damage reduced from 40 to 25
Bash now deals 60 bonus damage
Bash cooldown increased from 2 to 2.3
Abyssal Blade
Damage reduced from 100 to 85
Bash now deals 60 bonus damage
Bash cooldown increased from 2 to 2.3
Energy Booster
Cost reduced from 1000 to 900
Arcane Boots
Replenish radius from 600 to 900
Replenish no longer costs 35 mana to activate
Bloodstone
Recipe increased from 800 to 900
Armlet of Mordiggian
Attack Speed from +15 to +25
Unholy Strength no longer grants +10 Attack Speed
Unholy Strength strength gain period from 0.7 to 0.6 seconds
Quelling Blade
Changed from full damage bonus to base damage bonus
Quell damage bonus from 32/12% to 40/15%
Quell no longer deals bonus damage to Roshan
Chop active ability now kills wards rather than dealing 100 damage
Chop active ability range increased from 350 to 450 when targeting wards
Battle Fury
Battle Fury now requires and provides the bonuses of Quelling Blade
Quell bonus is now 60% for melee heroes and 25% for ranged heroes
Attack damage reduced from 65 to 55
Cleave radius from 250 to 280
Black King Bar
Black King Bar can now be sold [?]
Blade Mail
Damage Return cooldown reduced from 17 to 15
Blades of Attack
Cost reduced from 450 to 420
Phase Boots
Phase duration from 4 to 3.6 seconds
Boots of Travel
Teleport cooldown from 50 to 45
Buckler
Armor Bonus radius increased from 750 to 900
Butterfly
Flutter duration from 8 to 6 and bonus movement speed from 20 to 25%
Clarity
Duration from 40 to 45
Total mana restored from 150 to 170
Ally cast range from 100 to 250
Cloak
Magic resistance from 15% to 20%
Vanguard
Damage Block chance increased from 67% to 75%
Crimson Guard
Damage Block chance increased from 67% to 75%
Guard active damage block increased from 50 to 55
Guard active area of effect from 750 to 900
Desolator
Damage decreased from 60 to 50
Recipe cost decreased from 900 to 300
Diffusal Blade
Diffusal Blade now works on ranged illusions for half the value
Divine Rapier
Damage increased from 300 to 330
Dust of Appearance
Movement speed slow from 15% to 20%
Drum of Endurance
Endurance attack speed bonus increased from 10 to 20
Eaglesong
Cost reduced from 3300 to 3200
Eul's Scepter of Divinity
Cyclone mana cost increased from 75 to 175
Eye of Skadi
Cold Attack slow duration for ranged heroes from 3 to 2.5 seconds [?]
Flying Courier
Vision from 400 to 300
Speed Burst speed from 650 to 800 speed
Force Staff
Health regeneration increased from 3 to 4 health per second
Ghost Scepter
Cost reduced from 1600 to 1500
All attribute bonus decreased from 7 to 5
Gloves of Haste
Attack Speed increased from 15 to 20
Headdress
Regeneration Aura radius increased from 750 to 900
Healing Salve
Healing duration from 10 to 8 seconds [?]
Ally cast range from 100 to 250
Reaver
Cost decreased from 3200 to 3000
Heart of Tarrasque
Recipe cost increased from 1200 to 1400
Health regeneration increased from 2% to 3.25% of total health per second
Regeneration disable time increased from 4 melee and 6 ranged, to 5 melee and 7 ranged
Linken's Sphere
Spellblock cooldown reduced from 17 to 16
Magic Wand
Requirements from Magic Stick + 3 branches + Recipe, to Magic Stick + 2 branches + Circlet
All attribute bonus from 3 to 4
Mask of Madness
Berserk movement speed bonus reduced from 30% to 17%
Mekansm
Restore active and Mekansm Aura radius increased from 750 to 900
Mjollnir
Static Charge no longer jumps to units that are invisible or in the fog of war [?]
Static Charge cast range increased from 600 to 800
Necronomicon
Necronomicon Warrior/Archer health from 400/600/800 to 600/700/800
Necronomicon Warrior damage from 25/50/75 to 45/60/75
Necronomicon Archer damage from 40/80/120 to 60/90/120
Necronomicon Archer Aura move speed from 3/6/9 to 5/7/9%
Observer Ward
Observer Wards now come in single increments
Cost and restock time reduced by half and stock doubled
Observer Wards now provide a 50 XP bounty when destroyed
Attacking a ward can no longer miss (same for Sentry Wards)
Orb of Venom
Poison Attack damage over time can now be lethal
Pipe of Insight
Insight Aura now also provides a 10% Magic Resistance aura to nearby allies (does not affect the equipped hero)
Insight Aura radius increased from 750 to 900
Power Treads
Attribute bonus increased from 8 to 9
Quarterstaff
Cost reduced from 900 to 875
Radiance
Radiance recipe from 1350 to 1425
Radiance Burn now causes affected enemies to have a 17% miss rate
Refresher Orb
Reworked components and bonuses
Rod of Atos
Intelligence from 25 to 30
Satanic
Unholy Rage duration increased from 3.5 to 4 seconds
Sentry Ward
Attacking a ward can no longer miss (same for Observer Wards)
Shiva's Guard
Freezing Aura enemy attack speed reduction improved from 40 to 45
Stout Shield
Cost reduced from 250 to 200
Damage Block chance reduced from 53% to 50%
Damage Block blocked damage reduced from 20 (10 for ranged) to 16 (8 for ranged)
Tango
Can now be used on to eat Wards. Eating a ward heals for double the amount, 230 HP over 16 seconds.[?]
Has a 450 cast range when targeting Wards
Town Portal Scroll
Teleport cooldown increased from 65 to 70
Teleport no longer removes Ethereal state when it is cast
Urn of Shadows
Casting Soul Release on an enemy already under the effects of Soul Release now refreshes the existing debuff rather than applying a seperate instance [?]
Veil of Discord
Recipe from 1250 to 1100
Cooldown reduced from 30 to 20
Duration reduced from 25 to 16
Mana cost reduced from 75 to 50
Vladmir's Offering
Lifesteal decreased from 16% to 15%
Now grants 10% lifesteal to ranged heroes
Now requires Headdress instead of Ring of Regeneration. Vladmir's Offering now provides +2 all stats, and Vladmir's Aura now provides 3 health regen.
This was the patch prior to Dota 2's TI5!
GENERAL DOTA 2 CHANGES
AoE Bonus Gold component based on Team Net Worth difference reduced by 25%
AoE Bonus XP component based on Team XP difference reduced by 40%
Melee lane creep bounty reduced from 43 to 40 (-7%)
Range lane creep bounty reduced from 48 to 45 (-6.25%)
Hero kills (the non-net worth portions) are worth 10% more
Reduced the direct hero last hit bounty by 100 and redistributed that gold into AoE gold (in ratio of 100/75/40/25/20 for 1/2/3/4/5 heroes)[?]
AoE Bonus Gold is now distributed based on the relative net worth amongst the heroes involved in killing the hero by +/- 25% [?]
The amount of AoE Bonus Gold given is now increased/decreased by up to 20% based on the dying hero’s relative rank in net worth amongst all the enemies on that team.[?]
Instead of Buyback temporarily preventing unreliable gold gain, it now reduces all gold gained (including hero and aoe gold) by 60% [?]
Melee Barracks team bounty increased from 175 to 275
Ranged Barracks team bounty increased from 100 to 225
Tier 2 and 3 towers armor reduced from 25 to 22
Extra melee creeps additions spawn time changed from 17:30/34:00/50:30 to 15:00/30:00/45:00 [?]
Extra range/siege creep additions spawntime from 45:30 to 45:00
Creeps now meet slightly closer to the Dire safelane
Ancient Black Dragon bounty reduced from 199 to 170
Ancient Black Drake bounty reduced from 50 to 40
Ancient Rumblehide bounty reduced from 83 to 65
Satyr Tormenter gold bounty reduced from 104 to 84
Hellbear health reduced from 950 to 700
Hellbear bounty reduced from 65 to 50
Ogre Frostmage bounty reduced from 52 to 40
Reworked Mud Golems:
Hero kills achieved by units under your control now provide XP credit to your hero (Affects things like Spirit Bear, Golems, Familiars, etc getting kills)
Melee attacks now miss if the target is farther than 350 range more than their attack range
Reduced All Pick drafting time from 40 to 35 seconds per turn
The following abilities no longer ignore units classified as Ancients (Neutral Ancients, Warlock's Golem, etc): Ice Vortex, Mana Void, Berserker's Call, Blood Rite, Bladefury, Omnislash, Torrent, Ghost Ship, Smokescreen, Static Remnant, Primal Roar, Earth Spike, Heartstopper Aura, Shrapnel, Golem's Immolation, Sticky Napalm, Primal Split's Immolation, Call Down, Invoker's Tornado, EMP, Chaos Meteor, Sun Strike, Ice Wall, Deafening Blast, Pulse Nova, Eclipse, Battery Assault, Rocket Flare, Shadow Poison, Dispersion, The Swarm, Kinetic Field, Static Storm, Ancestral Spirit, Echo Stomp, Overwhelming Odds, Stone Gaze, Earth Bind, Poof, Rip Tide, Nyx's Impale, Fire Spirits, Supernova, Mystic Flare, Dark Pact, Suicide Squad, Ravage, Demonic Purge, Fortune's End [?]
Damage Block no longer affects physical spells (previously it affected some physical spells and some not)
Cast behavior while turning to cast has been adjusted.
Reworked the Item Silencing and Passive Disabling behaviors.
Hex no longer applies the Break mechanic [?]
Silence no longer disables Invisibility [?]
Moved Ring of Health, Voidstone and Orb of Venom from Secret Shop to the Base
Moved Platemail, Talisman of Evasion and Ultimate Orb from the Base to the Secret Shop
Added Voidstone and Mantle of Intelligence to Side Shop
Runes now have a higher hit box priority over units
Armor now shows decimal places in the hover tooltip
Fixed buyback respawn timer penalty being reset if you die holding Aegis
The following heroes are no longer restricted from buying Basher/Abyssal (but they are still restricted from activating Bash): Spirit Breaker, Faceless Void, Slardar and Troll
DOTA 2 HERO CHANGES
Abaddon
Borrowed Time can now be cast while disabled (same rules as Morphling's Morph)
Alchemist
Unstable Concoction countdown can now be seen by enemies
Unstable Concoction now has an area targeting cursor
Greevil's Greed now grants 4x gold bounty from Runes
Alchemist can now cast Aghanim's Scepter to directly grant any allied hero all Aghanim's Scepter bonuses as a buff (the hero upgrade and the stat upgrade). The scepter is consumed in the process. Multiple instances of this buff do not stack. Alchemist can target himself as well
Ancient Apparition
Chilling Touch buff can now be removed by clicking on the buff icon above the health bar
Axe
Berserker's Call cast point from 0.3 to 0.4
Counter Helix now triggers when attacks land rather than when they start [?]
Culling Blade movement and attack speed bonuses reduced from 40% to 30%
Bane
Brain Sap mana cost from 125/150/175/200 to 100/125/150/175
Units affected by Nightmare no longer provide vision
Nightmare End can now be used by Bane to end all other existing Nightmares
Batrider
Flamebreak damage changed from an instant 75/150/225/300 damage to 50 damage per second for 1/2/3/4 seconds
Firefly damage reduced from 20/40/60/80 to 10/30/50/70
Beastmaster
Beastmaster base damage increased by 4
Wild Axes cast point from 0.5 to 0.4
Call of the Wild Boar attack point from 0.633 to 0.5
Bloodseeker
Thirst bonuses scale from 100 to 25% HP instead of 100 to 0%
Thirst vision threshold from 30% health to 25%
Bounty Hunter
Bounty Hunter Intelligence growth increased from 1.4 to 2.0
Shuriken Toss damage from 100/200/250/325 to 150/225/300/375
Shuriken Toss cast range reduced from 650 to 400
Shuriken Toss mana cost from 90/115/135/155 to 120/130/140/150
Track's Shuriken Toss bounce range from 900 to 1200
Track now shows how much gold the enemy is carrying in the debuff tooltip
Brewmaster
Primal Split units no longer provide a bounty when killed (was 11-35 depending on level)
Bristleback
Bristleback movement speed reduced from 295 to 290
Viscous Nasal Goo armor reduction rescaled from 1/1/2/2 per stack to 1/1.4/1.8/2.2
Broodmother
Incapacitating Bite is no longer a Unique Attack Attack Modifier
Insatiable Hunger attack damage from 60/80/100 to 60/90/120
Centaur Warrunner
Return now triggers when attacks land rather than when they start [?]
Added Aghanim's Scepter upgrade to Centaur: Stampede reduces all incoming damage by 70% and allows allies to run through obstructions (trees, cliffs, etc). Destroys trees
Chaos Knight
Chaos Bolt minimum damage from 1/50/75/100 to 75/100/125/150
Clinkz
Skeleton Walk cooldown from 20 to 20/19/18/17
Death Pact cooldown from 45/40/35 to 45/35/25
Clockwerk
Rocket Flare speed from 1500 to 1750
Crystal Maiden
Crystal Nova movement and attack slow from -30 to -20/30/40/50
Crystal Nova slow duration from 3.5/4/4.5/5 to 4.5
Frostbite cooldown reduced from 10/9/8/7 to 9/8/7/6
Freezing Field cooldown from 150/120/90 to 90
Dark Seer
Ion Shell duration increased from 20 to 25 seconds
Wall of Replica damage dealt by illusions from 70/80/90% to 60/75/90%
Wall of Replica duration from 15/30/45 to 45
Wall of Replica mana cost from 200/300/400 to 125/250/375
Dazzle
Poison Touch level 4 damage from 32 to 36
Death Prophet
Exorcism spirit count from 4/12/21 to 6/13/21
Disruptor
Kinetic Field duration from 2.5/3/3.5/4 to 2.6/3.2/3.8/4.4
Dragon Knight
Breathe Fire now also reduces base damage by 20/25/30/35% for 8 seconds
Corrosive Breath damage is now lethal
Elder Dragon Form's Splash Attack damage percentage radius from 100/200/250 (for 100/75/50% damage) to 150/225/300
Earth Spirit
Boulder Smash damage from 125 to 50/100/150/200
Geomagnetic Grip manacost from 75 to 100
Geomagnetic Grip damage from 50/125/200/275 to 50/100/150/200
Magnetize can now be dispelled
Fixed Hex not interrupting Rolling Boulder if cast during the initial 0.6 seconds
Elder Titan
Echo Stomp channel time from 1.8 to 1.6
Echo Stomp cooldown from 15 to 14/13/12/11
Enchantress
Untouchable attack slow from 30/60/90/120 to 40/70/100/130
Enchant can now be cast on controlled units to refresh the Enchant duration
Impetus now pierces Spell Immunity
Enigma
Midnight Pulse cast point improved from 0.3 to 0.2
Black Hole now does a constant 55/110/165 damage per second regardless of proximity to the center
Black Hole mana cost from 275/350/425 to 275/325/375
Gyrocopter
Rocket Barrage no longer has a cast point (Previously had 0.3)
Call Down missile two slow duration from 3 to 4
Huskar
Inner Vitality cast range increased from 550 to 800
Inner Vitality cooldown from 25/22/19/16 to 22/18/14/10
Invoker
Invoker Int gain from 2.5 to 3.2
Invoke no longer triggers cooldown if it only swaps the ability slots
Sun Strike cooldown from 30 to 25
Max level Deafening Blast (Quas, Wex, and Exort all at max level) is now a non-targetable circular wave released in every direction around Invoker
Io
Relocate double click now teleports to fountain
Jakiro
Jakiro base strength increased from 24 to 25
Macropyre duration increased from 7 (14 Scepter) to 10 (20 Scepter)
Macropyre area of effect increased from 225 to 240
Juggernaut
Blade Fury cooldown from 30/25/22/18 to 42/34/26/18
Blade Fury now has the same Spell Immunity on cast dispel behavior as other Spell Immunities [?]
Healing Ward movement speed from 450 to 420
Omnislash no longer ministuns on cast
Using items/abilities in Omnislash no longer requires facing direction
Keeper of the Light
Mana Leak cooldown from 16 to 16/14/12/10
Chakra Magic now adds a buff that that reduces the cooldown of the next spell its target casts by 1/2/3/4 seconds. Buff lasts 12 seconds.
Scepter Illuminate heal percentage from 75% to 100%
Kunkka
Kunkka no longer turns to cast Torrent
Torrent cooldown reduced from 12 to 10 seconds
X Marks The Spot mana cost from 80 to 50
Legion Commander
Moment of Courage counterattack chance from 16/18/20/22 to 25%
Moment of Courage lifesteal from 20/40/60/80% to 55/65/75/85%
Moment of Courage cooldown from 0.9 to 2.7/2.1/1.5/0.9
Added Aghanim's Scepter upgrade to Legion Commander: Duel lasts until either Legion Commander or her target dies. Ends if duelists are ever more than 2,000 range apart.
Leshrac
Leshrac movement speed from 315 to 320
Lightning Storm cast point from 0.7 to 0.6
Lightning Storm slow duration from 0.75 to 0.7/0.8/0.9/1
Lich
Ice Armor cast range from 800 to 1000
Chain Frost projectile speed from 675 to 750
Lifestealer
Feast is now considered as normal bonus damage (can Crit and Cleave off it)
Open Wounds lifesteal increased from 15/20/25/30% to 50%
Added Aghanim's Scepter upgrade to Lifestealer: Grants a new skill, Assimilate. Assimilate allows Lifestealer to target an allied hero and swallow them, allowing them to hide inside of Lifestealer. Any healing Lifestealer receives is shared with the assimilated hero. The assimilated hero can release itself at any time by clicking on the buff icon to erupt outward and deal 300 damage to enemies in a 700 area of effect. If Lifestealer dies or assimilates another hero, the currently assimilated hero will automatically exit. Issuing any order with your hero, a few seconds after being assimilated, will take you out.
Lina
Aghanim Scepter-upgraded Laguna Blade no longer increases cast range
Lone Druid
True Form is no longer removed on death [?]
Battle Cry armor increased from 5/10/15 to 6/12/18
Battle Cry damage increased from 50/75/100 to 60/90/120
Added Agahnim's Scepter upgrade to Lone Druid: Allows Spirit Bear to attack at any range from Lone Druid, and prevents Spirit Bear from dying if Lone Druid dies
Luna
Luna base armor increased by 1
Eclipse per unit cap increased from 4 to 5
Improved Aghanim's Scepter: Allows Eclipse to be cast on an area within 2,500 range. Grants obstructed vision of that area. Can also target any allied unit to center Eclipse on their location, even while moving (can double click or target Luna)
Medusa
Split Shot and Mana Shield are no longer removed on death [?]
Meepo
Geostrike damage from 7/14/21/28 to 8/16/24/32
Divided We Stand no longer causes Meepo to respawn 20% faster
Mirana
Starstorm's second hit range from 175 to 325, and the second hit now strikes the unit closest to Mirana
Morphling
Adaptive Strike now has a 1150 speed projectile
Added Aghanim's Scepter upgrade to Morphling: Grants a new ability, Hybrid. Allows morphling to target an ally, turning himself into a hybrid illusion, removing the Morphling himself. This hybrid illusion can cast non-ultimate abilities and has your original attributes. Lasts 20 seconds. When the duration ends or the hybrid dies, your hero emerges (cannot end prematurely). Cooldown: 140, Manacost: 200, 600 cast range. Note: Ability is not available while you have a Replicate living.
Naga Siren
Ensnare cooldown from 14 to 12
Ensnare is now dispellable [?]
Ensnare is no longer removed if the target becomes Ethereal
Added Aghanim's Scepter upgrade: Song of the Siren Scepter now regenerates you and nearby allies by 6% of maximum HP per second for up to 7 seconds.
Nature's Prophet
Sprout cast range increased from 600 to 625/700/775/850
Sprout duration increased from 3/3.75/4.5/5.25 to 3/4/5/6
Nature's Call treant base damage from 22 to 28
Aghanim's Scepter-upgraded Wrath of Nature now spawns a Nature's Call treant whenever it kills a unit. Killing a hero will spawn a stronger treant (3x damage and health of a normal one)
Night Stalker
Void attack speed slow increased from -35 to -50 (now matches movement speed slow)
Nyx Assassin
Using Spiked Carapace no longer removes Vendetta
Added Aghamin's Scepter upgrade to Nyx: Adds a new ability, Burrow, with a one second cast time. While Burrowed, Nyx Assassin is invisible and unable to move/attack, but has 40% damage resistance, and regenerates 1.5% of his health and mana per second. Nyx Assassin's abilities also have improved properties while burrowed: Mana Burn and Impale have 50% increased cast range, Impale Cooldown is reduced from 13 to 9, and Spiked Carapace instantly stuns any enemy units within a 300 area of effect without requiring them to hurt him first. Casting Vendetta causes Burrow to end
Omniknight
Purification cast point from 0.5 to 0.4
Oracle
Purifying Flames mana cost reduced from 55/70/85/100 to 50/60/70/80
Purifying Flames cooldown reduced from 3 to 2.5
Purifying Flames can now target non-hero units
False Promise no longer makes the target invisible
False Promise now continuously removes debuffs and disables, instead of only when first cast
False Promise duration from 7/8/9 to 6/7/8
False Promise cooldown from 20 to 80/60/40
Outworld Devourer
Aghanim's Scepter Sanity's Eclipse upgrade now affects everyone in the area of effect with Astral Imprisonment after it deals its damage
Aghanim's Scepter Sanity's Eclipse upgrade no longer always triggers the mana drain and does not increase the damage multiplier by 1
Phoenix
Fire Spirits now does an obstructed reveal of the area it hits for 1 second
Puck
Waning Rift damage increased from 70/140/210/280 to 100/160/220/280
Pudge
Rot move slow from 20% to 20/22/24/26%
Pugna
Decrepify enemy slow from 50% to 30/40/50/60%
Decrepify enemy magic damage amplification from 50% to 30/40/50/60%
Decrepify duration from 2/2.5/3/3.5 to 3.5
Decrepify cooldown from 12/10/8/6 to 15/12/9/6
Life Drain damage and restore per second from 120/160/200 to 150/185/220
Life Drain cast range from 1100 to 900/1050/1200
Pugna's Aghanim's Scepter-upgraded Life Drain no longer increases cast range
Riki
Smokescreen no longer slows attack speed
Smokescreen now reduces turn rate by 30%
Rubick
Null Field now also affects creeps
Sand King
Caustic Finale duration from 8 to 6
Caustic Finale now always triggers (via unit death or when its duration expires). If triggered by timer expiration, it deals 30% of the damage
Caustic Finale no longer resets the duration on a unit that already has the debuff
Caustic Finale now applies a 20% move slow when the damage triggers (via unit death or when timer expires). Slow lasts for 3 seconds
Shadow Demon
Shadow Poison mana cost from 50 to 40
Demonic Purge Aghamin's Scepter upgrade now applies Break (disabling passive abilities)
Shadow Shaman
Shadow Shaman base strength increased from 19 to 21
Shadow Shaman strength gain increased from 1.6 to 1.8
Silencer
Silencer base movement speed from 300 to 295
Last Word initial enemy cast allowance window from 5 to 4 seconds
Last Word no longer disarms
Last Word now applies a 14/16/18/20% movespeed slow whenever it triggers
Slardar
Slithereen Crush damage from 50/100/150/200 to 75/125/175/225
Sniper
Sniper agility gain from 2.9 to 2.5
Shrapnel recharge time increased from 40 to 55
Shrapnel delay increased from 0.8 to 1.4 seconds
Shrapnel now gives vision when the shrapnel lands rather than instantly
Headshot can now miss
Assassinate damage from 355/505/655 to 320/485/650
Spectre
Reality no longer kills the target illusion, it now swaps positions
Spirit Breaker
Empowering Haste cooldown from 16 to 12
Storm Spirit
Storm Spirit movement speed reduced from 290 to 285
Ball Lightning flying vision from 1000 to 400
Sven
Warcry armor bonus increased from 4/8/12/16 to 5/10/15/20
Techies
Land Mine activation delay reduced from 1.75 to 0.5 seconds
Stasis Trap Activation delay from 2 to 1.5
Stasis Trap Detonation delay from 2 to 1.5
Suicide Squad, Attack! cooldown reduced from 180/170/160/150 to 160/140/120/100
Minefield Sign cooldown from 120 to 360
Minefield Sign now requires Techies to walk precisely to the targeted spot
Minefield Sign now has an area of effect targeting cursor
Minefield Sign now has a limited lifetime of 180 seconds
Techies Aghanim's Scepter upgrade now causes the Minefield Sign to make all Land Mines, Stasis Traps and Remote Mines within 125 area of effect immune to True Sight. Can only have one sign out at a time
Templar Assassin
Meld cooldown from 7 to 6
Terrorblade
Reflection cast range from 275 to 325
Reflection illusion outgoing damage from 40/50/60/70% to 40/60/80/100%
Tidehunter
Kraken Shell damage block increased from 10/20/30/40 to 12/24/36/48
Timbersaw
Reactive Armor now triggers when attacks land rather when attacks begin [?]
Reactive Armor max stacks increased from 4/8/12/16 to 5/10/15/20
Tinker
Laser hero blind duration increased from 3 to 3/3.5/4/4.5
Rearm mana cost from 150/250/350 to 125/225/325
Aghanim's Scepter Laser no longer has additional cast range
Aghanim's Scepter Laser now refracts to visible enemy heroes with a 550 bounce range
Tiny
Toss grab radius increased from 250 to 275
Toss now grabs the closest unit rather than a random unit
Treant Protector
Eyes in the Forest area of effect reduced from 800 to 700
Troll Warlord
Berserker's Rage no longer provides +15 damage
Ranged Whirling Axes no longer provide 800 vision
Melee Whirling Axes no longer provide 500 vision
Battle Trance duration reduced from 7 to 5 seconds
Berserker’s Rage is no longer removed on death [?]
Tusk
Ice Shards mana cost reduced from 120 to 90
Ice Shards cooldown from 18/16/14/12 to 19/16/13/10
Ice Shards vision reveal from 0.5 seconds to 2 seconds
Snowball speed is now a constant 675
Snowball no longer auto-loads units in 100 range
Tusk can now add allies to Snowball while it is moving
Added Aghanim's Scepter to Tusk: Adds a new ability called Walrus Kick. Kicks the target back 900 units. The kick slows by 40% for 4 seconds. 12 second cooldown
Undying
Soul Rip is now considered one damage instance on the enemy
Removed Tombstone Zombie targeting from Soul Rip
Tombstone Zombies now require 1 attack to kill rather than having 30 health (zombies require 2 hits from creeps)
Ursa
Reworked Enrage
Venomancer
Venomous Gale tick damage from 0/30/60/90 to 10/40/70/100
Viper
Viper Strike cooldown reduced from 80/50/30 to 70/50/30
Visage
Gravekeeper's Cloak recharge time from 6 to 4
Familiars no longer have 300/450/600 health
Familiars now require 4 hero attacks to be killed (creeps/illusions do 1/4 damage, towers do 1/2)
Warlock
Fatal Bonds cast range increased from 900 to 1000
Fatal Bonds cast time from 0.5 to 0.2
Chaotic Offering Golem's health regeneration from 15/30/45 to 25/50/75
Weaver
The Swarm duration rescaled from 14/16/18/20 to 16
The Swarm damage from 15/20/25/30 to 20
The Swarm attack rate from an attack every 1.35 seconds to 1.4/1.25/1.1/0.95
Geminate Attack now launches the second projectile 0.25 seconds after the initial one fires instead of after impacting the target
Geminate Attack no longer has a range limit
Added Aghanim's Scepter upgrade to Weaver: reduces the cooldown of Timelapse to 20 seconds and allows Timelapse to target allied heroes. 1000 cast range
Windranger
Shackleshot cast point from 0.3 to 0.15
Winter Wyvern
Enabled Winter Wyvern in Captain's Mode
Reworked Winter's Curse
Arctic Burn is now dispellable
Arctic Burn damage per second from 6% of health to 8%
Arctic Burn damage type from Pure to Magic
Arctic Burn no longer pierces Spell Immunity
Splinter Blast speed increased 500->650 (1.35 to 1.0 seconds max)
Splinter Blast debuff is now dispellable
Cold Embrace now behaves as normal regeneration instead of 0.1 interval heals
Wraith King
Added Aghanim's Scepter upgrade to Wraith King: Allies who are near Wraith King (within 1200 aoe) when slain become Wraiths for 5 seconds, delaying their death. They can continue attacking, casting, etc. When the duration ends, the hero dies, and credit for the kill goes to whowever landed the original killing blow.
Zeus
Thundergod's Wrath area vision reduced from 1000 to 500
Fixed Thundergod's Wrath sometimes hitting invisible units depending on the order of player slots.
ITEMS
NEW ITEMS
Enchanted Mango
New consumable
Lotus Orb
New item formed from Perseverance, Platemail, and a recipe
Glimmer Cape
New item formed from Cloak and Shadow Amulet
Guardian Greaves
New item formed from Arcane Boots, Mekansm, and a recipe
Moon Shard
New item formed from 2 Hyperstones and a recipe
Silver Edge
New item formed from Shadow Blade and Sange and a recipe
Solar Crest
New item formed from Medallion of Courage and Talisman of Evasion
Octarine Core
New item formed from Mystic Staff and Soul Booster
ITEM ADDITIONS
Observer & Sentry Wards
Observer and Sentry Wards now stack into one inventory slot. Double clicking toggles which ward type is currently active [?]
Upgraded Boots of Travel
Boots of Travel can now be upgraded by purchasing the recipe again. Allows you to target and teleport to allied heroes
ITEM CHANGES
Skull Basher
Strength increased from 6 to 8
Damage reduced from 40 to 25
Bash now deals 60 bonus damage
Bash cooldown increased from 2 to 2.3
Abyssal Blade
Damage reduced from 100 to 85
Bash now deals 60 bonus damage
Bash cooldown increased from 2 to 2.3
Energy Booster
Cost reduced from 1000 to 900
Arcane Boots
Replenish radius from 600 to 900
Replenish no longer costs 35 mana to activate
Bloodstone
Recipe increased from 800 to 900
Armlet of Mordiggian
Attack Speed from +15 to +25
Unholy Strength no longer grants +10 Attack Speed
Unholy Strength strength gain period from 0.7 to 0.6 seconds
Quelling Blade
Changed from full damage bonus to base damage bonus
Quell damage bonus from 32/12% to 40/15%
Quell no longer deals bonus damage to Roshan
Chop active ability now kills wards rather than dealing 100 damage
Chop active ability range increased from 350 to 450 when targeting wards
Battle Fury
Battle Fury now requires and provides the bonuses of Quelling Blade
Quell bonus is now 60% for melee heroes and 25% for ranged heroes
Attack damage reduced from 65 to 55
Cleave radius from 250 to 280
Black King Bar
Black King Bar can now be sold [?]
Blade Mail
Damage Return cooldown reduced from 17 to 15
Blades of Attack
Cost reduced from 450 to 420
Phase Boots
Phase duration from 4 to 3.6 seconds
Boots of Travel
Teleport cooldown from 50 to 45
Buckler
Armor Bonus radius increased from 750 to 900
Butterfly
Flutter duration from 8 to 6 and bonus movement speed from 20 to 25%
Clarity
Duration from 40 to 45
Total mana restored from 150 to 170
Ally cast range from 100 to 250
Cloak
Magic resistance from 15% to 20%
Vanguard
Damage Block chance increased from 67% to 75%
Crimson Guard
Damage Block chance increased from 67% to 75%
Guard active damage block increased from 50 to 55
Guard active area of effect from 750 to 900
Desolator
Damage decreased from 60 to 50
Recipe cost decreased from 900 to 300
Diffusal Blade
Diffusal Blade now works on ranged illusions for half the value
Divine Rapier
Damage increased from 300 to 330
Dust of Appearance
Movement speed slow from 15% to 20%
Drum of Endurance
Endurance attack speed bonus increased from 10 to 20
Eaglesong
Cost reduced from 3300 to 3200
Eul's Scepter of Divinity
Cyclone mana cost increased from 75 to 175
Eye of Skadi
Cold Attack slow duration for ranged heroes from 3 to 2.5 seconds [?]
Flying Courier
Vision from 400 to 300
Speed Burst speed from 650 to 800 speed
Force Staff
Health regeneration increased from 3 to 4 health per second
Ghost Scepter
Cost reduced from 1600 to 1500
All attribute bonus decreased from 7 to 5
Gloves of Haste
Attack Speed increased from 15 to 20
Headdress
Regeneration Aura radius increased from 750 to 900
Healing Salve
Healing duration from 10 to 8 seconds [?]
Ally cast range from 100 to 250
Reaver
Cost decreased from 3200 to 3000
Heart of Tarrasque
Recipe cost increased from 1200 to 1400
Health regeneration increased from 2% to 3.25% of total health per second
Regeneration disable time increased from 4 melee and 6 ranged, to 5 melee and 7 ranged
Linken's Sphere
Spellblock cooldown reduced from 17 to 16
Magic Wand
Requirements from Magic Stick + 3 branches + Recipe, to Magic Stick + 2 branches + Circlet
All attribute bonus from 3 to 4
Mask of Madness
Berserk movement speed bonus reduced from 30% to 17%
Mekansm
Restore active and Mekansm Aura radius increased from 750 to 900
Mjollnir
Static Charge no longer jumps to units that are invisible or in the fog of war [?]
Static Charge cast range increased from 600 to 800
Necronomicon
Necronomicon Warrior/Archer health from 400/600/800 to 600/700/800
Necronomicon Warrior damage from 25/50/75 to 45/60/75
Necronomicon Archer damage from 40/80/120 to 60/90/120
Necronomicon Archer Aura move speed from 3/6/9 to 5/7/9%
Observer Ward
Observer Wards now come in single increments
Cost and restock time reduced by half and stock doubled
Observer Wards now provide a 50 XP bounty when destroyed
Attacking a ward can no longer miss (same for Sentry Wards)
Orb of Venom
Poison Attack damage over time can now be lethal
Pipe of Insight
Insight Aura now also provides a 10% Magic Resistance aura to nearby allies (does not affect the equipped hero)
Insight Aura radius increased from 750 to 900
Power Treads
Attribute bonus increased from 8 to 9
Quarterstaff
Cost reduced from 900 to 875
Radiance
Radiance recipe from 1350 to 1425
Radiance Burn now causes affected enemies to have a 17% miss rate
Refresher Orb
Reworked components and bonuses
Rod of Atos
Intelligence from 25 to 30
Satanic
Unholy Rage duration increased from 3.5 to 4 seconds
Sentry Ward
Attacking a ward can no longer miss (same for Observer Wards)
Shiva's Guard
Freezing Aura enemy attack speed reduction improved from 40 to 45
Stout Shield
Cost reduced from 250 to 200
Damage Block chance reduced from 53% to 50%
Damage Block blocked damage reduced from 20 (10 for ranged) to 16 (8 for ranged)
Tango
Can now be used on to eat Wards. Eating a ward heals for double the amount, 230 HP over 16 seconds.[?]
Has a 450 cast range when targeting Wards
Town Portal Scroll
Teleport cooldown increased from 65 to 70
Teleport no longer removes Ethereal state when it is cast
Urn of Shadows
Casting Soul Release on an enemy already under the effects of Soul Release now refreshes the existing debuff rather than applying a seperate instance [?]
Veil of Discord
Recipe from 1250 to 1100
Cooldown reduced from 30 to 20
Duration reduced from 25 to 16
Mana cost reduced from 75 to 50
Vladmir's Offering
Lifesteal decreased from 16% to 15%
Now grants 10% lifesteal to ranged heroes
Now requires Headdress instead of Ring of Regeneration. Vladmir's Offering now provides +2 all stats, and Vladmir's Aura now provides 3 health regen.
Labels:
DOTA Changelogs
Thursday, February 12, 2015
Dota 6.83c Changelog
Dota 2 6.83c Patch Notes
Dota 6.83c was introduced in the Dota 2 New Bloom 2015 update.
- Enabled Phantom Lancer in Captain's Mode
- Juggernaut's agility growth reduced from 2.85 to 2.4
- Juggernaut's Healing Ward manacost rescaled from 80/100/120/140 to 120/125/130/135
- Juggernaut's Bladefury manacost rescaled from 110 to 120/110/100/90
- Axe's Berserker's Call no longer affects invulnerable units (like Cycloned units)
- Axe's Berserker's Call no longer keeps the targets disabled if Axe dies while the targets still have the debuff
- Axe's Culling Blade kill threshold reduced from 250/350/450 to 250/325/400 (Scepter from 300/450/625 to 300/425/550)
- Vengeful Spirit's Wave of Terror duration reduced from 20 to 15 seconds
- Lion's Hex unit movement speed reduced from 100 to 140 (same as Scythe of Vyse)
- Dire Ancients spawn box restriction area is now a bit smaller
GENERAL
- Various Pathing Improvements
- Fixed being unable to play bot games when you are offline
- Buyback readiness UI now takes into account how much gold you will lose when dying
- Pausing is no longer allowed in Unranked All Pick if your team is connected and hasn't picked their heroes
- Pausing In matchmaking games now has a countdown timer before initiating a pause
- Fixed various projectile particle effects being visible in Fog of War
- Moved the kill text lower so it does not get blocked by the "Killed By" screen
- Fixed the courier sometimes failing to deliver items if the deliver key was pressed soon after an item was purchased
- Networth Graph now updates automatically after hero kills instead of with a delay
- Alt clicking now works on enemy buffs
- Replays now start recording only after players have finished loading
- Left clicking actions on the minimap no longer ignores input for the first 0.2 seconds
- Added a new command to help debugging/analysis (dota_show_spectated_unit_orders) by showing player inputs when watching a replay or spectating.
- Fixed the Hill Troll Priest in the small camp sometimes not moving when the rest of the camp was pulled by taking damage
- Fixed an issue with neutral creeps and Roshan becoming idle when silenced.
- Fixed Lone Druid's Bear's Necronomicon Warriors not giving kill credit to Lone Druid
- Added all sound directories to the whitelist for -enable_addons
- Several ability description adjustments and fixes
For the latest Dota 2 updates:
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Dota 6.83c was introduced in the Dota 2 New Bloom 2015 update.

- Enabled Phantom Lancer in Captain's Mode
- Juggernaut's agility growth reduced from 2.85 to 2.4
- Juggernaut's Healing Ward manacost rescaled from 80/100/120/140 to 120/125/130/135
- Juggernaut's Bladefury manacost rescaled from 110 to 120/110/100/90
- Axe's Berserker's Call no longer affects invulnerable units (like Cycloned units)
- Axe's Berserker's Call no longer keeps the targets disabled if Axe dies while the targets still have the debuff
- Axe's Culling Blade kill threshold reduced from 250/350/450 to 250/325/400 (Scepter from 300/450/625 to 300/425/550)
- Vengeful Spirit's Wave of Terror duration reduced from 20 to 15 seconds
- Lion's Hex unit movement speed reduced from 100 to 140 (same as Scythe of Vyse)
- Dire Ancients spawn box restriction area is now a bit smaller
GENERAL
- Various Pathing Improvements
- Fixed being unable to play bot games when you are offline
- Buyback readiness UI now takes into account how much gold you will lose when dying
- Pausing is no longer allowed in Unranked All Pick if your team is connected and hasn't picked their heroes
- Pausing In matchmaking games now has a countdown timer before initiating a pause
- Fixed various projectile particle effects being visible in Fog of War
- Moved the kill text lower so it does not get blocked by the "Killed By" screen
- Fixed the courier sometimes failing to deliver items if the deliver key was pressed soon after an item was purchased
- Networth Graph now updates automatically after hero kills instead of with a delay
- Alt clicking now works on enemy buffs
- Replays now start recording only after players have finished loading
- Left clicking actions on the minimap no longer ignores input for the first 0.2 seconds
- Added a new command to help debugging/analysis (dota_show_spectated_unit_orders) by showing player inputs when watching a replay or spectating.
- Fixed the Hill Troll Priest in the small camp sometimes not moving when the rest of the camp was pulled by taking damage
- Fixed an issue with neutral creeps and Roshan becoming idle when silenced.
- Fixed Lone Druid's Bear's Necronomicon Warriors not giving kill credit to Lone Druid
- Added all sound directories to the whitelist for -enable_addons
- Several ability description adjustments and fixes
For the latest Dota 2 updates:
Neutral Creeps on Facebook
Neutral Creeps on Twitter
Labels:
Dota 2,
DOTA Changelogs
Wednesday, January 14, 2015
Dota 6.83b Changelog
Dota 2 6.83b Changelog:
This is a patch to the Shifting Snows update.
=====
* Respawn time rescaled from 4*Level to 5 + 3.8*Level (total is still 100 at level 25)
* Melee/Ranged Barracks team bounty from 125/75 to 175/100 gold
* Anchor Smash radius reduced from 400 to 375
* Brewmaster's Hurl Boulder damage reduced from 100 to 50 damage
* Pounce damage reduced from 55/110/165/220 to 50/100/150/200
* Juggernaut base armor reduced by 1
* Omnislash cast range reduced from 450 to 350
* Chronosphere manacost increased from 150/175/200 to 150/225/300
* Magic Missile cooldown rescaled from 10 to 13/12/11/10
For the latest Dota 2 updates:
Neutral Creeps on Facebook
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This is a patch to the Shifting Snows update.
=====
* Respawn time rescaled from 4*Level to 5 + 3.8*Level (total is still 100 at level 25)
* Melee/Ranged Barracks team bounty from 125/75 to 175/100 gold
* Anchor Smash radius reduced from 400 to 375
* Brewmaster's Hurl Boulder damage reduced from 100 to 50 damage
* Pounce damage reduced from 55/110/165/220 to 50/100/150/200
* Juggernaut base armor reduced by 1
* Omnislash cast range reduced from 450 to 350
* Chronosphere manacost increased from 150/175/200 to 150/225/300
* Magic Missile cooldown rescaled from 10 to 13/12/11/10
For the latest Dota 2 updates:
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Labels:
DOTA Changelogs
Monday, December 15, 2014
Dota 6.83 Changelog
Dota 6.83 was introduced in the Dota 2 Shifting Snows update.
GENERAL
Ranked All Pick initial planning phase reduced from 40 to 30 seconds
First rune spawns are now both Bounty Runes that are twice as effective (50/50 gold/xp to 100/100)
All Illusions now deal 25% less damage to structures
Melee and Ranged Barracks bounty reduced from 352-370 to 100-150
Melee and Ranged Barracks now give 125 and 75 gold to each player, respectively
Ward location to the right of Roshan is now pathable
Fixed a ward location near the Dire ancients that could not be easily seen
Ancient Granite Golem health reduced from 2000 to 1700
Ancient Granite Golem now has an aura which grants 15% bonus health to its allies
Private Lobby games now use the Captain's Mode creep spawn timer when in All Pick
Maximum Attack Speed increased from 500 to 600 (the primary impact of this is on abilities like Windranger's Focus Fire and Ursa's Overpower)
The following abilities no longer have restrictions when cast on Spell Immune Allies: Kunkka's X Marks The Spot, Magnus's Empower, Treant Protector's Living Armor, and Warlock's Shadow Word
The tooltips for Vanguard, Stout Shield, Poor Man's Shield and Crimson Guard now reflect their internal proc chance instead of their legacy representation (no actual balance change)
Vision and Fog of War can now be any numerical value, rather than specific intervals (previously it was 0, 64, 192, 320, 448, 576, 704, 800, 832, 960, 1088, 1216, 1344, 1472, 1600, 1728) [?]
HEROES
HEROES
Abaddon
Borrowed Time duration increased from 3/4/5 to 4/5/6
Alchemist
Greevil's Greed base bonus gold increased from 4/6/8/10 to 6/8/10/12
Greevil's Greed extra bonus gold per stack from 1/2/3/4 to 3
Greevil's Greed max bonus gold from 30 to 12/20/28/36
Greevil's Greed recent kill window duration increased from 25 to 30
Axe
Battle Hunger duration from 10/12/14/16 to 10
Battle Hunger damage from 15/20/25/30 to 16/24/32/40 [?]
Battle Hunger cast range from 900 to 750
Battle Hunger movement and slow from 10 to 12%
Battle Hunger mana cost from 75/85/95/105 to 75
Bane
Nightmare cooldown from 15 to 16/15/14/13
Beastmaster
Call of the Wild now always provides a Hawk and a Boar at each level, and each now scales per level
Hawk health from 50/50/100/100 to 40/60/80/100
Hawk movement speed from 270/270/400/400 to 250/300/350/400
Hawk day sight from 500/500/1600/1600 to 700/1000/1300/1600
Hawk night sight from 500/500/1200/1200 to 700/800/900/1000
Hawk kill bounty from 30/30/65/65 to 30/40/50/60
Boar health from 0/400/400/500 to 200/300/400/500
Boar base damage from 0/26/26/46 to 15/30/45/60
Boar base attack time from 0/1.5/1.5/1 to 1.25
Boar poison slow from 0/20/20/35% to 10/20/30/40%
Bloodseeker
Added to Captain's Mode [?]
Bloodrage no longer amplifies outgoing damage if the damage has the no-reflection flag
Bounty Hunter
Track bonus gold for self increased from 150/200/250 to 200/275/350
Track cooldown reduced from 10/7/5 to 4
Brewmaster
Base Armor reduced from 4 to 2
Thunder Clap hero slow duration from 4.25 to 4
Thunder Clap cooldown from 12 to 13
Bristleback
Quill Spray stack damage increased from 30 to 30/32/34/36
Broodmother
Spiderlings' day vision reduced from 1400 to 1100
Chaos Knight
Reality Rift damage increased from 25/50/75/100 to 60/80/100/120
Reality Rift mana cost from 70 to 50
Phantasm illusion duration increased from 34 to 42
Chen
Test of Faith now teleports all of your units to you when cast on yourself [?]
Holy Persuasion max units increased from 1/1/2/3 to 1/2/3/4
Clinkz
Base attack range increased from 600 to 630
Clockwerk
Battery Assault damage increased from 15/35/55/75 to 20/40/60/80
Crystal Maiden
Crystal Nova attack speed slow from 20 to 30
Frostbite cooldown from 10 to 10/9/8/7
Freezing Field duration increased from 7 to 10 seconds
Freezing Field explosion spawn radius and slow radius increased by 150
Freezing Field explosion damage radius increased by 50
Dark Seer
Base armor increased by 1
Vacuum pull duration increased from 0.4 to 0.5
Dazzle
Base attack range increased from 500 to 550
Death Prophet
Strength growth reduced from 2.2 to 1.9
Disruptor
Glimpse mana cost rescaled from 160/130/100/70 to 100
Glimpse cooldown reduced from 65/50/35/20 to 60/46/32/18
Kinetic Field cooldown reduced from 14/13/12/11 to 13/12/11/10
Static Storm cooldown from 85 to 90/80/70
Dragon Knight
Elder Dragon Form level 3 now maintains the Corrosive Breath ability from levels 1 and 2
Drow Ranger
Illusions now benefit from the Marksmanship bonus [?]
Earth Spirit
Rolling Boulder no longer reduces attack speed by 80 for 2 seconds
Rolling Boulder no longer does an additional 45 damage when used with a stone remnant
Rolling Boulder base damage increased from 90 to 100
Earthshaker
Enchant Totem mana cost reduced from 50 to 20/30/40/50
Elder Titan
Astral Spirit damage reduced from 60/100/140/180 to 60/90/120/150
Fixed a few cases where Elder Titan could move his Astral Spirit while casting Echo Stomp
Enchantress
Base movement speed increased from 315 to 335
Faceless Void
Time Walk no longer slows attack speed
Chronosphere cooldown increased from 130/110/90 to 130/115/100
Ward unit types are no longer able to attack while inside the Chronosphere
Gyrocopter
Call Down area of effect increased from 450 to 600
Call Down missile one slow amount reduced from 50% to 30%
Call Down missile two slow amount increased from 20% to 60%
Force Staff can now be used on Homing Missile
Huskar
Inner Vitality base health regen from 2/4/6/8 to 10
Inner Vitality regen bonus when hurt form 30/45/60/75% to 20/40/60/80%
Io
No longer requires turning to perform any actions
Jakiro
Liquid Fire damage reduced from 15/20/25/30 to 12/16/20/24
Juggernaut
Base agility increased from 20 to 26
Blade Dance critical strike chance rescaled from 15/20/25/35% to 20/25/30/35%
Keeper of the Light
Chakra Magic mana cost from 25/45/65/85 to 25/35/45/55
Blinding Light blind duration increased from 3/4/5 to 4/5/6
Kunkka
X Marks the Spot enemy delay from 1/2/3/4 to 4, and allied delay from 2/4/6/8 to 8
X Marks the Spot cast range from 500/650/800/950 to 350/550/750/1000
X Marks the Spot cooldown from 14/13/12/11 to 19/16/13/10
X Marks the Spot Return mana cost reduced from 50 to 0
Leshrac
Diabolic Edict duration increased from 8 to 10 seconds
Lightning Storm slow duration increased from 0.5 to 0.75
Lightning Storm cast range increased from 700 to 800
Lich
Chain Frost cooldown from 145/115/60 to 120/90/60
Lifestealer
Infest now allows you to control the unit you are in using a sub-ability
Lina
Attack projectile speed from 900 to 1000
Dragon Slave damage increased from 100/170/230/280 to 110/180/250/320
Dragon Slave mana cost increased from 90/105/125/140 to 100/115/130/145
Light Strike Array damage rescaled from 90/150/210/280 to 120/160/200/240
Light Strike Array mana cost increased from 90/100/110/125 to 100/110/120/130
Light Strike Array stun duration increased from 1.6/1.8/2/2.2 to 1.6/1.9/2.2/2.5
Fiery Soul duration increased from 9 to 10
Lion
Base attack damage increased by 7
Mana Drain drain interval from 0.25 to 0.1 [?]
Lone Druid
Removed the cast time on Spirit Bear's Return
Battle Cry cooldown increased from 30 to 60
Battle Cry duration reduced from 8 to 6
Battle Cry bonus damage increased from 20/40/60 to 50/75/100
Battle Cry bonus armor increased from 2/4/6 to 5/10/15
Luna
Moon Glaive level 4 bounces increased from 5 to 6
Eclipse beam count increased from 4/7/10 to 5/8/11 (Scepter increased from 4/8/12 to 6/10/14)
Meepo
Divided We Stand respawn time reduction now 20% instead of 10/20/30%
Morphling
Adaptive Strike stun max duration increased from 0.75/1.5/2.25/3 to 1.25/2.25/3.25/4.25
Night Stalker
Base attack damage increased by 4
Crippling Fear mana cost reduced from 90 to 50
Darkness now sets all enemy vision to a maximum of 675, instead of reducing it by 25% [?]
Darkness no longer pauses the day/night timer
Darkness duration from 40/60/80 to 50
Darkness cooldown reduced from 180/150/120 to 160/120/80
Ogre Magi
Fireblast damage reduced from 60/120/180/240 to 55/110/165/220
Fireblast cast range reduced from 600 to 475
Outworld Devourer
Astral Imprisonment intelligence steal increased from 4/6/8/10 to 4/7/10/13
Astral Imprisonment intelligence steal duration reduced from 60 to 50
Phantom Assassin
Coup de Grace critical strike damage from 250/350/450% to 230/340/450%
Phoenix
Supernova attacks required to destroy increased from 5/7/10 to 5/8/11
Fixed Stop Icarus Dive ability sometimes being interrupted by auto-attacks
Pudge
Meat Hook range increased from 700/900/1100/1300 to 1000/1100/1200/1300
Pugna
Decrepify movement slow on allies reduced from 50% to 25%
Netherward attacks required to destroy increased from 3 to 4
Blademail no longer reflects Nether Ward damage onto Pugna
Queen of Pain
Blink range increased from 700/850/1000/1150 to 1300
Blink cooldown from 12/10/8/6 to 15/12/9/6
Sonic Wave now does Pure Damage and affects Spell Immune
Sonic Wave damage reduced from 350/475/600 to 290/390/490 (Scepter reduced from 350/530/725 to 325/450/575)
Riki
Blink Strike max charges increased from 3/4/5 to 4/5/6
Blink Strike charge restore time increased from 30 to 35
Blink Strike bonus damage from 50/70/90 to 40/70/100
Rubick
Fade Bolt mana cost from 150 to 120/130/140/150
Scepter Spell Steal cooldown reduced from 5 to 2
Shadow Fiend
Shadowraze damage increased from 75/150/225/300 to 100/175/250/325
Silencer
Glaives of Wisdom intelligence into damage bonus from 30/48/66/84% to 30/50/70/90%
Last Word cooldown reduced from 36/28/20/12 to 30/24/18/12
Scepter Global Silence no longer increases duration by 1 second
Skywrath Mage
Base agility reduced from 18 to 13
Slardar
Sprint duration reduced from 20 to 16
Sprint cooldown reduced from 28 to 23
Amplify Damage cooldown reduced from 10 to 5
Slark
Pounce damage reduced from 60/120/180/240 to 55/110/165/220
Sniper
Shrapnel no longer does damage to buildings
Shrapnel now has 3 charges with a 40 second replenish time [?]
Shrapnel mana cost reduced from 120 to 50
Shrapnel duration increased from 9 to 10
Spirit Breaker
Empowering Haste cooldown from 20 to 16
Storm Spirit
Turn Rate improved from 0.6 to 0.8
Sven
Warcry duration increased from 7 to 8 seconds
Scepter God's Strength ally bonus damage from 40/60/80% to 50/75/100%
Techies
Added to Captain's Mode [?]
Land Mines damage increased from 225/300/375/450 to 300/375/450/525
Terrorblade
Reflection cast point reduced from 0.5 to 0.3
Sunder minimum HP from 25/20/15% to 20%
Tidehunter
Base movement speed reduced by 5
Ravage damage reduced from 200/325/450 to 200/290/380
Tinker
Heat-Seeking Missile damage increased from 100/175/250/325 to 125/200/275/350
Tiny
Toss duration increased from 1 to 1.3 seconds
Grow move speed bonus rescaled from 20/40/60 to 40/50/60
Treant Protector
Eyes In The Forest's Overgrowth damage increased from 135 to 175 per second
Eyes In The Forest cooldown reduced from 55 to 25
Troll Warlord
Fixed Fervor stack count being 1 stack too slow
Tusk
Ice Shards projectile speed from 900 to 1100
Ice Shards shard duration from 5 to 7 seconds
Walrus PUNCH! is now an enemy target ability, and is auto-castable
Walrus PUNCH! cooldown reduced from 25/20/15 to 20/16/12
Undying
Soul Rip max units from 5/10/15/20 to 10/12/14/16
Soul Rip damage/heal per unit from 25 to 18/22/26/30
Tombstone armor increased by 1
Flesh Golem max slow increased from 15 to 20%
Vengeful Spirit
Wave of Terror cooldown increased from 15 to 20
Visage
Gravekeeper's Cloak recovery time from 12/10/8/6 to 6
Warlock
Fatal Bonds cast range increased from 800 to 900
Fatal Bonds radius increased from 575 to 700
Windranger
Powershot travel range increased from 1825 to 2600
Powershot max damage is now dealt after 1 second channel instead of 0.7 [?]
Powershot cast point improved from 0.3 to 0
Reduced the area of the lingering vision at the end of Powershot from 800 to 400
Focus Fire attack speed bonus increased from 400 to 500
ITEMS
Animal Courier
Cost reduced from 150 to 120
Armlet of Mordiggian
Recipe cost reduced from 600 to 500
Blink Dagger
Blink is no longer disabled if you take no damage (e.g. Spiked Carapace, Refraction, etc)
Bottle
A courier carrying a non-full bottle will always be slowed [?]
Broadsword
Replaced Talisman of Evasion with Broadsword in the Side Shop
Circlet
Cost reduced from 185 to 165 (Null Talisman, Wraith Band, and Bracer Recipe costs increased by 20)
Clarity
Mana restore increased from 135 to 150
Crimson Guard
Guard duration increased from 9 to 10
Diffusal Blade
Diffusal Blade is no longer a Unique Attack Modifier
Multiple Manabreak type abilities do not stack
Drum of Endurance
Endurance charges increased from 5 to 6
Eul's Scepter of Divinity
Recipe cost increased from 500 to 650
Healing Salve
Cost reduced from 115 to 110
Helm of the Dominator
Dominated unit bonus health increased from 250 to 500
Magic Wand
Max charges increased from 15 to 17
Medallion of Courage
Recipe cost increased from 200 to 325
Valor can now be cast on allies to give them armor
Passive armor and exchange armor increased from 6 to 7
Pipe of Insight
Recipe cost reduced from 900 to 800
Barrier duration increased from 10 to 12
Refresher Orb
Cooldown increased from 185 to 195
Shadow Amulet
Cost reduced from 1600 to 1400
Your movement is now only interrupted when the invisibility starts rather than when you cast it
ADDITIONAL CHANGES
GAMEPLAY
When spectating a game with a team's Fog of War selected, you now only see what they can see in-world and on the minimap. This applies to player perspective as well
Improved server stability under UDP packet flood attack by moving packet processing off of the game thread and onto worker threads.
Added a sound effect that plays when Sange and Sange & Yasha's maim procs on an attack
ALT-CLICK
Alt-Clicking now works on Passive and Unlearned abilities
You can now Alt-Click your own, and your enemies', health and mana bars to announce the current health and mana
If you Alt-Click an item or ability but do not have enough mana, the amount of mana needed will be shared
You can now Alt-Click buffs and debuffs on your hero to announce them to your team
Alt-Clicking now works for items without activation (such as Aegis of the Immortal)
Alt-Clicked abilities that are ready now also include the level of the ability
Alt-Clicking on a dead enemy's icon in the top bar will announce that they are dead, and when they will respawn
Alt-Clicking your respawn timer announces your respawn time to your team
Alt-Clicking on the Glyph button will announce its status, and Ctrl-Alt-Clicking the button will suggest not using the Glyph yet
Alt-Clicking an enemy's bottle now shows what rune is inside of it
BUG FIXES
Fixes for several effects being erroneously visible through the Fog of War
Fixed a case where users had very large control group settings files, which was causing long delays after selecting their hero (some users in this situation have had their control groups reset)
Fixed not being able to taunt sometimes after using a prediction charm
Fixed Death Effects not playing
WORKSHOP
Fixed not being able to edit .pcf particle files when launching Dota 2 with "-tools -nop4"
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GENERAL
Ranked All Pick initial planning phase reduced from 40 to 30 seconds
First rune spawns are now both Bounty Runes that are twice as effective (50/50 gold/xp to 100/100)
All Illusions now deal 25% less damage to structures
Melee and Ranged Barracks bounty reduced from 352-370 to 100-150
Melee and Ranged Barracks now give 125 and 75 gold to each player, respectively
Ward location to the right of Roshan is now pathable
Fixed a ward location near the Dire ancients that could not be easily seen
Ancient Granite Golem health reduced from 2000 to 1700
Ancient Granite Golem now has an aura which grants 15% bonus health to its allies
Private Lobby games now use the Captain's Mode creep spawn timer when in All Pick
Maximum Attack Speed increased from 500 to 600 (the primary impact of this is on abilities like Windranger's Focus Fire and Ursa's Overpower)
The following abilities no longer have restrictions when cast on Spell Immune Allies: Kunkka's X Marks The Spot, Magnus's Empower, Treant Protector's Living Armor, and Warlock's Shadow Word
The tooltips for Vanguard, Stout Shield, Poor Man's Shield and Crimson Guard now reflect their internal proc chance instead of their legacy representation (no actual balance change)
Vision and Fog of War can now be any numerical value, rather than specific intervals (previously it was 0, 64, 192, 320, 448, 576, 704, 800, 832, 960, 1088, 1216, 1344, 1472, 1600, 1728) [?]
HEROES
HEROES
Abaddon
Borrowed Time duration increased from 3/4/5 to 4/5/6
Alchemist
Greevil's Greed base bonus gold increased from 4/6/8/10 to 6/8/10/12
Greevil's Greed extra bonus gold per stack from 1/2/3/4 to 3
Greevil's Greed max bonus gold from 30 to 12/20/28/36
Greevil's Greed recent kill window duration increased from 25 to 30
Axe
Battle Hunger duration from 10/12/14/16 to 10
Battle Hunger damage from 15/20/25/30 to 16/24/32/40 [?]
Battle Hunger cast range from 900 to 750
Battle Hunger movement and slow from 10 to 12%
Battle Hunger mana cost from 75/85/95/105 to 75
Bane
Nightmare cooldown from 15 to 16/15/14/13
Beastmaster
Call of the Wild now always provides a Hawk and a Boar at each level, and each now scales per level
Hawk health from 50/50/100/100 to 40/60/80/100
Hawk movement speed from 270/270/400/400 to 250/300/350/400
Hawk day sight from 500/500/1600/1600 to 700/1000/1300/1600
Hawk night sight from 500/500/1200/1200 to 700/800/900/1000
Hawk kill bounty from 30/30/65/65 to 30/40/50/60
Boar health from 0/400/400/500 to 200/300/400/500
Boar base damage from 0/26/26/46 to 15/30/45/60
Boar base attack time from 0/1.5/1.5/1 to 1.25
Boar poison slow from 0/20/20/35% to 10/20/30/40%
Bloodseeker
Added to Captain's Mode [?]
Bloodrage no longer amplifies outgoing damage if the damage has the no-reflection flag
Bounty Hunter
Track bonus gold for self increased from 150/200/250 to 200/275/350
Track cooldown reduced from 10/7/5 to 4
Brewmaster
Base Armor reduced from 4 to 2
Thunder Clap hero slow duration from 4.25 to 4
Thunder Clap cooldown from 12 to 13
Bristleback
Quill Spray stack damage increased from 30 to 30/32/34/36
Broodmother
Spiderlings' day vision reduced from 1400 to 1100
Chaos Knight
Reality Rift damage increased from 25/50/75/100 to 60/80/100/120
Reality Rift mana cost from 70 to 50
Phantasm illusion duration increased from 34 to 42
Chen
Test of Faith now teleports all of your units to you when cast on yourself [?]
Holy Persuasion max units increased from 1/1/2/3 to 1/2/3/4
Clinkz
Base attack range increased from 600 to 630
Clockwerk
Battery Assault damage increased from 15/35/55/75 to 20/40/60/80
Crystal Maiden
Crystal Nova attack speed slow from 20 to 30
Frostbite cooldown from 10 to 10/9/8/7
Freezing Field duration increased from 7 to 10 seconds
Freezing Field explosion spawn radius and slow radius increased by 150
Freezing Field explosion damage radius increased by 50
Dark Seer
Base armor increased by 1
Vacuum pull duration increased from 0.4 to 0.5
Dazzle
Base attack range increased from 500 to 550
Death Prophet
Strength growth reduced from 2.2 to 1.9
Disruptor
Glimpse mana cost rescaled from 160/130/100/70 to 100
Glimpse cooldown reduced from 65/50/35/20 to 60/46/32/18
Kinetic Field cooldown reduced from 14/13/12/11 to 13/12/11/10
Static Storm cooldown from 85 to 90/80/70
Dragon Knight
Elder Dragon Form level 3 now maintains the Corrosive Breath ability from levels 1 and 2
Drow Ranger
Illusions now benefit from the Marksmanship bonus [?]
Earth Spirit
Rolling Boulder no longer reduces attack speed by 80 for 2 seconds
Rolling Boulder no longer does an additional 45 damage when used with a stone remnant
Rolling Boulder base damage increased from 90 to 100
Earthshaker
Enchant Totem mana cost reduced from 50 to 20/30/40/50
Elder Titan
Astral Spirit damage reduced from 60/100/140/180 to 60/90/120/150
Fixed a few cases where Elder Titan could move his Astral Spirit while casting Echo Stomp
Enchantress
Base movement speed increased from 315 to 335
Faceless Void
Time Walk no longer slows attack speed
Chronosphere cooldown increased from 130/110/90 to 130/115/100
Ward unit types are no longer able to attack while inside the Chronosphere
Gyrocopter
Call Down area of effect increased from 450 to 600
Call Down missile one slow amount reduced from 50% to 30%
Call Down missile two slow amount increased from 20% to 60%
Force Staff can now be used on Homing Missile
Huskar
Inner Vitality base health regen from 2/4/6/8 to 10
Inner Vitality regen bonus when hurt form 30/45/60/75% to 20/40/60/80%
Io
No longer requires turning to perform any actions
Jakiro
Liquid Fire damage reduced from 15/20/25/30 to 12/16/20/24
Juggernaut
Base agility increased from 20 to 26
Blade Dance critical strike chance rescaled from 15/20/25/35% to 20/25/30/35%
Keeper of the Light
Chakra Magic mana cost from 25/45/65/85 to 25/35/45/55
Blinding Light blind duration increased from 3/4/5 to 4/5/6
Kunkka
X Marks the Spot enemy delay from 1/2/3/4 to 4, and allied delay from 2/4/6/8 to 8
X Marks the Spot cast range from 500/650/800/950 to 350/550/750/1000
X Marks the Spot cooldown from 14/13/12/11 to 19/16/13/10
X Marks the Spot Return mana cost reduced from 50 to 0
Leshrac
Diabolic Edict duration increased from 8 to 10 seconds
Lightning Storm slow duration increased from 0.5 to 0.75
Lightning Storm cast range increased from 700 to 800
Lich
Chain Frost cooldown from 145/115/60 to 120/90/60
Lifestealer
Infest now allows you to control the unit you are in using a sub-ability
Lina
Attack projectile speed from 900 to 1000
Dragon Slave damage increased from 100/170/230/280 to 110/180/250/320
Dragon Slave mana cost increased from 90/105/125/140 to 100/115/130/145
Light Strike Array damage rescaled from 90/150/210/280 to 120/160/200/240
Light Strike Array mana cost increased from 90/100/110/125 to 100/110/120/130
Light Strike Array stun duration increased from 1.6/1.8/2/2.2 to 1.6/1.9/2.2/2.5
Fiery Soul duration increased from 9 to 10
Lion
Base attack damage increased by 7
Mana Drain drain interval from 0.25 to 0.1 [?]
Lone Druid
Removed the cast time on Spirit Bear's Return
Battle Cry cooldown increased from 30 to 60
Battle Cry duration reduced from 8 to 6
Battle Cry bonus damage increased from 20/40/60 to 50/75/100
Battle Cry bonus armor increased from 2/4/6 to 5/10/15
Luna
Moon Glaive level 4 bounces increased from 5 to 6
Eclipse beam count increased from 4/7/10 to 5/8/11 (Scepter increased from 4/8/12 to 6/10/14)
Meepo
Divided We Stand respawn time reduction now 20% instead of 10/20/30%
Morphling
Adaptive Strike stun max duration increased from 0.75/1.5/2.25/3 to 1.25/2.25/3.25/4.25
Night Stalker
Base attack damage increased by 4
Crippling Fear mana cost reduced from 90 to 50
Darkness now sets all enemy vision to a maximum of 675, instead of reducing it by 25% [?]
Darkness no longer pauses the day/night timer
Darkness duration from 40/60/80 to 50
Darkness cooldown reduced from 180/150/120 to 160/120/80
Ogre Magi
Fireblast damage reduced from 60/120/180/240 to 55/110/165/220
Fireblast cast range reduced from 600 to 475
Outworld Devourer
Astral Imprisonment intelligence steal increased from 4/6/8/10 to 4/7/10/13
Astral Imprisonment intelligence steal duration reduced from 60 to 50
Phantom Assassin
Coup de Grace critical strike damage from 250/350/450% to 230/340/450%
Phoenix
Supernova attacks required to destroy increased from 5/7/10 to 5/8/11
Fixed Stop Icarus Dive ability sometimes being interrupted by auto-attacks
Pudge
Meat Hook range increased from 700/900/1100/1300 to 1000/1100/1200/1300
Pugna
Decrepify movement slow on allies reduced from 50% to 25%
Netherward attacks required to destroy increased from 3 to 4
Blademail no longer reflects Nether Ward damage onto Pugna
Queen of Pain
Blink range increased from 700/850/1000/1150 to 1300
Blink cooldown from 12/10/8/6 to 15/12/9/6
Sonic Wave now does Pure Damage and affects Spell Immune
Sonic Wave damage reduced from 350/475/600 to 290/390/490 (Scepter reduced from 350/530/725 to 325/450/575)
Riki
Blink Strike max charges increased from 3/4/5 to 4/5/6
Blink Strike charge restore time increased from 30 to 35
Blink Strike bonus damage from 50/70/90 to 40/70/100
Rubick
Fade Bolt mana cost from 150 to 120/130/140/150
Scepter Spell Steal cooldown reduced from 5 to 2
Shadow Fiend
Shadowraze damage increased from 75/150/225/300 to 100/175/250/325
Silencer
Glaives of Wisdom intelligence into damage bonus from 30/48/66/84% to 30/50/70/90%
Last Word cooldown reduced from 36/28/20/12 to 30/24/18/12
Scepter Global Silence no longer increases duration by 1 second
Skywrath Mage
Base agility reduced from 18 to 13
Slardar
Sprint duration reduced from 20 to 16
Sprint cooldown reduced from 28 to 23
Amplify Damage cooldown reduced from 10 to 5
Slark
Pounce damage reduced from 60/120/180/240 to 55/110/165/220
Sniper
Shrapnel no longer does damage to buildings
Shrapnel now has 3 charges with a 40 second replenish time [?]
Shrapnel mana cost reduced from 120 to 50
Shrapnel duration increased from 9 to 10
Spirit Breaker
Empowering Haste cooldown from 20 to 16
Storm Spirit
Turn Rate improved from 0.6 to 0.8
Sven
Warcry duration increased from 7 to 8 seconds
Scepter God's Strength ally bonus damage from 40/60/80% to 50/75/100%
Techies
Added to Captain's Mode [?]
Land Mines damage increased from 225/300/375/450 to 300/375/450/525
Terrorblade
Reflection cast point reduced from 0.5 to 0.3
Sunder minimum HP from 25/20/15% to 20%
Tidehunter
Base movement speed reduced by 5
Ravage damage reduced from 200/325/450 to 200/290/380
Tinker
Heat-Seeking Missile damage increased from 100/175/250/325 to 125/200/275/350
Tiny
Toss duration increased from 1 to 1.3 seconds
Grow move speed bonus rescaled from 20/40/60 to 40/50/60
Treant Protector
Eyes In The Forest's Overgrowth damage increased from 135 to 175 per second
Eyes In The Forest cooldown reduced from 55 to 25
Troll Warlord
Fixed Fervor stack count being 1 stack too slow
Tusk
Ice Shards projectile speed from 900 to 1100
Ice Shards shard duration from 5 to 7 seconds
Walrus PUNCH! is now an enemy target ability, and is auto-castable
Walrus PUNCH! cooldown reduced from 25/20/15 to 20/16/12
Undying
Soul Rip max units from 5/10/15/20 to 10/12/14/16
Soul Rip damage/heal per unit from 25 to 18/22/26/30
Tombstone armor increased by 1
Flesh Golem max slow increased from 15 to 20%
Vengeful Spirit
Wave of Terror cooldown increased from 15 to 20
Visage
Gravekeeper's Cloak recovery time from 12/10/8/6 to 6
Warlock
Fatal Bonds cast range increased from 800 to 900
Fatal Bonds radius increased from 575 to 700
Windranger
Powershot travel range increased from 1825 to 2600
Powershot max damage is now dealt after 1 second channel instead of 0.7 [?]
Powershot cast point improved from 0.3 to 0
Reduced the area of the lingering vision at the end of Powershot from 800 to 400
Focus Fire attack speed bonus increased from 400 to 500
ITEMS
Animal Courier
Cost reduced from 150 to 120
Armlet of Mordiggian
Recipe cost reduced from 600 to 500
Blink Dagger
Blink is no longer disabled if you take no damage (e.g. Spiked Carapace, Refraction, etc)
Bottle
A courier carrying a non-full bottle will always be slowed [?]
Broadsword
Replaced Talisman of Evasion with Broadsword in the Side Shop
Circlet
Cost reduced from 185 to 165 (Null Talisman, Wraith Band, and Bracer Recipe costs increased by 20)
Clarity
Mana restore increased from 135 to 150
Crimson Guard
Guard duration increased from 9 to 10
Diffusal Blade
Diffusal Blade is no longer a Unique Attack Modifier
Multiple Manabreak type abilities do not stack
Drum of Endurance
Endurance charges increased from 5 to 6
Eul's Scepter of Divinity
Recipe cost increased from 500 to 650
Healing Salve
Cost reduced from 115 to 110
Helm of the Dominator
Dominated unit bonus health increased from 250 to 500
Magic Wand
Max charges increased from 15 to 17
Medallion of Courage
Recipe cost increased from 200 to 325
Valor can now be cast on allies to give them armor
Passive armor and exchange armor increased from 6 to 7
Pipe of Insight
Recipe cost reduced from 900 to 800
Barrier duration increased from 10 to 12
Refresher Orb
Cooldown increased from 185 to 195
Shadow Amulet
Cost reduced from 1600 to 1400
Your movement is now only interrupted when the invisibility starts rather than when you cast it
ADDITIONAL CHANGES
GAMEPLAY
When spectating a game with a team's Fog of War selected, you now only see what they can see in-world and on the minimap. This applies to player perspective as well
Improved server stability under UDP packet flood attack by moving packet processing off of the game thread and onto worker threads.
Added a sound effect that plays when Sange and Sange & Yasha's maim procs on an attack
ALT-CLICK
Alt-Clicking now works on Passive and Unlearned abilities
You can now Alt-Click your own, and your enemies', health and mana bars to announce the current health and mana
If you Alt-Click an item or ability but do not have enough mana, the amount of mana needed will be shared
You can now Alt-Click buffs and debuffs on your hero to announce them to your team
Alt-Clicking now works for items without activation (such as Aegis of the Immortal)
Alt-Clicked abilities that are ready now also include the level of the ability
Alt-Clicking on a dead enemy's icon in the top bar will announce that they are dead, and when they will respawn
Alt-Clicking your respawn timer announces your respawn time to your team
Alt-Clicking on the Glyph button will announce its status, and Ctrl-Alt-Clicking the button will suggest not using the Glyph yet
Alt-Clicking an enemy's bottle now shows what rune is inside of it
BUG FIXES
Fixes for several effects being erroneously visible through the Fog of War
Fixed a case where users had very large control group settings files, which was causing long delays after selecting their hero (some users in this situation have had their control groups reset)
Fixed not being able to taunt sometimes after using a prediction charm
Fixed Death Effects not playing
WORKSHOP
Fixed not being able to edit .pcf particle files when launching Dota 2 with "-tools -nop4"
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Labels:
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DOTA Changelogs
Wednesday, October 15, 2014
Dota 6.82c Changelog
Dota 6.82c Changelog
This patch was released in Dota 2 on October 15, 2014
* Buyback cooldown increased from 6 to 7 minutes
* AoE Gold NWFactor reduced from 0.06/0.06/0.05/0.04/0.03 to 0.05/0.05/0.05/0.04/0.03
* AoE XP XPFactor reduced from 0.3/0.3/0.2/0.15/0.12 to 0.23/0.23/0.2/0.15/0.12
* Mystic Flare damage is now dealt over 2.4 seconds instead of 2.2 seconds
* Ancient Seal cooldown increased from 11 to 14
* Crypt Swarm damage rescaled from 100/175/250/300 to 75/150/225/300
* Exorcism cooldown increased from 135 to 145
* Juxtapose max illusions reduced from 6/8/10 to 5/7/9
* Bloodrage now only amplifies for half of the value when the dealer and the receiver are over 2200 range apart
* Primal Split cast time increased from 0.4 to 0.65 seconds
* Primal Split delay after cast time (while invulnerable) reduced from 0.85 to 0.6 seconds
* Ethereal Blade projectile speed increased from 1100 to 1200
* Song of the Siren cast point increased from 0.65 to 0.8 seconds
* Guardian Angel no longer provides HP Regeneration
* Metamorphosis movement speed reduced from 315 to 290
* Conjure Image damage intake increased from 300 percent to 425 percent
* Sunder no longer interrupts the target
* Sunder cast range increased from 250 to 325
* Haunt illusion outgoing damage decreased from 40 percent to 30 percent
* Spectre movement speed reduced from 295 to 290
* Chronosphere cooldown increased from 120/100/80 to 130/110/90
* Eye of the Storm Scepter interval increased from 0.55/0.45/0.35 to 0.6/0.5/0.4
* Static Link cooldown increased from 25 to 32/30/28/26
* Flaming Fists damage type changed from Magical to Pure (pierces Spell Immunity)
* Flaming Fists damage reduced from 100/150/200 to 80/115/150
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This patch was released in Dota 2 on October 15, 2014

* Buyback cooldown increased from 6 to 7 minutes
* AoE Gold NWFactor reduced from 0.06/0.06/0.05/0.04/0.03 to 0.05/0.05/0.05/0.04/0.03
* AoE XP XPFactor reduced from 0.3/0.3/0.2/0.15/0.12 to 0.23/0.23/0.2/0.15/0.12
* Mystic Flare damage is now dealt over 2.4 seconds instead of 2.2 seconds
* Ancient Seal cooldown increased from 11 to 14
* Crypt Swarm damage rescaled from 100/175/250/300 to 75/150/225/300
* Exorcism cooldown increased from 135 to 145
* Juxtapose max illusions reduced from 6/8/10 to 5/7/9
* Bloodrage now only amplifies for half of the value when the dealer and the receiver are over 2200 range apart
* Primal Split cast time increased from 0.4 to 0.65 seconds
* Primal Split delay after cast time (while invulnerable) reduced from 0.85 to 0.6 seconds
* Ethereal Blade projectile speed increased from 1100 to 1200
* Song of the Siren cast point increased from 0.65 to 0.8 seconds
* Guardian Angel no longer provides HP Regeneration
* Metamorphosis movement speed reduced from 315 to 290
* Conjure Image damage intake increased from 300 percent to 425 percent
* Sunder no longer interrupts the target
* Sunder cast range increased from 250 to 325
* Haunt illusion outgoing damage decreased from 40 percent to 30 percent
* Spectre movement speed reduced from 295 to 290
* Chronosphere cooldown increased from 120/100/80 to 130/110/90
* Eye of the Storm Scepter interval increased from 0.55/0.45/0.35 to 0.6/0.5/0.4
* Static Link cooldown increased from 25 to 32/30/28/26
* Flaming Fists damage type changed from Magical to Pure (pierces Spell Immunity)
* Flaming Fists damage reduced from 100/150/200 to 80/115/150
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Labels:
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DOTA Changelogs
Sunday, September 28, 2014
Dota 2 6.82b Changelog
DotA 6.82b Changelog
This patch introduces some tweaks to the gold formula in order to combat the disparity introduced by the gold & EXP distribution rework in Dota 2 6.82.
* Reworked how the AoE bonus Gold calculation is done slightly: NWDifference variable is now (EnemyTeamNW/AlliedTeamNW) - 1 [Min 0, Max 1]
* Rescaled the AoE Gold constant multipliers (in part to account for the formula tweak) from 0.26/0.22/0.18/0.14/0.1 to 0.06/0.06/0.05/0.04/0.03
* Reduced AoE XP bonus factor for 1/2/3/4/5 hero kills from 0.5/0.35/0.25/0.2/0.15 to 0.3/0.3/0.2/0.15/0.12
6.82b Full details (from initial 6.82 to 6.82b)
===========================
* Kill Streak Bounty from 100->800 to 60->480 (6.81: 125->1000)
* Adjusted bonus area of effect Gold and XP
6.82 Gold Formula
-----------------------
VictimLevel = Level of the Victim
VictimNW = The victim's Net Worth
EnemyTeamNW = Enemy team's total Net Worth
AlliedTeamNW = Your team's total Net Worth
NWDifference = ( EnemyTeamNW - AlliedTeamNW ) / ( EnemyTeamNW + AlliedTeamNW ) [Min 0]
NWFactor = NWDifference * VictimNW
1 Hero: Gold = 40 + 7 * VictimLevel + NWFactor * 0.5
2 Heroes: Gold = 30 + 6 * VictimLevel + NWFactor * 0.35
3 Heroes: Gold = 20 + 5 * VictimLevel + NWFactor * 0.25
4 Heroes: Gold = 10 + 4 * VictimLevel + NWFactor * 0.2
5 Heroes: Gold = 10 + 4 * VictimLevel + NWFactor * 0.15
6.82b Gold Formula
-------------------------
VictimLevel = Level of the Victim
VictimNW = The victim's Net Worth
EnemyTeamNW = Enemy team's total Net Worth
AlliedTeamNW = Your team's total Net Worth
NWDifference = ( EnemyTeamNW / AlliedTeamNW ) - 1 [Min 0, Max 1]
NWFactor = NWDifference * VictimNW
1 Hero: Gold = 40 + 7 * VictimLevel + NWFactor * 0.06
2 Heroes: Gold = 30 + 6 * VictimLevel + NWFactor * 0.06
3 Heroes: Gold = 20 + 5 * VictimLevel + NWFactor * 0.05
4 Heroes: Gold = 10 + 4 * VictimLevel + NWFactor * 0.04
5 Heroes: Gold = 10 + 4 * VictimLevel + NWFactor * 0.03
6.82 XP Factors:
--------------------
1 Hero: XP = 20 * VictimLevel + XPFactor * 0.5
2 Heroes: XP = 15 * VictimLevel + XPFactor * 0.35
3 Heroes: XP = 10 * VictimLevel + XPFactor * 0.25
4 Heroes: XP = 7 * VictimLevel + XPFactor * 0.2
5 Heroes: XP = 5 * VictimLevel + XPFactor * 0.15
6.82b XP Factors:
----------------------
1 Hero: XP = 20 * VictimLevel + XPFactor * 0.3
2 Heroes: XP = 15 * VictimLevel + XPFactor * 0.3
3 Heroes: XP = 10 * VictimLevel + XPFactor * 0.2
4 Heroes: XP = 7 * VictimLevel + XPFactor * 0.15
5 Heroes: XP = 5 * VictimLevel + XPFactor * 0.12
Enjoy the Dota 6.82b patch!
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This patch introduces some tweaks to the gold formula in order to combat the disparity introduced by the gold & EXP distribution rework in Dota 2 6.82.
* Reworked how the AoE bonus Gold calculation is done slightly: NWDifference variable is now (EnemyTeamNW/AlliedTeamNW) - 1 [Min 0, Max 1]
* Rescaled the AoE Gold constant multipliers (in part to account for the formula tweak) from 0.26/0.22/0.18/0.14/0.1 to 0.06/0.06/0.05/0.04/0.03
* Reduced AoE XP bonus factor for 1/2/3/4/5 hero kills from 0.5/0.35/0.25/0.2/0.15 to 0.3/0.3/0.2/0.15/0.12
6.82b Full details (from initial 6.82 to 6.82b)
===========================
* Kill Streak Bounty from 100->800 to 60->480 (6.81: 125->1000)
* Adjusted bonus area of effect Gold and XP
6.82 Gold Formula
-----------------------
VictimLevel = Level of the Victim
VictimNW = The victim's Net Worth
EnemyTeamNW = Enemy team's total Net Worth
AlliedTeamNW = Your team's total Net Worth
NWDifference = ( EnemyTeamNW - AlliedTeamNW ) / ( EnemyTeamNW + AlliedTeamNW ) [Min 0]
NWFactor = NWDifference * VictimNW
1 Hero: Gold = 40 + 7 * VictimLevel + NWFactor * 0.5
2 Heroes: Gold = 30 + 6 * VictimLevel + NWFactor * 0.35
3 Heroes: Gold = 20 + 5 * VictimLevel + NWFactor * 0.25
4 Heroes: Gold = 10 + 4 * VictimLevel + NWFactor * 0.2
5 Heroes: Gold = 10 + 4 * VictimLevel + NWFactor * 0.15
6.82b Gold Formula
-------------------------
VictimLevel = Level of the Victim
VictimNW = The victim's Net Worth
EnemyTeamNW = Enemy team's total Net Worth
AlliedTeamNW = Your team's total Net Worth
NWDifference = ( EnemyTeamNW / AlliedTeamNW ) - 1 [Min 0, Max 1]
NWFactor = NWDifference * VictimNW
1 Hero: Gold = 40 + 7 * VictimLevel + NWFactor * 0.06
2 Heroes: Gold = 30 + 6 * VictimLevel + NWFactor * 0.06
3 Heroes: Gold = 20 + 5 * VictimLevel + NWFactor * 0.05
4 Heroes: Gold = 10 + 4 * VictimLevel + NWFactor * 0.04
5 Heroes: Gold = 10 + 4 * VictimLevel + NWFactor * 0.03
6.82 XP Factors:
--------------------
1 Hero: XP = 20 * VictimLevel + XPFactor * 0.5
2 Heroes: XP = 15 * VictimLevel + XPFactor * 0.35
3 Heroes: XP = 10 * VictimLevel + XPFactor * 0.25
4 Heroes: XP = 7 * VictimLevel + XPFactor * 0.2
5 Heroes: XP = 5 * VictimLevel + XPFactor * 0.15
6.82b XP Factors:
----------------------
1 Hero: XP = 20 * VictimLevel + XPFactor * 0.3
2 Heroes: XP = 15 * VictimLevel + XPFactor * 0.3
3 Heroes: XP = 10 * VictimLevel + XPFactor * 0.2
4 Heroes: XP = 7 * VictimLevel + XPFactor * 0.15
5 Heroes: XP = 5 * VictimLevel + XPFactor * 0.12
Enjoy the Dota 6.82b patch!
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Labels:
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Tuesday, September 23, 2014
Dota 6.82 Changelog
Dota 2 6.82 Patch Notes
Dota2 6.82 is a major patch to the most popular game in the world = DOTA 2.
This update (Rekindling Soul) introduces a new rune, map changes and hero reworks.
Summary of Dota 2 6.82 Changes:
- Roshan Pit moved
- New Rune Added: Bounty Rune
- New Item Added: Crimson Guard
- Bloodseeker Reworked
- Phantom Lancer Reworked
Dota 2 6.82 General Changes
Fountain area is now at a higher elevation level
Fountain vision increased from 1400 to 1800
Fountain attack range increased from 1100 to 1200
Fountain True Sight increased from 900 to 1200
Reworked terrain surrounding the Roshan area
Reworked terrain around the Dire bottom lane
Reworked terrain below the Top Radiant Tier 1 Tower
Reworked the area to the left of the bottom Dire Tier 2 Tower
Moved Dire bottom Tier 2 Tower back very slightly
Added an alternate path to the north of the bottom lane Side Shop
Added an alternate path to the right of the bottom Dire Tier 1 Tower
Added a new ward spot near the bottom Dire Tier 2 Tower
Added a new ward spot near the top Radiant Tier 2 Tower
Added a new ward spot between Roshan and the Dire bottom lane
Bottom Lane Dire creeps now arrive slightly closer to the Dire Tier 1 Tower
Top Lane Radiant creeps now arrive slightly farther from the Radiant Tier 1 Tower
Added a Bounty Rune
Two runes now spawn in the river every two minutes. One of them will always be a Bounty Rune
Runes are replaced every two minutes if they are not picked up
Denied creeps now give less experience
First Blood bonus gold decreased from 200 to 150
Reworked the bonus area of effect XP
Reworked bonus area of effect Gold and Streak ending
Glyph of Fortification cooldown is now refreshed whenever you lose a Tier 1 tower
Tier 2 Tower's armor increased from 20 to 25
Tower bounty gold for destroying Tier 1/2/3/4 reduced from 264/312/358/405 to 160/200/240/280 (denied is 50%)
In Captain's Mode, the 3rd ban phase order is swapped
Reworked how All Pick works in Ranked Matchmaking
Aegis duration decreased from 6 minutes to 5
Roshan's Slam area of effect increased from 250 to 350
Roshan's Slam damage increases by 20 every 4 minutes
Centaur Conqueror's Swiftness Aura has been moved to Hellbear Smasher
Hellbear Smasher Attack Time increased from 1.35 to 1.55
Hellbear Attack Time increased from 1.35 to 1.5
Centaur Conqueror Attack Time improved from 1.65 to 1.5
Centaur Courser Attack Time improved from 1.35 to 1.3
Dark Troll Summoner's Ensnare duration increased from 1.5 to 1.75
Satyr Banisher HP increased from 240 to 300
Satyr Banisher movement speed increased from 300 to 330
Satyr Banisher attack range reduced from 600 to 300
Satyr Banisher Base Attack Time improved from 1.8 to 1.7
Satyr Banisher's Purge cast range increased from 200 to 350
Wildwing Ripper's Toughness Aura now works on Siege units
Fixed some rare edge cases with pathing malfunctioning
The following abilities can now be cast on Spell Immune allies: Ice Armor, Surge, Alacrity, Nature's Guise, Chakra Magic, Recall and Mist Coil
The following buffs are now properly dispellable: Chilling Touch, Thunderstrike, Inner Vitality, Alacrity, Chaos Meteor, Shadow Word, Liquid Fire, Shadow Strike, Warcry, Concussive Shot, Overpower, Mana Leak, Curse of the Silent, Press The Attack, Poison Touch, Flame Guard, Whirling Death, Viper's Poison Attack, Sticky Napalm, DK's Frost Breath, Whirling Axes, Walrus Punch's slow
Dark Pact/Kraken Shell/Aphotic Shield/Press The Attack/Time Lapse no longer have a special condition for purging the following otherwise unpurgeable spells: Poison Nova, Heaven's Halberd, Ensnare, Eye of Skadi slow
Dota 2 6.82 Hero Changes
Abaddon
- Mist Coil mana cost rescaled from 75 to 50/60/70/80
Alchemist
- Acid Spray negative armor increased from 3/4/5/6 to 4/5/6/7
Anti-Mage
- Base strength increased from 20 to 22
Axe
- Counter Helix chance to activate increased from 17% to 20%
- Culling Blade no longer ignores Linken's Sphere
Bane
- Aghanim's Scepter Fiend's Grip now also causes anyone who attacks Bane while he is channeling to be afflicted with Nightmare
Batrider
- Flaming Lasso cooldown increased from 90/70/50 to 90/75/60
Beastmaster
- Wild Axes damage type from Composite to Physical
- Wild Axes damage reduced from 90/120/150/180 to 70/100/130/160
- Primal Roar side knockback radius increased from 250 to 300
- Primal Roar side damage same as primary damage now (100/200/300 to 200/250/300)
- Primal Roar push distance increased from 240 to 300
- Primal Roar side push duration increased from 0.4 to 0.6
Bloodseeker
- Removed from Captain's Mode
- Base movement speed from 300 to 290
- Reworked Bloodrage
- Replaced Blood Bath with a new active ability, Blood Rite
- Thirst visibility and true sight are granted only when the target is at or below 30% HP (instead of 50/25% for vision/true sight)
- Thirst now shows a debuff and a visible effect to the enemy when they are revealed
- Thirst movement and damage bonuses are now proportional to how low the enemy's health is [?]
- Thirst movement speed and damage bonus increased from 5/15/25/35 to 10/20/30/40
- Rupture no longer deals initial damage
- Rupture duration increased from 7/8/9 to 12
- Rupture cooldown reduced from 70/60/50 to 60
Bounty Hunter
- Shuriken Toss now bounces to all Tracked units within a 900 range
Brewmaster
- Drunken Brawler's critical strike/evasion timer increased from 10 to 16/14/12/10 seconds
Broodmother
- Spin Web now has 1/2/3/4 charges with a 40 second replenish time, instead of a 30 second cooldown
- Spin Web time to enter hidden mode after taking damage increased from 3 to 6 seconds
- Spin Web movement speed bonus is doubled whenever Broodmother is in hidden mode (having not taken damage recently)
- Spin Web phasing and speed bonuses now work on Spiderlings
- Spin Webs are now selectable and have an ability to destroy themselves
- Spin Web can now be cast from anywhere as long as the new web touches another
- Whenever Broodmother is taken out of Spin Web's free pathing, she destroys nearby trees
Centaur Warrunner
- Stampede mana cost increased from 80 to 100
Chaos Knight
- Phantasm Illusion duration increased from 24 to 34
Chen
- Penitence duration rebalanced from 7 to 5/6/7/8
- Penitence slow and damage amplification rebalanced from 8/16/24/32 to 14/18/22/26
- Penitence now amplifies a damage source directly instead of attempting to re-deal a percentage of the damage taken as Physical damage
- Penitence cast range increased from 600 to 800
- Holy Persuasion is no longer restricted from targeting Spell Immune neutral creeps
- Aghanim's Scepter now allows Holy Persuasion to target Ancient Creeps (maximum 1 Ancient Creep per level of Hand of God)
Clinkz
- Searing Arrows is no longer an Attack Modifier
Clockwerk
- Hookshot now pulls Clockwerk to neutral creeps normally like any unit
Crystal Maiden
- Frostbite damage interval from 70 per 1 second to 50 per 0.5 seconds (total damage now 150/200/250/300)
- Freezing Field explosion radius increased from 230 to 250
Dark Seer
- Vacuum cooldown rescaled from 28.0 seconds to 28 seconds
Dazzle
- Aghanim's Scepter Weave armor reduction per second increased from 1/1.25/1.5 to 1.25/1.5/1.75
Death Prophet
- Exorcism cooldown increased from 115 to 135
Doom
- Doom now requires Aghanim's Scepter to disable passives
- Doom ability cast point increased from 0.3 to 0.5
Drow Ranger
- Frost Arrows slow increased from 11/24/37/60 to 15/30/45/60
Earth Spirit
- Added Aghanim's Scepter: Grants Earth Spirit a new ability, Enchant Remnant, which lets him temporarily convert a hero into a Stone Remnant.
- Boulder Smash unit targeting now only selects units
- Boulder Smash point targeting now knocks back the closest Remnant (within 200 area of effect) in the direction selected
- Geomagnetic Grip silence rebalanced from 2/3/4/5 to 2.5/3/3.5/4
- Geomagnetic Grip damage rebalanced from 100/150/200/250 to 50/125/200/275
- Geomagnetic Grip pull speed on allies reduced from 1000 to 600
- Stone Remnant drop range reduced from 1400 to 1100
- Fixed Stone Remnant being unable to travel as a projectile through Chronosphere
- Fixed Stone Remnants not appearing in fog of war
- Magnetize search radius increased from 300 to 400
- Magnetized Stone Remnants disappear after 8 seconds instead of 5
Earthshaker
- Fissure no longer has unit targeting
- Fissure is no longer blocked by Linken's Sphere
Elder Titan
- Added Aghanim's Scepter: Causes units that are pulled in by Earth Splitter to be disarmed in addition to being slowed. Slow/disarm duration increased from 3/4/5 to 4/5/6.
- Natural Order armor reduction increased from 25/50/75/100% to 40/60/80/100%
- Natural Order magic resistance reduction increased from 8/16/25/33% to 12/19/26/33%
Enchantress
- Base movement speed increased from 310 to 315
Enigma
- Midnight Pulse cooldown increased from 25 to 35
- Black Hole max damage rebalanced from 60/100/140 to 50/100/150
- Black Hole max damage area of effect increased from 150 to 200
- Black Hole min damage rebalanced from 30/50/70 to 25/50/75
- Black Hole min damage area of effect reduced from 500 to 400
- Black Hole mana cost rebalanced from 250/350/450 to 275/350/425
Faceless Void
- Chronosphere area of effect reduced from 450 to 425
- Chronosphere flying vision area reduced from 1000 to 425
- Chronosphere no longer disables passives
- Chronosphere's effects no longer linger for an extra 0.5 seconds (like normal auras do) at the end of its duration
Gyrocopter
- Homing Missile Maximum damage increased from 110/220/330/440 to 125/250/375/500
Huskar
- Inner Vitality cooldown reduced from 25 to 25/22/19/16
- Berserker's Blood attack speed bonus increased from 8/12/16/20 to 14/16/18/20
- Life Break cooldown reduced from 45/30/15 to 12
- Life Break damage reduced from 50% to 35%
- Life Break self damage rebalanced from 40/35/30% to 35%
- Life Break slow duration rebalanced from 5 to 4/5/6
- Lifebreak slow rebalanced from 50% to 40/50/60%
Invoker
- Tornado flying vision area reduced from 1200 to 600
- Tornado damage from 2*Wex+Quas to 3*Wex
Jakiro
- Dual Breath movement and attack slow rebalanced from 30% to 28/32/36/40%
Juggernaut
- The following abilities no longer cancel Blade Fury: Chronosphere, Toss, Black Hole, Global Silence, Doom.
- Blade Fury cooldown from 30/27/24/21 to 30/26/22/18
Keeper of the Light
- Mana Leak mana removal percentage increased from 3.5/4/4.5/5 to 5
- Mana Leak duration increased from 4/5/6/7 to 5/6/7/8
- Recall can now target invulnerable allies (e.g. allies affected by Song of the Siren)
- Blinding Light knockback distance from 250 to 400
Kunkka
- X Marks The Spot cooldown from 13 to 14/13/12/11
Legion Commander
- Enabled in Captain's Mode
- Duel no longer disables passives
- Overwhelming Odds base damage from 60/100/140/180 to 40/80/120/160
- Press The Attack mana cost from 80/90/100/110 to 110
Leshrac
- Pulse Nova damage increased from 80/120/160 to 100/130/160; Aghanim's Scepter damage from 100/160/220 to 160/190/220
- Pulse Nova activation cost reduced from 110 to 70/90/110
Lich
- Ice Armor now slows ranged heroes for the full amount (instead of half)
Lina
- Light Strike Array cast range increased from 600 to 625
- Light Strike Array stun duration increased from 1.6/1.7/1.8/1.9 to 1.6/1.8/2/2.2
Lion
- Earth Spike damage increased from 60/130/200/260 to 80/140/200/260
Lone Druid
- Spirit Bear now has 300 mana
- Spirit Bear using Hand of Midas now grants the XP to Lone Druid
Lycan
- Shapeshift no longer grants 1.5 Base Attack Time
- Shapeshift cooldown increased from 100/70/40 to 120/90/60
- Shapeshift speed increased from 522 to 650
- Shapeshift now has a 1.5 seconds transformation time
Magnus
- Empower is no longer removed by Spell Immunity
- Empower mana cost increased from 40 to 30/40/50/60
Medusa
- Mana Shield damage absorption rate increased from 50% to 60%
- Mystic Snake outgoing speed increased from 633 to 800
- Mystic Snake return speed reduced from 833 to 800
- Mystic Snake mana steal increased from 20/30/40/50 to 20/35/50/65
Meepo
- Meepo clones' boot item slots now match whichever slot Meepo Prime has his boots in
Mirana
- Leap speed reduced from 2000 to 1600
- Leap distance rebalanced from 630/720/780/870 to 600/700/800/900
Nature's Prophet
- Nature's Call Treant magic resistance reduced from 20% to 0%
Necrophos
- Reaper's Scythe added respawn time penalty from 30% to a constant 30 seconds
Night Stalker
- Hunter in the Night attack speed increased from 45/55/65/75 to 45/60/75/90
- Darkness duration increased from 25/50/80 to 40/60/80
Ogre Magi
- Base HP regeneration increased from 0.25 to 2.5
- Fireblast damage reduced from 80/145/210/275 to 60/120/180/240
- 2x Multicast chance increased from 25/40/50 to 40/50/60%
- Multicast spread interval increased from 0.3 to 0.4 (affects Ignite and Fireblast)
Omniknight
- Base armor increased by 1
- Purification damage area of effect increased from 240 to 260
Outworld Devourer
- Essence Aura chance to activate increased from 10/20/30/40% to 40%
- Essence Aura percentage of mana restored reduced from 25% to 10/15/20/25%
- Aghanim's Scepter Sanity's Eclipse now always triggers the mana drain
Phantom Assassin
- Blur minimap hide now has the opposite effect, and is active when no enemies are near
Phantom Lancer
- Removed from Captain's Mode
- Agility gain reduced from 4.2 to 3.0
- Base Agility increased from 23 to 29
- Base Strength increased from 18 to 21
- Reworked Phantom Lancer:
- Spirit Lance: unchanged
- Phantom Rush: a passive basic ability for Phantom Lancer, or his illusions, to quickly close the distance to an enemy
- Doppelganger: a new ability for dodging immediate danger, and confusing enemies with deceiving illusions
- Juxtapose: now his Ultimate, and allows both Phantom Lancer and his illusions to create more illusions
Phoenix
- Added Aghanim's Scepter: Allows Phoenix to cast Supernova on an allied hero, bringing both into the Sun to be reborn together. This does not refresh either hero's ultimate. 500 cast range. If the Sun is destroyed, both heroes will die.
Pudge
- Turn Rate improved from 0.5 to 0.7
Puck
- Dream Coil no longer ignores invisible units or Illusions
- Aghanim's Scepter Dream Coil snap stun now pierces Spell Immunity
- Aghanim's Scepter Dream Coil snap stun duration increased from 1.5/2.25/3 to 1.5/3/4.5
Pugna
- Life Drain can now be targeted on allies, allowing Pugna to drain his own life into them
Queen of Pain
- Base Attack Time improved from 1.7 to 1.6
- Removed unit targeting from Sonic Wave
- Sonic Wave final area of effect increased from 300 to 450
Razor
- Plasma Field minimum damage from 60/100/140/180 to 30/50/70/90
- Static Link no longer ignores Linken's Sphere
- Static Link mana cost from 20/30/40/50 to 50
- Eye of the Storm no longer lingers through aegis reincarnation
Riki
- Base movement speed reduced from 300 to 290
- Base damage reduced by 10
- Base HP regeneration reduced from 1.5 to the default 0.25
- Permanent Invisibility is now a basic ability
- Permanent Invisibility fade delay from 3/2/1 to 8/6/4/2
- Permanent Invisibility now provides 4/5/6/7 HP regeneration while invisible [?]
- Blink Strike is now an Ultimate and can target Spell Immune
- Blink Strike bonus damage from 30/60/90/120 to 50/70/90
- Blink Strike now has 3/4/5 charges, with a 30 second replenish time, instead of a 20/15/10/5 cooldown
- Blink Strike mana cost reduced from 50 to 40
- Blink Strike cast range increased from 700 to 800
Shadow Demon
- Soul Catcher now amplifies damage by 20/30/40/50% instead of attempting to re-deal 20/30/40/50% of the damage as Pure damage
- Aghanim's Scepter Demonic Purge charges increased from 2 to 3
Shadow Fiend
- Necromastery soul cap increased from 12/20/28/36 to 15/22/29/36
- Requiem of Souls debuff is now applied when the wave hits units instead of in a slightly smaller area independently
- Requiem of Souls slow increased from 20% to 25%
Shadow Shaman
- Shackles mana cost rebalanced from 110/130/155/185 to 140/150/160/170
- Mass Serpent Ward cooldown increased from 110 to 120
Silencer
- Glaives of Wisdom percent intelligence to damage from 30/45/60/75 to 30/48/66/84
- Global Silence mana cost from 250/350/450 to 250/375/500
Skywrath Mage
- Concussive Shot movement slow rebalanced from 40% to 30/35/40/45%
- Concussive Shot is now disjointable
- Mystic Flare damage is now dealt over 2.2 seconds instead of 2 seconds
Slardar
- Slithereen Crush stun duration increased from 1/1.5/2/2.5 to 1.6/1.9/2.2/2.5
Slark
- Slark is no longer visible inside Chronosphere during Shadow Dance
Sniper
- Headshot now causes a 0.5 second 100% MS and AS slow instead of a 0.25 second stun
- Shrapnel area of effect increased from 400 to 450
Spectre
- Spectral Dagger movement speed change increased from 5/9/14/18% to 8/12/16/20%
- Spectral Dagger projectile speed reduced from 857 to 800
Spirit Breaker
- Charge of Darkness cooldown reduced from 35 to 12
- Charge of Darkness cooldown is now triggered when Charge hits its target or is cancelled, instead of when cast
- Empowering Haste can now be cast to improve the Aura by 50% for 6 seconds. 20 second cooldown. After it is used, the aura is 50% weaker while the ability is on cooldown.
- Greater Bash damage from 10/20/30/40% to 22/28/34/40% of movement speed
Storm Spirit
- Ball Lightning mana cost per 100 units from 10 + 1% to 12 + 0.7%
Sven
- Added Aghanim's Scepter: While activated, God's Strength grants an allied aura (900 area of effect) for 40/60/80% of base damage.
Techies
- Land Mines cooldown from 25/20/15/10 to 19/16/13/10
- Stasis Trap stun duration from 3/4/5/6 to 2.5/3/3.5/4
- Stasis Trap activation area now matches stun area (200->450)
- Stasis Trap duration from 270/300/330/360 to 360
- Remote Mine duration increased from 8 to 10 minutes
- Remote Mines vision reduced from 900 to 700
- Remote Mines area from 400/410/425 to 425
- Batrider in Firefly, Visage's Familiars, Beastmaster's Hawk, and Flying Couriers no longer trigger or get hurt by Land Mines
Templar Assassin
- Psionic Trap cooldown from 11/9/7 to 11/8/5
Terrorblade
- Enabled in Captain's Mode
- Sunder cast point improved from 0.5 to 0.35
Tidehunter
- Anchor Smash damage reduction reduced from 60% to 45/50/55/60%
Timbersaw
- Added Aghanim's Scepter: Grants Timbersaw a second Chakram.
Tinker
- March of the Machines no longer affects Spell Immune units
Treant Protector
- Nature's Guise mana cost reduced from 90/80/70/60 to 60
- Added Aghanim's Scepter: Grants a new ability, Eyes in the Forest, which allows Treant to enchant trees to spy on his enemies and expand the area Overgrowth affects.
Troll Warlord
- Ranged Whirling Axes cooldown from 20 to 20/19/18/17 seconds
- Acquisition Range increased from 600 to 800
Tusk
- Ice Shards no longer stops when it hits a hero
- Ice Shards now travels until the cast location and creates its blockade there
- Ice Shards cast range increased from 1500 to 1800
- Ice Shards no longer destroys trees
- Snowball bonus speed per hero increased from 75 to 100
- Allies can now click in the snowball to jump into it
Undying
- Tombstone area of effect increased from 400/600/800/1000 to 600/800/1000/1200
- Aghanim's Scepter Flesh Golem damage amplification increased by 5% at all levels, both min and max
- Flesh Golem slow aura increased from 9% to variable from 5% to 15%, based on distance to Undying (same mechanic as the damage amplification)
Vengeful Spirit
- Nether Swap range increased from 650/925/1200 to 700/950/1200
Venomancer
- Poison Nova applies its debuff on Spell Immune enemies
Viper
- Corrosive Skin now only affects enemies within 1400 area of effect
- Corrosive Skin damage cannot be reflected multiple times
Visage
- Familiar Stone Form cooldown from 30 to 26
Warlock
- Fatal Bonds now shares the same damage type that is dealt to it, before it is reduced [?]
- Fatal Bonds damage percentage from 20% to 25%
- Golem attack range increased from 100 to 225
- Golem Base Attack Time improved from 1.35 to 1.2
- Golem HP regeneration increased from 15/20/25 to 15/30/45
- Golem Immolation area of effect increased from 250 to 300
- Golem Flaming Fists chance reduced from 60% to 40%
Weaver
- The Swarm duration increased from 8/12/16/20 to 14/16/18/20
- Shukuchi no longer ignores invisible units
- Shukuchi damage reduced from 90/110/130/150 to 75/100/125/150
- Geminate Attack can now proc items
- Geminate Attack cooldown increased from 6/5/4/2.5 to 6/5/4/3
Windranger
- Shackleshot max latch distance from 525 to 575
- Windrun duration increased from 2.75/3.5/4.25/5.0 to 3/4/5/6
Witch Doctor
- Maledict area of effect increased from 165 to 180
- Death Ward bounces now behave the same as the Death Ward attacks with regards to Blademail (neither redirects damage to Witch Doctor)
Wraith King
- Reincarnation mana cost increased from 140 to 160
Zeus
- Static Field area of effect increased from 1000 to 1200
Dota 2 6.82 Item Changes
Armlet of Mordiggian
Recipe cost reduced from 700 to 600
Assault Cuirass
Assault Aura no longer displays its debuff on the enemy if the carrier is not visible
Black King Bar
Avatar spell immunity duration and cooldown are now tied to the hero, instead of the item [?]
Minimum immunity duration increased from 4 to 5
Blink Dagger
Gold cost increased from 2150 to 2250
Bloodstone
Now requires Soul Ring and a 800 gold recipe instead of Perseverance (1600 vs 1750 total gold)
No longer grants +10 damage (other bonuses stay the same)
Bottle
Gold cost increased from 650 to 700
Boots of Travel
Teleport cooldown reduced from 60 to 50
Butterfly
Butterfly now has an active ability, Flutter, which can be cast to trade Butterfly's evasion for a 20% movement speed bonus for 8 seconds. 35 second cooldown. [?]
Cloak
Cloak, Hood and Pipe magic resistances now stack like all other normal magic resistance do
Crimson Guard
New Item that is formed from Vanguard and Buckler
Dagon
Intelligence bonus per level increased from 13/15/17/19/21 to 13/16/19/22/25
Energy Burst mana cost increased from 180/160/140/120/100 to 180
Diffusal Blade
Recipe cost reduced from 850 to 700
Agility bonus rebalanced from 25/30 to 20/35
Feedback rebalanced from 20/36 to a constant 25
Ethereal Blade
Ether Blast now has a projectile [?]
Ether Blast now only turns the caster ethereal if they target themself
Eye of Skadi
Frost Attack attack speed slow increased from 35 to 45
Flying Courier
Base movement speed increased from 350 to 430
Flying Courier now takes 50% extra damage from melee heroes
Flying Courier Speed Burst cooldown increased from 40 to 90
Flying Courier Speed Burst duration reduced from 20 to 4
Flying Courier Speed Burst speed increased from 522 to 650
Helm of the Dominator
Now provides +3 HP regeneration (to match its components)
Dominated units now have 250 bonus HP
Hood of Defiance
HP regeneration increased from 8 to 9 (to match its components)
Linken's Sphere
Linken's Sphere only blocks Wrath of Nature's initial bounce, not subsequent bounces
Linken's Sphere only blocks Lightning Storm's initial bounce, not subsequent bounces
Nether Ward no longer triggers Linken's Sphere
Lightning Bolt now triggers Linken's Sphere when targeted at the ground
Maelstrom and Mjollnir no longer trigger Linken's Sphere
Maelstrom
Recipe cost increased from 600 to 700
Manta Style
Mirror Image vision type changed from Unobstructed/Flying to Ground [?]
Recipe cost reduced from 900 to 800
Mask of Madness
Recipe cost reduced from 1000 to 900
Mekansm
Restore mana cost increased from 150 to 225
Pipe of Insight
HP regeneration increased from 8 to 9 (to match its components)
Refresher Orb
Reset Cooldowns cooldown increased from 160 to 185
Ring of Protection
Armor increased from 2 to 3
Gold cost increased from 175 to 200
Sentry Ward
True Sight area of effect increased from 800 to 850
Shadow Blade
Shadow Walk invisibility break damage increased from 150 to 175
Shiva's Guard
Freezing Aura no longer displays its debuff on the enemy if the carrier is not visible
Town Portal Scroll
Gold cost reduced from 135 to 100
Dota 2 6.82 Damage Type Changes
A few abilities and damage type mechanics have been reworked. There are now three primary damage types and a Spell Immunity Piercing status with each. Each ability now carries a notation in the tooltip indicating these.
The three damage types are Physical, Magical and Pure.
Physical is affected by Physical Armor, Magical is affected by Magical Damage Resistance and Pure is affected by neither.
Magic Immunity has now been renamed to Spell Immunity. Spell Immunity only defines if Spells interact with it, not how damage itself is handled. This means that on its own Spell Immunity status does not reduce any damage.
Black King Bar, Repel, Rage and all other previous forms of "Magic Immunity" now grant Spell Immunity status and a 100% Magic Resistance bonus.
In the vast majority of cases, the interactions are still the same, however an example of a case that would be different is if an ability has both Spell Immunity exception and has Pure damage type. Previously the damage would not have any impact, however now it does.
Ability Tooltips now have these fields:
-Damage Type: Physical/Magical/Pure
-Pierces Spell Immunity: Yes/No
If the Damage Type is not Magical it will be colored differently to make it easier to notice. The same is true in cases where Pierces Spell Immunity is Yes.
There have been a few abilities rebalanced with these mechanics in mind. In some cases the intent is to maintain similar balance, in other cases as an adjustment to their balance.
Alchemist
Acid Spray damage type from Composite to Physical (still pierces Spell Immunity)
Acid Spray damage reduced from 14/20/26/32 to 12/16/20/24
Bane
Nightmare damage from HP Removal to Pure
Beastmaster
Wild Axes damage type from Composite to Physical (still pierces Spell Immunity)
Wild Axes damage reduced from 90/120/150/180 to 70/100/130/160
Brewmaster
Primal Split Earth Spirit's Pulverize damage type from Magical that pierces Spell Immunity to Magical (No longer pierces Spell Immunity)
Doom
Doom damage type changed from Magical that pierces Spell Immunity to Pure that pierces Spell Immunity
Doom damage reduced from 30/50/70 to 20/35/50 (Aghanim's Scepter from 50/80/110 to 40/60/80)
Earthshaker
Echo Slam initial attack is now the same Magic damage type as the rest of its damage (initial damage no longer pierces Spell Immunity)
Enigma
Midnight Pulse damage type changed from Magical that Pierces Spell Immunity to Pure that Pierces Spell Immunity
Midnight Pulse damage reduced from 4/5/6/7% to 3/3.75/4.5/5.25%
Leshrac
Diabolic Edict damage type changed from Composite to Physical (still pierces Spell Immunity)
Diabolic Edict damage reduced from 12.5/25/37.5/50 to 9/18/27/36
Diabolic Edict now deals 40% more damage to towers (same overall damage per second as before)
Lina
Laguna Blade Aghanim's Scepter damage type changed from Magical that Pierces Spell Immunity to Pure that Pierces Spell Immunity
Laguna Blade Aghanim's Scepter no longer increases damage, only the damage type is changed [?]
Lone Druid
Spirit Bear death now deals 10% max health as Pure damage instead of 100/200/300/400 composite damage
Necrophos
Heartstopper Aura is now negative regeneration instead of HP Removal [?]
Techies
Land Mines damage type from Composite to Physical (still pierces Spell Immunity)
Land Mines damage reduced from 300/400/500/600 to 225/300/375/450
Suicide Squad, Attack! damage type from Composite to Physical (still pierces Spell Immunity)
Suicide Squad, Attack! damage reduced from 650/850/1150/1550 (350/400/450/500 partial) to 500/650/850/1150 (260/300/340/380)
Tinker
March of the Machines damage type changed from Magical that pierces Spell Immunity to Magical that does not pierce Spell Immunity
Vengeful Spirit
Wave of Terror damage type from HP Removal to Pure that Pierces Spell Immunity
Warlock
Fatal Bonds now shares the same damage type that is dealt into it, before it is reduced [?]
Fatal Bonds damage percentage from 20% to 25%
Flaming Fists damage type from Magical that pierces Spell Immunity to Magical (No longer pierces Spell Immunity)
Necronomicon
Last Will damage type from Pure to Magical (Still does not pierce Spell Immunity)
Last Will damage increased from 400/500/600 to 550/675/800
Urn of Shadows
Changed from HP Removal to Pure
Additional Notes:
1) Composite Damage: This damage type has been removed. There are no longer any abilities which use Composite Damage.
2) HP Removal: This is no longer considered a Damage Type, and its remaining uses are as an alternative cost to Mana for spells to use (Sunray, Burning Spears) or as functional HP modifications (Armlet, Sunder, etc). These are now considered usage costs in the game and are never lethal.
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Dota2 6.82 is a major patch to the most popular game in the world = DOTA 2.
This update (Rekindling Soul) introduces a new rune, map changes and hero reworks.
Summary of Dota 2 6.82 Changes:
- Roshan Pit moved
- New Rune Added: Bounty Rune
- New Item Added: Crimson Guard
- Bloodseeker Reworked
- Phantom Lancer Reworked

Dota 2 6.82 General Changes
Fountain area is now at a higher elevation level
Fountain vision increased from 1400 to 1800
Fountain attack range increased from 1100 to 1200
Fountain True Sight increased from 900 to 1200
Reworked terrain surrounding the Roshan area
Reworked terrain around the Dire bottom lane
Reworked terrain below the Top Radiant Tier 1 Tower
Reworked the area to the left of the bottom Dire Tier 2 Tower
Moved Dire bottom Tier 2 Tower back very slightly
Added an alternate path to the north of the bottom lane Side Shop
Added an alternate path to the right of the bottom Dire Tier 1 Tower
Added a new ward spot near the bottom Dire Tier 2 Tower
Added a new ward spot near the top Radiant Tier 2 Tower
Added a new ward spot between Roshan and the Dire bottom lane
Bottom Lane Dire creeps now arrive slightly closer to the Dire Tier 1 Tower
Top Lane Radiant creeps now arrive slightly farther from the Radiant Tier 1 Tower
Added a Bounty Rune
Two runes now spawn in the river every two minutes. One of them will always be a Bounty Rune
Runes are replaced every two minutes if they are not picked up
Denied creeps now give less experience
First Blood bonus gold decreased from 200 to 150
Reworked the bonus area of effect XP
Reworked bonus area of effect Gold and Streak ending
Glyph of Fortification cooldown is now refreshed whenever you lose a Tier 1 tower
Tier 2 Tower's armor increased from 20 to 25
Tower bounty gold for destroying Tier 1/2/3/4 reduced from 264/312/358/405 to 160/200/240/280 (denied is 50%)
In Captain's Mode, the 3rd ban phase order is swapped
Reworked how All Pick works in Ranked Matchmaking
Aegis duration decreased from 6 minutes to 5
Roshan's Slam area of effect increased from 250 to 350
Roshan's Slam damage increases by 20 every 4 minutes
Centaur Conqueror's Swiftness Aura has been moved to Hellbear Smasher
Hellbear Smasher Attack Time increased from 1.35 to 1.55
Hellbear Attack Time increased from 1.35 to 1.5
Centaur Conqueror Attack Time improved from 1.65 to 1.5
Centaur Courser Attack Time improved from 1.35 to 1.3
Dark Troll Summoner's Ensnare duration increased from 1.5 to 1.75
Satyr Banisher HP increased from 240 to 300
Satyr Banisher movement speed increased from 300 to 330
Satyr Banisher attack range reduced from 600 to 300
Satyr Banisher Base Attack Time improved from 1.8 to 1.7
Satyr Banisher's Purge cast range increased from 200 to 350
Wildwing Ripper's Toughness Aura now works on Siege units
Fixed some rare edge cases with pathing malfunctioning
The following abilities can now be cast on Spell Immune allies: Ice Armor, Surge, Alacrity, Nature's Guise, Chakra Magic, Recall and Mist Coil
The following buffs are now properly dispellable: Chilling Touch, Thunderstrike, Inner Vitality, Alacrity, Chaos Meteor, Shadow Word, Liquid Fire, Shadow Strike, Warcry, Concussive Shot, Overpower, Mana Leak, Curse of the Silent, Press The Attack, Poison Touch, Flame Guard, Whirling Death, Viper's Poison Attack, Sticky Napalm, DK's Frost Breath, Whirling Axes, Walrus Punch's slow
Dark Pact/Kraken Shell/Aphotic Shield/Press The Attack/Time Lapse no longer have a special condition for purging the following otherwise unpurgeable spells: Poison Nova, Heaven's Halberd, Ensnare, Eye of Skadi slow
Dota 2 6.82 Hero Changes
Abaddon
- Mist Coil mana cost rescaled from 75 to 50/60/70/80
Alchemist
- Acid Spray negative armor increased from 3/4/5/6 to 4/5/6/7
Anti-Mage
- Base strength increased from 20 to 22
Axe
- Counter Helix chance to activate increased from 17% to 20%
- Culling Blade no longer ignores Linken's Sphere
Bane
- Aghanim's Scepter Fiend's Grip now also causes anyone who attacks Bane while he is channeling to be afflicted with Nightmare
Batrider
- Flaming Lasso cooldown increased from 90/70/50 to 90/75/60
Beastmaster
- Wild Axes damage type from Composite to Physical
- Wild Axes damage reduced from 90/120/150/180 to 70/100/130/160
- Primal Roar side knockback radius increased from 250 to 300
- Primal Roar side damage same as primary damage now (100/200/300 to 200/250/300)
- Primal Roar push distance increased from 240 to 300
- Primal Roar side push duration increased from 0.4 to 0.6
Bloodseeker
- Removed from Captain's Mode
- Base movement speed from 300 to 290
- Reworked Bloodrage
- Replaced Blood Bath with a new active ability, Blood Rite
- Thirst visibility and true sight are granted only when the target is at or below 30% HP (instead of 50/25% for vision/true sight)
- Thirst now shows a debuff and a visible effect to the enemy when they are revealed
- Thirst movement and damage bonuses are now proportional to how low the enemy's health is [?]
- Thirst movement speed and damage bonus increased from 5/15/25/35 to 10/20/30/40
- Rupture no longer deals initial damage
- Rupture duration increased from 7/8/9 to 12
- Rupture cooldown reduced from 70/60/50 to 60
Bounty Hunter
- Shuriken Toss now bounces to all Tracked units within a 900 range
Brewmaster
- Drunken Brawler's critical strike/evasion timer increased from 10 to 16/14/12/10 seconds
Broodmother
- Spin Web now has 1/2/3/4 charges with a 40 second replenish time, instead of a 30 second cooldown
- Spin Web time to enter hidden mode after taking damage increased from 3 to 6 seconds
- Spin Web movement speed bonus is doubled whenever Broodmother is in hidden mode (having not taken damage recently)
- Spin Web phasing and speed bonuses now work on Spiderlings
- Spin Webs are now selectable and have an ability to destroy themselves
- Spin Web can now be cast from anywhere as long as the new web touches another
- Whenever Broodmother is taken out of Spin Web's free pathing, she destroys nearby trees
Centaur Warrunner
- Stampede mana cost increased from 80 to 100
Chaos Knight
- Phantasm Illusion duration increased from 24 to 34
Chen
- Penitence duration rebalanced from 7 to 5/6/7/8
- Penitence slow and damage amplification rebalanced from 8/16/24/32 to 14/18/22/26
- Penitence now amplifies a damage source directly instead of attempting to re-deal a percentage of the damage taken as Physical damage
- Penitence cast range increased from 600 to 800
- Holy Persuasion is no longer restricted from targeting Spell Immune neutral creeps
- Aghanim's Scepter now allows Holy Persuasion to target Ancient Creeps (maximum 1 Ancient Creep per level of Hand of God)
Clinkz
- Searing Arrows is no longer an Attack Modifier
Clockwerk
- Hookshot now pulls Clockwerk to neutral creeps normally like any unit
Crystal Maiden
- Frostbite damage interval from 70 per 1 second to 50 per 0.5 seconds (total damage now 150/200/250/300)
- Freezing Field explosion radius increased from 230 to 250
Dark Seer
- Vacuum cooldown rescaled from 28.0 seconds to 28 seconds
Dazzle
- Aghanim's Scepter Weave armor reduction per second increased from 1/1.25/1.5 to 1.25/1.5/1.75
Death Prophet
- Exorcism cooldown increased from 115 to 135
Doom
- Doom now requires Aghanim's Scepter to disable passives
- Doom ability cast point increased from 0.3 to 0.5
Drow Ranger
- Frost Arrows slow increased from 11/24/37/60 to 15/30/45/60
Earth Spirit
- Added Aghanim's Scepter: Grants Earth Spirit a new ability, Enchant Remnant, which lets him temporarily convert a hero into a Stone Remnant.
- Boulder Smash unit targeting now only selects units
- Boulder Smash point targeting now knocks back the closest Remnant (within 200 area of effect) in the direction selected
- Geomagnetic Grip silence rebalanced from 2/3/4/5 to 2.5/3/3.5/4
- Geomagnetic Grip damage rebalanced from 100/150/200/250 to 50/125/200/275
- Geomagnetic Grip pull speed on allies reduced from 1000 to 600
- Stone Remnant drop range reduced from 1400 to 1100
- Fixed Stone Remnant being unable to travel as a projectile through Chronosphere
- Fixed Stone Remnants not appearing in fog of war
- Magnetize search radius increased from 300 to 400
- Magnetized Stone Remnants disappear after 8 seconds instead of 5
Earthshaker
- Fissure no longer has unit targeting
- Fissure is no longer blocked by Linken's Sphere
Elder Titan
- Added Aghanim's Scepter: Causes units that are pulled in by Earth Splitter to be disarmed in addition to being slowed. Slow/disarm duration increased from 3/4/5 to 4/5/6.
- Natural Order armor reduction increased from 25/50/75/100% to 40/60/80/100%
- Natural Order magic resistance reduction increased from 8/16/25/33% to 12/19/26/33%
Enchantress
- Base movement speed increased from 310 to 315
Enigma
- Midnight Pulse cooldown increased from 25 to 35
- Black Hole max damage rebalanced from 60/100/140 to 50/100/150
- Black Hole max damage area of effect increased from 150 to 200
- Black Hole min damage rebalanced from 30/50/70 to 25/50/75
- Black Hole min damage area of effect reduced from 500 to 400
- Black Hole mana cost rebalanced from 250/350/450 to 275/350/425
Faceless Void
- Chronosphere area of effect reduced from 450 to 425
- Chronosphere flying vision area reduced from 1000 to 425
- Chronosphere no longer disables passives
- Chronosphere's effects no longer linger for an extra 0.5 seconds (like normal auras do) at the end of its duration
Gyrocopter
- Homing Missile Maximum damage increased from 110/220/330/440 to 125/250/375/500
Huskar
- Inner Vitality cooldown reduced from 25 to 25/22/19/16
- Berserker's Blood attack speed bonus increased from 8/12/16/20 to 14/16/18/20
- Life Break cooldown reduced from 45/30/15 to 12
- Life Break damage reduced from 50% to 35%
- Life Break self damage rebalanced from 40/35/30% to 35%
- Life Break slow duration rebalanced from 5 to 4/5/6
- Lifebreak slow rebalanced from 50% to 40/50/60%
Invoker
- Tornado flying vision area reduced from 1200 to 600
- Tornado damage from 2*Wex+Quas to 3*Wex
Jakiro
- Dual Breath movement and attack slow rebalanced from 30% to 28/32/36/40%
Juggernaut
- The following abilities no longer cancel Blade Fury: Chronosphere, Toss, Black Hole, Global Silence, Doom.
- Blade Fury cooldown from 30/27/24/21 to 30/26/22/18
Keeper of the Light
- Mana Leak mana removal percentage increased from 3.5/4/4.5/5 to 5
- Mana Leak duration increased from 4/5/6/7 to 5/6/7/8
- Recall can now target invulnerable allies (e.g. allies affected by Song of the Siren)
- Blinding Light knockback distance from 250 to 400
Kunkka
- X Marks The Spot cooldown from 13 to 14/13/12/11
Legion Commander
- Enabled in Captain's Mode
- Duel no longer disables passives
- Overwhelming Odds base damage from 60/100/140/180 to 40/80/120/160
- Press The Attack mana cost from 80/90/100/110 to 110
Leshrac
- Pulse Nova damage increased from 80/120/160 to 100/130/160; Aghanim's Scepter damage from 100/160/220 to 160/190/220
- Pulse Nova activation cost reduced from 110 to 70/90/110
Lich
- Ice Armor now slows ranged heroes for the full amount (instead of half)
Lina
- Light Strike Array cast range increased from 600 to 625
- Light Strike Array stun duration increased from 1.6/1.7/1.8/1.9 to 1.6/1.8/2/2.2
Lion
- Earth Spike damage increased from 60/130/200/260 to 80/140/200/260
Lone Druid
- Spirit Bear now has 300 mana
- Spirit Bear using Hand of Midas now grants the XP to Lone Druid
Lycan
- Shapeshift no longer grants 1.5 Base Attack Time
- Shapeshift cooldown increased from 100/70/40 to 120/90/60
- Shapeshift speed increased from 522 to 650
- Shapeshift now has a 1.5 seconds transformation time
Magnus
- Empower is no longer removed by Spell Immunity
- Empower mana cost increased from 40 to 30/40/50/60
Medusa
- Mana Shield damage absorption rate increased from 50% to 60%
- Mystic Snake outgoing speed increased from 633 to 800
- Mystic Snake return speed reduced from 833 to 800
- Mystic Snake mana steal increased from 20/30/40/50 to 20/35/50/65
Meepo
- Meepo clones' boot item slots now match whichever slot Meepo Prime has his boots in
Mirana
- Leap speed reduced from 2000 to 1600
- Leap distance rebalanced from 630/720/780/870 to 600/700/800/900
Nature's Prophet
- Nature's Call Treant magic resistance reduced from 20% to 0%
Necrophos
- Reaper's Scythe added respawn time penalty from 30% to a constant 30 seconds
Night Stalker
- Hunter in the Night attack speed increased from 45/55/65/75 to 45/60/75/90
- Darkness duration increased from 25/50/80 to 40/60/80
Ogre Magi
- Base HP regeneration increased from 0.25 to 2.5
- Fireblast damage reduced from 80/145/210/275 to 60/120/180/240
- 2x Multicast chance increased from 25/40/50 to 40/50/60%
- Multicast spread interval increased from 0.3 to 0.4 (affects Ignite and Fireblast)
Omniknight
- Base armor increased by 1
- Purification damage area of effect increased from 240 to 260
Outworld Devourer
- Essence Aura chance to activate increased from 10/20/30/40% to 40%
- Essence Aura percentage of mana restored reduced from 25% to 10/15/20/25%
- Aghanim's Scepter Sanity's Eclipse now always triggers the mana drain
Phantom Assassin
- Blur minimap hide now has the opposite effect, and is active when no enemies are near
Phantom Lancer
- Removed from Captain's Mode
- Agility gain reduced from 4.2 to 3.0
- Base Agility increased from 23 to 29
- Base Strength increased from 18 to 21
- Reworked Phantom Lancer:
- Spirit Lance: unchanged
- Phantom Rush: a passive basic ability for Phantom Lancer, or his illusions, to quickly close the distance to an enemy
- Doppelganger: a new ability for dodging immediate danger, and confusing enemies with deceiving illusions
- Juxtapose: now his Ultimate, and allows both Phantom Lancer and his illusions to create more illusions
Phoenix
- Added Aghanim's Scepter: Allows Phoenix to cast Supernova on an allied hero, bringing both into the Sun to be reborn together. This does not refresh either hero's ultimate. 500 cast range. If the Sun is destroyed, both heroes will die.
Pudge
- Turn Rate improved from 0.5 to 0.7
Puck
- Dream Coil no longer ignores invisible units or Illusions
- Aghanim's Scepter Dream Coil snap stun now pierces Spell Immunity
- Aghanim's Scepter Dream Coil snap stun duration increased from 1.5/2.25/3 to 1.5/3/4.5
Pugna
- Life Drain can now be targeted on allies, allowing Pugna to drain his own life into them
Queen of Pain
- Base Attack Time improved from 1.7 to 1.6
- Removed unit targeting from Sonic Wave
- Sonic Wave final area of effect increased from 300 to 450
Razor
- Plasma Field minimum damage from 60/100/140/180 to 30/50/70/90
- Static Link no longer ignores Linken's Sphere
- Static Link mana cost from 20/30/40/50 to 50
- Eye of the Storm no longer lingers through aegis reincarnation
Riki
- Base movement speed reduced from 300 to 290
- Base damage reduced by 10
- Base HP regeneration reduced from 1.5 to the default 0.25
- Permanent Invisibility is now a basic ability
- Permanent Invisibility fade delay from 3/2/1 to 8/6/4/2
- Permanent Invisibility now provides 4/5/6/7 HP regeneration while invisible [?]
- Blink Strike is now an Ultimate and can target Spell Immune
- Blink Strike bonus damage from 30/60/90/120 to 50/70/90
- Blink Strike now has 3/4/5 charges, with a 30 second replenish time, instead of a 20/15/10/5 cooldown
- Blink Strike mana cost reduced from 50 to 40
- Blink Strike cast range increased from 700 to 800
Shadow Demon
- Soul Catcher now amplifies damage by 20/30/40/50% instead of attempting to re-deal 20/30/40/50% of the damage as Pure damage
- Aghanim's Scepter Demonic Purge charges increased from 2 to 3
Shadow Fiend
- Necromastery soul cap increased from 12/20/28/36 to 15/22/29/36
- Requiem of Souls debuff is now applied when the wave hits units instead of in a slightly smaller area independently
- Requiem of Souls slow increased from 20% to 25%
Shadow Shaman
- Shackles mana cost rebalanced from 110/130/155/185 to 140/150/160/170
- Mass Serpent Ward cooldown increased from 110 to 120
Silencer
- Glaives of Wisdom percent intelligence to damage from 30/45/60/75 to 30/48/66/84
- Global Silence mana cost from 250/350/450 to 250/375/500
Skywrath Mage
- Concussive Shot movement slow rebalanced from 40% to 30/35/40/45%
- Concussive Shot is now disjointable
- Mystic Flare damage is now dealt over 2.2 seconds instead of 2 seconds
Slardar
- Slithereen Crush stun duration increased from 1/1.5/2/2.5 to 1.6/1.9/2.2/2.5
Slark
- Slark is no longer visible inside Chronosphere during Shadow Dance
Sniper
- Headshot now causes a 0.5 second 100% MS and AS slow instead of a 0.25 second stun
- Shrapnel area of effect increased from 400 to 450
Spectre
- Spectral Dagger movement speed change increased from 5/9/14/18% to 8/12/16/20%
- Spectral Dagger projectile speed reduced from 857 to 800
Spirit Breaker
- Charge of Darkness cooldown reduced from 35 to 12
- Charge of Darkness cooldown is now triggered when Charge hits its target or is cancelled, instead of when cast
- Empowering Haste can now be cast to improve the Aura by 50% for 6 seconds. 20 second cooldown. After it is used, the aura is 50% weaker while the ability is on cooldown.
- Greater Bash damage from 10/20/30/40% to 22/28/34/40% of movement speed
Storm Spirit
- Ball Lightning mana cost per 100 units from 10 + 1% to 12 + 0.7%
Sven
- Added Aghanim's Scepter: While activated, God's Strength grants an allied aura (900 area of effect) for 40/60/80% of base damage.
Techies
- Land Mines cooldown from 25/20/15/10 to 19/16/13/10
- Stasis Trap stun duration from 3/4/5/6 to 2.5/3/3.5/4
- Stasis Trap activation area now matches stun area (200->450)
- Stasis Trap duration from 270/300/330/360 to 360
- Remote Mine duration increased from 8 to 10 minutes
- Remote Mines vision reduced from 900 to 700
- Remote Mines area from 400/410/425 to 425
- Batrider in Firefly, Visage's Familiars, Beastmaster's Hawk, and Flying Couriers no longer trigger or get hurt by Land Mines
Templar Assassin
- Psionic Trap cooldown from 11/9/7 to 11/8/5
Terrorblade
- Enabled in Captain's Mode
- Sunder cast point improved from 0.5 to 0.35
Tidehunter
- Anchor Smash damage reduction reduced from 60% to 45/50/55/60%
Timbersaw
- Added Aghanim's Scepter: Grants Timbersaw a second Chakram.
Tinker
- March of the Machines no longer affects Spell Immune units
Treant Protector
- Nature's Guise mana cost reduced from 90/80/70/60 to 60
- Added Aghanim's Scepter: Grants a new ability, Eyes in the Forest, which allows Treant to enchant trees to spy on his enemies and expand the area Overgrowth affects.
Troll Warlord
- Ranged Whirling Axes cooldown from 20 to 20/19/18/17 seconds
- Acquisition Range increased from 600 to 800
Tusk
- Ice Shards no longer stops when it hits a hero
- Ice Shards now travels until the cast location and creates its blockade there
- Ice Shards cast range increased from 1500 to 1800
- Ice Shards no longer destroys trees
- Snowball bonus speed per hero increased from 75 to 100
- Allies can now click in the snowball to jump into it
Undying
- Tombstone area of effect increased from 400/600/800/1000 to 600/800/1000/1200
- Aghanim's Scepter Flesh Golem damage amplification increased by 5% at all levels, both min and max
- Flesh Golem slow aura increased from 9% to variable from 5% to 15%, based on distance to Undying (same mechanic as the damage amplification)
Vengeful Spirit
- Nether Swap range increased from 650/925/1200 to 700/950/1200
Venomancer
- Poison Nova applies its debuff on Spell Immune enemies
Viper
- Corrosive Skin now only affects enemies within 1400 area of effect
- Corrosive Skin damage cannot be reflected multiple times
Visage
- Familiar Stone Form cooldown from 30 to 26
Warlock
- Fatal Bonds now shares the same damage type that is dealt to it, before it is reduced [?]
- Fatal Bonds damage percentage from 20% to 25%
- Golem attack range increased from 100 to 225
- Golem Base Attack Time improved from 1.35 to 1.2
- Golem HP regeneration increased from 15/20/25 to 15/30/45
- Golem Immolation area of effect increased from 250 to 300
- Golem Flaming Fists chance reduced from 60% to 40%
Weaver
- The Swarm duration increased from 8/12/16/20 to 14/16/18/20
- Shukuchi no longer ignores invisible units
- Shukuchi damage reduced from 90/110/130/150 to 75/100/125/150
- Geminate Attack can now proc items
- Geminate Attack cooldown increased from 6/5/4/2.5 to 6/5/4/3
Windranger
- Shackleshot max latch distance from 525 to 575
- Windrun duration increased from 2.75/3.5/4.25/5.0 to 3/4/5/6
Witch Doctor
- Maledict area of effect increased from 165 to 180
- Death Ward bounces now behave the same as the Death Ward attacks with regards to Blademail (neither redirects damage to Witch Doctor)
Wraith King
- Reincarnation mana cost increased from 140 to 160
Zeus
- Static Field area of effect increased from 1000 to 1200
Dota 2 6.82 Item Changes
Armlet of Mordiggian
Recipe cost reduced from 700 to 600
Assault Cuirass
Assault Aura no longer displays its debuff on the enemy if the carrier is not visible
Black King Bar
Avatar spell immunity duration and cooldown are now tied to the hero, instead of the item [?]
Minimum immunity duration increased from 4 to 5
Blink Dagger
Gold cost increased from 2150 to 2250
Bloodstone
Now requires Soul Ring and a 800 gold recipe instead of Perseverance (1600 vs 1750 total gold)
No longer grants +10 damage (other bonuses stay the same)
Bottle
Gold cost increased from 650 to 700
Boots of Travel
Teleport cooldown reduced from 60 to 50
Butterfly
Butterfly now has an active ability, Flutter, which can be cast to trade Butterfly's evasion for a 20% movement speed bonus for 8 seconds. 35 second cooldown. [?]
Cloak
Cloak, Hood and Pipe magic resistances now stack like all other normal magic resistance do
Crimson Guard
New Item that is formed from Vanguard and Buckler
Dagon
Intelligence bonus per level increased from 13/15/17/19/21 to 13/16/19/22/25
Energy Burst mana cost increased from 180/160/140/120/100 to 180
Diffusal Blade
Recipe cost reduced from 850 to 700
Agility bonus rebalanced from 25/30 to 20/35
Feedback rebalanced from 20/36 to a constant 25
Ethereal Blade
Ether Blast now has a projectile [?]
Ether Blast now only turns the caster ethereal if they target themself
Eye of Skadi
Frost Attack attack speed slow increased from 35 to 45
Flying Courier
Base movement speed increased from 350 to 430
Flying Courier now takes 50% extra damage from melee heroes
Flying Courier Speed Burst cooldown increased from 40 to 90
Flying Courier Speed Burst duration reduced from 20 to 4
Flying Courier Speed Burst speed increased from 522 to 650
Helm of the Dominator
Now provides +3 HP regeneration (to match its components)
Dominated units now have 250 bonus HP
Hood of Defiance
HP regeneration increased from 8 to 9 (to match its components)
Linken's Sphere
Linken's Sphere only blocks Wrath of Nature's initial bounce, not subsequent bounces
Linken's Sphere only blocks Lightning Storm's initial bounce, not subsequent bounces
Nether Ward no longer triggers Linken's Sphere
Lightning Bolt now triggers Linken's Sphere when targeted at the ground
Maelstrom and Mjollnir no longer trigger Linken's Sphere
Maelstrom
Recipe cost increased from 600 to 700
Manta Style
Mirror Image vision type changed from Unobstructed/Flying to Ground [?]
Recipe cost reduced from 900 to 800
Mask of Madness
Recipe cost reduced from 1000 to 900
Mekansm
Restore mana cost increased from 150 to 225
Pipe of Insight
HP regeneration increased from 8 to 9 (to match its components)
Refresher Orb
Reset Cooldowns cooldown increased from 160 to 185
Ring of Protection
Armor increased from 2 to 3
Gold cost increased from 175 to 200
Sentry Ward
True Sight area of effect increased from 800 to 850
Shadow Blade
Shadow Walk invisibility break damage increased from 150 to 175
Shiva's Guard
Freezing Aura no longer displays its debuff on the enemy if the carrier is not visible
Town Portal Scroll
Gold cost reduced from 135 to 100
Dota 2 6.82 Damage Type Changes
A few abilities and damage type mechanics have been reworked. There are now three primary damage types and a Spell Immunity Piercing status with each. Each ability now carries a notation in the tooltip indicating these.
The three damage types are Physical, Magical and Pure.
Physical is affected by Physical Armor, Magical is affected by Magical Damage Resistance and Pure is affected by neither.
Magic Immunity has now been renamed to Spell Immunity. Spell Immunity only defines if Spells interact with it, not how damage itself is handled. This means that on its own Spell Immunity status does not reduce any damage.
Black King Bar, Repel, Rage and all other previous forms of "Magic Immunity" now grant Spell Immunity status and a 100% Magic Resistance bonus.
In the vast majority of cases, the interactions are still the same, however an example of a case that would be different is if an ability has both Spell Immunity exception and has Pure damage type. Previously the damage would not have any impact, however now it does.
Ability Tooltips now have these fields:
-Damage Type: Physical/Magical/Pure
-Pierces Spell Immunity: Yes/No
If the Damage Type is not Magical it will be colored differently to make it easier to notice. The same is true in cases where Pierces Spell Immunity is Yes.
There have been a few abilities rebalanced with these mechanics in mind. In some cases the intent is to maintain similar balance, in other cases as an adjustment to their balance.
Alchemist
Acid Spray damage type from Composite to Physical (still pierces Spell Immunity)
Acid Spray damage reduced from 14/20/26/32 to 12/16/20/24
Bane
Nightmare damage from HP Removal to Pure
Beastmaster
Wild Axes damage type from Composite to Physical (still pierces Spell Immunity)
Wild Axes damage reduced from 90/120/150/180 to 70/100/130/160
Brewmaster
Primal Split Earth Spirit's Pulverize damage type from Magical that pierces Spell Immunity to Magical (No longer pierces Spell Immunity)
Doom
Doom damage type changed from Magical that pierces Spell Immunity to Pure that pierces Spell Immunity
Doom damage reduced from 30/50/70 to 20/35/50 (Aghanim's Scepter from 50/80/110 to 40/60/80)
Earthshaker
Echo Slam initial attack is now the same Magic damage type as the rest of its damage (initial damage no longer pierces Spell Immunity)
Enigma
Midnight Pulse damage type changed from Magical that Pierces Spell Immunity to Pure that Pierces Spell Immunity
Midnight Pulse damage reduced from 4/5/6/7% to 3/3.75/4.5/5.25%
Leshrac
Diabolic Edict damage type changed from Composite to Physical (still pierces Spell Immunity)
Diabolic Edict damage reduced from 12.5/25/37.5/50 to 9/18/27/36
Diabolic Edict now deals 40% more damage to towers (same overall damage per second as before)
Lina
Laguna Blade Aghanim's Scepter damage type changed from Magical that Pierces Spell Immunity to Pure that Pierces Spell Immunity
Laguna Blade Aghanim's Scepter no longer increases damage, only the damage type is changed [?]
Lone Druid
Spirit Bear death now deals 10% max health as Pure damage instead of 100/200/300/400 composite damage
Necrophos
Heartstopper Aura is now negative regeneration instead of HP Removal [?]
Techies
Land Mines damage type from Composite to Physical (still pierces Spell Immunity)
Land Mines damage reduced from 300/400/500/600 to 225/300/375/450
Suicide Squad, Attack! damage type from Composite to Physical (still pierces Spell Immunity)
Suicide Squad, Attack! damage reduced from 650/850/1150/1550 (350/400/450/500 partial) to 500/650/850/1150 (260/300/340/380)
Tinker
March of the Machines damage type changed from Magical that pierces Spell Immunity to Magical that does not pierce Spell Immunity
Vengeful Spirit
Wave of Terror damage type from HP Removal to Pure that Pierces Spell Immunity
Warlock
Fatal Bonds now shares the same damage type that is dealt into it, before it is reduced [?]
Fatal Bonds damage percentage from 20% to 25%
Flaming Fists damage type from Magical that pierces Spell Immunity to Magical (No longer pierces Spell Immunity)
Necronomicon
Last Will damage type from Pure to Magical (Still does not pierce Spell Immunity)
Last Will damage increased from 400/500/600 to 550/675/800
Urn of Shadows
Changed from HP Removal to Pure
Additional Notes:
1) Composite Damage: This damage type has been removed. There are no longer any abilities which use Composite Damage.
2) HP Removal: This is no longer considered a Damage Type, and its remaining uses are as an alternative cost to Mana for spells to use (Sunray, Burning Spears) or as functional HP modifications (Armlet, Sunder, etc). These are now considered usage costs in the game and are never lethal.
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