Showing posts with label DOTA Changelogs. Show all posts
Showing posts with label DOTA Changelogs. Show all posts

Monday, May 18, 2015

Dota 6.84c Changelog

Dota 2 6.84c Patch Notes

The 6.84 series is the patch that is going to be used for TI5.

--
* Haste rune duration reduced from 30 to 25
* Mekansm cooldown increased from 45 to 65
* Tether movespeed bonus reduced from 17% to 14/15/16/17%
* Rocket Barrage damage reduced from 11/15/19/23 to 8/13/18/23
* Bristleback Base Attack Time increased from 1.7 to 1.8
* Precision Aura's passive no longer has an exception for pseudo-heroes like Familiars (still affects them when cast, like creeps)
* Spiderlings Poison Sting slow reduced from 15 to 12%
* Holy Persuasion now provides a base HP minimum of 700/800/900/1000 instead of raw bonus HP
* Tombstone HP reduced from 200/400/600/800 to 175/350/525/700

* The fixed portion of the XP Hero Bounty for first 5 levels is reduced from 100/120/160/220/300 to 100/120/140/160/180 (then continues +100 per level as usual)
* AoE Gold Bounty, for teams that are behind, now has a small additional component that doesn't fully scale with net worth (100/75/50/35/25 for 1/2/3/4/5 heroes, scales linearly from 0 to 4k net worth difference)
* Small adjustments to AoE Gold (non-networth component)

Old:
1: 154 + 7.7 * Level
2: 115.5 + 6.6 * Level
3: 66 + 5.5 * Level
4: 38.5 + 4.4 * Level
5: 33 + 4.4 * Level

New
1: 150 + 8 * Level
2: 100 + 7 * Level
3: 40 + 6 * Level
4: 25 + 4 * Level
5: 20 + 4 * Level

For future Dota 2 updates, just find us at Neutral Creeps

Saturday, May 9, 2015

Dota 6.84b Changelog

6.84b is a balance patch introduced after Dota 2 6.84.


6.84b Changelog:
Roshan armor upgrade increased from 1 per 8 minutes to 1.4 per 8 minutes
Familiars hit requirement reduced from 4 to 3
Enrage damage multiplier reduced from 2/2.5/3 to 1.5/2/2.5
Glimmer Cape Magic Resistance reduced 66 percent to 55 percent
Glimmer Cape and Shadow Amulet Attack Speed reduced from 30 to 20
Silver Edge recipe cost increased from 350 to 600
Flesh Golem minimum damage amplification reduced from 5/10/15 percent to 1 percent (same for scepter)
Flesh Golem minimum slow reduced from 5 percent to 1 percent
Soul Rip manacost increased from 50/75/100/125 to 100/110/120/130
Zombies no longer require two hits to kill from Towers
Stampede Scepter damage reduction from 70 percent to 60 percent
Gyrocopter base Intelligence reduced from 23 to 19
Queen of Pain base movement speed reduced from 300 to 295
Hawk movement speed from 250/300/350/400 to 250/275/300/325

Dota 2 is considered as the most balanced Dota genre game in the world.

Tuesday, April 28, 2015

Dota 6.84 Patch Notes

Dota 2 6.84 Changelog

This was the patch prior to Dota 2's TI5!

GENERAL DOTA 2 CHANGES

    AoE Bonus Gold component based on Team Net Worth difference reduced by 25%
    AoE Bonus XP component based on Team XP difference reduced by 40%

    Melee lane creep bounty reduced from 43 to 40 (-7%)
    Range lane creep bounty reduced from 48 to 45 (-6.25%)
    Hero kills (the non-net worth portions) are worth 10% more

    Reduced the direct hero last hit bounty by 100 and redistributed that gold into AoE gold (in ratio of 100/75/40/25/20 for 1/2/3/4/5 heroes)[?]

    AoE Bonus Gold is now distributed based on the relative net worth amongst the heroes involved in killing the hero by +/- 25% [?]

    The amount of AoE Bonus Gold given is now increased/decreased by up to 20% based on the dying hero’s relative rank in net worth amongst all the enemies on that team.[?]

    Instead of Buyback temporarily preventing unreliable gold gain, it now reduces all gold gained (including hero and aoe gold) by 60% [?]

    Melee Barracks team bounty increased from 175 to 275
    Ranged Barracks team bounty increased from 100 to 225
    Tier 2 and 3 towers armor reduced from 25 to 22

    Extra melee creeps additions spawn time changed from 17:30/34:00/50:30 to 15:00/30:00/45:00 [?]
    Extra range/siege creep additions spawntime from 45:30 to 45:00
    Creeps now meet slightly closer to the Dire safelane

    Ancient Black Dragon bounty reduced from 199 to 170
    Ancient Black Drake bounty reduced from 50 to 40
    Ancient Rumblehide bounty reduced from 83 to 65
    Satyr Tormenter gold bounty reduced from 104 to 84
    Hellbear health reduced from 950 to 700
    Hellbear bounty reduced from 65 to 50
    Ogre Frostmage bounty reduced from 52 to 40

    Reworked Mud Golems:



Hero kills achieved by units under your control now provide XP credit to your hero (Affects things like Spirit Bear, Golems, Familiars, etc getting kills)

Melee attacks now miss if the target is farther than 350 range more than their attack range

Reduced All Pick drafting time from 40 to 35 seconds per turn

The following abilities no longer ignore units classified as Ancients (Neutral Ancients, Warlock's Golem, etc): Ice Vortex, Mana Void, Berserker's Call, Blood Rite, Bladefury, Omnislash, Torrent, Ghost Ship, Smokescreen, Static Remnant, Primal Roar, Earth Spike, Heartstopper Aura, Shrapnel, Golem's Immolation, Sticky Napalm, Primal Split's Immolation, Call Down, Invoker's Tornado, EMP, Chaos Meteor, Sun Strike, Ice Wall, Deafening Blast, Pulse Nova, Eclipse, Battery Assault, Rocket Flare, Shadow Poison, Dispersion, The Swarm, Kinetic Field, Static Storm, Ancestral Spirit, Echo Stomp, Overwhelming Odds, Stone Gaze, Earth Bind, Poof, Rip Tide, Nyx's Impale, Fire Spirits, Supernova, Mystic Flare, Dark Pact, Suicide Squad, Ravage, Demonic Purge, Fortune's End [?]

Damage Block no longer affects physical spells (previously it affected some physical spells and some not)


Cast behavior while turning to cast has been adjusted.


Reworked the Item Silencing and Passive Disabling behaviors.



    Hex no longer applies the Break mechanic [?]

    Silence no longer disables Invisibility [?]

    Moved Ring of Health, Voidstone and Orb of Venom from Secret Shop to the Base
    Moved Platemail, Talisman of Evasion and Ultimate Orb from the Base to the Secret Shop
    Added Voidstone and Mantle of Intelligence to Side Shop

    Runes now have a higher hit box priority over units

    Armor now shows decimal places in the hover tooltip

    Fixed buyback respawn timer penalty being reset if you die holding Aegis

    The following heroes are no longer restricted from buying Basher/Abyssal (but they are still restricted from activating Bash): Spirit Breaker, Faceless Void, Slardar and Troll

DOTA 2  HERO CHANGES

Abaddon

    Borrowed Time can now be cast while disabled (same rules as Morphling's Morph)


Alchemist

    Unstable Concoction countdown can now be seen by enemies
    Unstable Concoction now has an area targeting cursor
    Greevil's Greed now grants 4x gold bounty from Runes
    Alchemist can now cast Aghanim's Scepter to directly grant any allied hero all Aghanim's Scepter bonuses as a buff (the hero upgrade and the stat upgrade). The scepter is consumed in the process. Multiple instances of this buff do not stack. Alchemist can target himself as well


Ancient Apparition

    Chilling Touch buff can now be removed by clicking on the buff icon above the health bar


Axe

    Berserker's Call cast point from 0.3 to 0.4
    Counter Helix now triggers when attacks land rather than when they start [?]
    Culling Blade movement and attack speed bonuses reduced from 40% to 30%


Bane

    Brain Sap mana cost from 125/150/175/200 to 100/125/150/175
    Units affected by Nightmare no longer provide vision
    Nightmare End can now be used by Bane to end all other existing Nightmares


Batrider

    Flamebreak damage changed from an instant 75/150/225/300 damage to 50 damage per second for 1/2/3/4 seconds
    Firefly damage reduced from 20/40/60/80 to 10/30/50/70


Beastmaster

    Beastmaster base damage increased by 4
    Wild Axes cast point from 0.5 to 0.4
    Call of the Wild Boar attack point from 0.633 to 0.5


Bloodseeker

    Thirst bonuses scale from 100 to 25% HP instead of 100 to 0%
    Thirst vision threshold from 30% health to 25%


Bounty Hunter

    Bounty Hunter Intelligence growth increased from 1.4 to 2.0
    Shuriken Toss damage from 100/200/250/325 to 150/225/300/375
    Shuriken Toss cast range reduced from 650 to 400
    Shuriken Toss mana cost from 90/115/135/155 to 120/130/140/150
    Track's Shuriken Toss bounce range from 900 to 1200
    Track now shows how much gold the enemy is carrying in the debuff tooltip


Brewmaster

    Primal Split units no longer provide a bounty when killed (was 11-35 depending on level)


Bristleback

    Bristleback movement speed reduced from 295 to 290
    Viscous Nasal Goo armor reduction rescaled from 1/1/2/2 per stack to 1/1.4/1.8/2.2


Broodmother

    Incapacitating Bite is no longer a Unique Attack Attack Modifier
    Insatiable Hunger attack damage from 60/80/100 to 60/90/120


Centaur Warrunner

    Return now triggers when attacks land rather than when they start [?]
    Added Aghanim's Scepter upgrade to Centaur: Stampede reduces all incoming damage by 70% and allows allies to run through obstructions (trees, cliffs, etc). Destroys trees


Chaos Knight

    Chaos Bolt minimum damage from 1/50/75/100 to 75/100/125/150


Clinkz

    Skeleton Walk cooldown from 20 to 20/19/18/17
    Death Pact cooldown from 45/40/35 to 45/35/25


Clockwerk

    Rocket Flare speed from 1500 to 1750


Crystal Maiden

    Crystal Nova movement and attack slow from -30 to -20/30/40/50
    Crystal Nova slow duration from 3.5/4/4.5/5 to 4.5
    Frostbite cooldown reduced from 10/9/8/7 to 9/8/7/6
    Freezing Field cooldown from 150/120/90 to 90


Dark Seer

    Ion Shell duration increased from 20 to 25 seconds
    Wall of Replica damage dealt by illusions from 70/80/90% to 60/75/90%
    Wall of Replica duration from 15/30/45 to 45
    Wall of Replica mana cost from 200/300/400 to 125/250/375


Dazzle

    Poison Touch level 4 damage from 32 to 36


Death Prophet

    Exorcism spirit count from 4/12/21 to 6/13/21


Disruptor

    Kinetic Field duration from 2.5/3/3.5/4 to 2.6/3.2/3.8/4.4


Dragon Knight

    Breathe Fire now also reduces base damage by 20/25/30/35% for 8 seconds
    Corrosive Breath damage is now lethal
    Elder Dragon Form's Splash Attack damage percentage radius from 100/200/250 (for 100/75/50% damage) to 150/225/300


Earth Spirit

    Boulder Smash damage from 125 to 50/100/150/200
    Geomagnetic Grip manacost from 75 to 100
    Geomagnetic Grip damage from 50/125/200/275 to 50/100/150/200
    Magnetize can now be dispelled
    Fixed Hex not interrupting Rolling Boulder if cast during the initial 0.6 seconds


Elder Titan

    Echo Stomp channel time from 1.8 to 1.6
    Echo Stomp cooldown from 15 to 14/13/12/11


Enchantress

    Untouchable attack slow from 30/60/90/120 to 40/70/100/130
    Enchant can now be cast on controlled units to refresh the Enchant duration
    Impetus now pierces Spell Immunity


Enigma

    Midnight Pulse cast point improved from 0.3 to 0.2
    Black Hole now does a constant 55/110/165 damage per second regardless of proximity to the center
    Black Hole mana cost from 275/350/425 to 275/325/375


Gyrocopter

    Rocket Barrage no longer has a cast point (Previously had 0.3)
    Call Down missile two slow duration from 3 to 4


Huskar

    Inner Vitality cast range increased from 550 to 800
    Inner Vitality cooldown from 25/22/19/16 to 22/18/14/10


Invoker

    Invoker Int gain from 2.5 to 3.2
    Invoke no longer triggers cooldown if it only swaps the ability slots
    Sun Strike cooldown from 30 to 25
    Max level Deafening Blast (Quas, Wex, and Exort all at max level) is now a non-targetable circular wave released in every direction around Invoker


Io

    Relocate double click now teleports to fountain


Jakiro

    Jakiro base strength increased from 24 to 25
    Macropyre duration increased from 7 (14 Scepter) to 10 (20 Scepter)
    Macropyre area of effect increased from 225 to 240


Juggernaut

    Blade Fury cooldown from 30/25/22/18 to 42/34/26/18
    Blade Fury now has the same Spell Immunity on cast dispel behavior as other Spell Immunities [?]
    Healing Ward movement speed from 450 to 420
    Omnislash no longer ministuns on cast
    Using items/abilities in Omnislash no longer requires facing direction


Keeper of the Light

    Mana Leak cooldown from 16 to 16/14/12/10
    Chakra Magic now adds a buff that that reduces the cooldown of the next spell its target casts by 1/2/3/4 seconds. Buff lasts 12 seconds.
    Scepter Illuminate heal percentage from 75% to 100%


Kunkka

    Kunkka no longer turns to cast Torrent
    Torrent cooldown reduced from 12 to 10 seconds
    X Marks The Spot mana cost from 80 to 50


Legion Commander

    Moment of Courage counterattack chance from 16/18/20/22 to 25%
    Moment of Courage lifesteal from 20/40/60/80% to 55/65/75/85%
    Moment of Courage cooldown from 0.9 to 2.7/2.1/1.5/0.9
    Added Aghanim's Scepter upgrade to Legion Commander: Duel lasts until either Legion Commander or her target dies. Ends if duelists are ever more than 2,000 range apart.


Leshrac

    Leshrac movement speed from 315 to 320
    Lightning Storm cast point from 0.7 to 0.6
    Lightning Storm slow duration from 0.75 to 0.7/0.8/0.9/1


Lich

    Ice Armor cast range from 800 to 1000
    Chain Frost projectile speed from 675 to 750


Lifestealer

    Feast is now considered as normal bonus damage (can Crit and Cleave off it)
    Open Wounds lifesteal increased from 15/20/25/30% to 50%
    Added Aghanim's Scepter upgrade to Lifestealer: Grants a new skill, Assimilate. Assimilate allows Lifestealer to target an allied hero and swallow them, allowing them to hide inside of Lifestealer. Any healing Lifestealer receives is shared with the assimilated hero. The assimilated hero can release itself at any time by clicking on the buff icon to erupt outward and deal 300 damage to enemies in a 700 area of effect. If Lifestealer dies or assimilates another hero, the currently assimilated hero will automatically exit. Issuing any order with your hero, a few seconds after being assimilated, will take you out.


Lina

    Aghanim Scepter-upgraded Laguna Blade no longer increases cast range


Lone Druid

    True Form is no longer removed on death [?]
    Battle Cry armor increased from 5/10/15 to 6/12/18
    Battle Cry damage increased from 50/75/100 to 60/90/120
    Added Agahnim's Scepter upgrade to Lone Druid: Allows Spirit Bear to attack at any range from Lone Druid, and prevents Spirit Bear from dying if Lone Druid dies


Luna

    Luna base armor increased by 1
    Eclipse per unit cap increased from 4 to 5
    Improved Aghanim's Scepter: Allows Eclipse to be cast on an area within 2,500 range. Grants obstructed vision of that area. Can also target any allied unit to center Eclipse on their location, even while moving (can double click or target Luna)


Medusa

    Split Shot and Mana Shield are no longer removed on death [?]


Meepo

    Geostrike damage from 7/14/21/28 to 8/16/24/32
    Divided We Stand no longer causes Meepo to respawn 20% faster


Mirana

    Starstorm's second hit range from 175 to 325, and the second hit now strikes the unit closest to Mirana


Morphling

    Adaptive Strike now has a 1150 speed projectile
    Added Aghanim's Scepter upgrade to Morphling: Grants a new ability, Hybrid. Allows morphling to target an ally, turning himself into a hybrid illusion, removing the Morphling himself. This hybrid illusion can cast non-ultimate abilities and has your original attributes. Lasts 20 seconds. When the duration ends or the hybrid dies, your hero emerges (cannot end prematurely). Cooldown: 140, Manacost: 200, 600 cast range. Note: Ability is not available while you have a Replicate living.


Naga Siren

    Ensnare cooldown from 14 to 12
    Ensnare is now dispellable [?]
    Ensnare is no longer removed if the target becomes Ethereal
    Added Aghanim's Scepter upgrade: Song of the Siren Scepter now regenerates you and nearby allies by 6% of maximum HP per second for up to 7 seconds.


Nature's Prophet

    Sprout cast range increased from 600 to 625/700/775/850
    Sprout duration increased from 3/3.75/4.5/5.25 to 3/4/5/6
    Nature's Call treant base damage from 22 to 28
    Aghanim's Scepter-upgraded Wrath of Nature now spawns a Nature's Call treant whenever it kills a unit. Killing a hero will spawn a stronger treant (3x damage and health of a normal one)


Night Stalker

    Void attack speed slow increased from -35 to -50 (now matches movement speed slow)


Nyx Assassin

    Using Spiked Carapace no longer removes Vendetta
    Added Aghamin's Scepter upgrade to Nyx: Adds a new ability, Burrow, with a one second cast time. While Burrowed, Nyx Assassin is invisible and unable to move/attack, but has 40% damage resistance, and regenerates 1.5% of his health and mana per second. Nyx Assassin's abilities also have improved properties while burrowed: Mana Burn and Impale have 50% increased cast range, Impale Cooldown is reduced from 13 to 9, and Spiked Carapace instantly stuns any enemy units within a 300 area of effect without requiring them to hurt him first. Casting Vendetta causes Burrow to end


Omniknight

    Purification cast point from 0.5 to 0.4


Oracle

    Purifying Flames mana cost reduced from 55/70/85/100 to 50/60/70/80
    Purifying Flames cooldown reduced from 3 to 2.5
    Purifying Flames can now target non-hero units
    False Promise no longer makes the target invisible
    False Promise now continuously removes debuffs and disables, instead of only when first cast
    False Promise duration from 7/8/9 to 6/7/8
    False Promise cooldown from 20 to 80/60/40


Outworld Devourer

    Aghanim's Scepter Sanity's Eclipse upgrade now affects everyone in the area of effect with Astral Imprisonment after it deals its damage
    Aghanim's Scepter Sanity's Eclipse upgrade no longer always triggers the mana drain and does not increase the damage multiplier by 1


Phoenix

    Fire Spirits now does an obstructed reveal of the area it hits for 1 second


Puck

    Waning Rift damage increased from 70/140/210/280 to 100/160/220/280


Pudge

    Rot move slow from 20% to 20/22/24/26%


Pugna

    Decrepify enemy slow from 50% to 30/40/50/60%
    Decrepify enemy magic damage amplification from 50% to 30/40/50/60%
    Decrepify duration from 2/2.5/3/3.5 to 3.5
    Decrepify cooldown from 12/10/8/6 to 15/12/9/6
    Life Drain damage and restore per second from 120/160/200 to 150/185/220
    Life Drain cast range from 1100 to 900/1050/1200
    Pugna's Aghanim's Scepter-upgraded Life Drain no longer increases cast range


Riki

    Smokescreen no longer slows attack speed
    Smokescreen now reduces turn rate by 30%


Rubick

    Null Field now also affects creeps


Sand King

    Caustic Finale duration from 8 to 6
    Caustic Finale now always triggers (via unit death or when its duration expires). If triggered by timer expiration, it deals 30% of the damage
    Caustic Finale no longer resets the duration on a unit that already has the debuff
    Caustic Finale now applies a 20% move slow when the damage triggers (via unit death or when timer expires). Slow lasts for 3 seconds


Shadow Demon

    Shadow Poison mana cost from 50 to 40
    Demonic Purge Aghamin's Scepter upgrade now applies Break (disabling passive abilities)


Shadow Shaman

    Shadow Shaman base strength increased from 19 to 21
    Shadow Shaman strength gain increased from 1.6 to 1.8


Silencer

    Silencer base movement speed from 300 to 295
    Last Word initial enemy cast allowance window from 5 to 4 seconds
    Last Word no longer disarms
    Last Word now applies a 14/16/18/20% movespeed slow whenever it triggers


Slardar

    Slithereen Crush damage from 50/100/150/200 to 75/125/175/225


Sniper

    Sniper agility gain from 2.9 to 2.5
    Shrapnel recharge time increased from 40 to 55
    Shrapnel delay increased from 0.8 to 1.4 seconds
    Shrapnel now gives vision when the shrapnel lands rather than instantly
    Headshot can now miss
    Assassinate damage from 355/505/655 to 320/485/650


Spectre

    Reality no longer kills the target illusion, it now swaps positions


Spirit Breaker

    Empowering Haste cooldown from 16 to 12


Storm Spirit

    Storm Spirit movement speed reduced from 290 to 285
    Ball Lightning flying vision from 1000 to 400


Sven

    Warcry armor bonus increased from 4/8/12/16 to 5/10/15/20


Techies

    Land Mine activation delay reduced from 1.75 to 0.5 seconds
    Stasis Trap Activation delay from 2 to 1.5
    Stasis Trap Detonation delay from 2 to 1.5
    Suicide Squad, Attack! cooldown reduced from 180/170/160/150 to 160/140/120/100
    Minefield Sign cooldown from 120 to 360
    Minefield Sign now requires Techies to walk precisely to the targeted spot
    Minefield Sign now has an area of effect targeting cursor
    Minefield Sign now has a limited lifetime of 180 seconds
    Techies Aghanim's Scepter upgrade now causes the Minefield Sign to make all Land Mines, Stasis Traps and Remote Mines within 125 area of effect immune to True Sight. Can only have one sign out at a time


Templar Assassin

    Meld cooldown from 7 to 6


Terrorblade

    Reflection cast range from 275 to 325
    Reflection illusion outgoing damage from 40/50/60/70% to 40/60/80/100%


Tidehunter

    Kraken Shell damage block increased from 10/20/30/40 to 12/24/36/48


Timbersaw

    Reactive Armor now triggers when attacks land rather when attacks begin [?]
    Reactive Armor max stacks increased from 4/8/12/16 to 5/10/15/20


Tinker

    Laser hero blind duration increased from 3 to 3/3.5/4/4.5
    Rearm mana cost from 150/250/350 to 125/225/325
    Aghanim's Scepter Laser no longer has additional cast range
    Aghanim's Scepter Laser now refracts to visible enemy heroes with a 550 bounce range


Tiny

    Toss grab radius increased from 250 to 275
    Toss now grabs the closest unit rather than a random unit


Treant Protector

    Eyes in the Forest area of effect reduced from 800 to 700


Troll Warlord

    Berserker's Rage no longer provides +15 damage
    Ranged Whirling Axes no longer provide 800 vision
    Melee Whirling Axes no longer provide 500 vision
    Battle Trance duration reduced from 7 to 5 seconds
    Berserker’s Rage is no longer removed on death [?]


Tusk

    Ice Shards mana cost reduced from 120 to 90
    Ice Shards cooldown from 18/16/14/12 to 19/16/13/10
    Ice Shards vision reveal from 0.5 seconds to 2 seconds
    Snowball speed is now a constant 675
    Snowball no longer auto-loads units in 100 range
    Tusk can now add allies to Snowball while it is moving
    Added Aghanim's Scepter to Tusk: Adds a new ability called Walrus Kick. Kicks the target back 900 units. The kick slows by 40% for 4 seconds. 12 second cooldown


Undying

    Soul Rip is now considered one damage instance on the enemy
    Removed Tombstone Zombie targeting from Soul Rip
    Tombstone Zombies now require 1 attack to kill rather than having 30 health (zombies require 2 hits from creeps)


Ursa

    Reworked Enrage


Venomancer

    Venomous Gale tick damage from 0/30/60/90 to 10/40/70/100


Viper

    Viper Strike cooldown reduced from 80/50/30 to 70/50/30


Visage

    Gravekeeper's Cloak recharge time from 6 to 4
    Familiars no longer have 300/450/600 health
    Familiars now require 4 hero attacks to be killed (creeps/illusions do 1/4 damage, towers do 1/2)


Warlock

    Fatal Bonds cast range increased from 900 to 1000
    Fatal Bonds cast time from 0.5 to 0.2
    Chaotic Offering Golem's health regeneration from 15/30/45 to 25/50/75


Weaver

    The Swarm duration rescaled from 14/16/18/20 to 16
    The Swarm damage from 15/20/25/30 to 20
    The Swarm attack rate from an attack every 1.35 seconds to 1.4/1.25/1.1/0.95
    Geminate Attack now launches the second projectile 0.25 seconds after the initial one fires instead of after impacting the target
    Geminate Attack no longer has a range limit
    Added Aghanim's Scepter upgrade to Weaver: reduces the cooldown of Timelapse to 20 seconds and allows Timelapse to target allied heroes. 1000 cast range


Windranger

    Shackleshot cast point from 0.3 to 0.15


Winter Wyvern

    Enabled Winter Wyvern in Captain's Mode
    Reworked Winter's Curse



    Arctic Burn is now dispellable
    Arctic Burn damage per second from 6% of health to 8%
    Arctic Burn damage type from Pure to Magic
    Arctic Burn no longer pierces Spell Immunity
    Splinter Blast speed increased 500->650 (1.35 to 1.0 seconds max)
    Splinter Blast debuff is now dispellable
    Cold Embrace now behaves as normal regeneration instead of 0.1 interval heals


Wraith King

    Added Aghanim's Scepter upgrade to Wraith King: Allies who are near Wraith King (within 1200 aoe) when slain become Wraiths for 5 seconds, delaying their death. They can continue attacking, casting, etc. When the duration ends, the hero dies, and credit for the kill goes to whowever landed the original killing blow.


Zeus

    Thundergod's Wrath area vision reduced from 1000 to 500
    Fixed Thundergod's Wrath sometimes hitting invisible units depending on the order of player slots.


ITEMS
NEW ITEMS
Enchanted Mango

    New consumable


Lotus Orb

    New item formed from Perseverance, Platemail, and a recipe


Glimmer Cape

    New item formed from Cloak and Shadow Amulet


Guardian Greaves

    New item formed from Arcane Boots, Mekansm, and a recipe


Moon Shard

    New item formed from 2 Hyperstones and a recipe


Silver Edge

    New item formed from Shadow Blade and Sange and a recipe


Solar Crest

    New item formed from Medallion of Courage and Talisman of Evasion


Octarine Core

    New item formed from Mystic Staff and Soul Booster



ITEM ADDITIONS
Observer & Sentry Wards

    Observer and Sentry Wards now stack into one inventory slot. Double clicking toggles which ward type is currently active [?]


Upgraded Boots of Travel

    Boots of Travel can now be upgraded by purchasing the recipe again. Allows you to target and teleport to allied heroes



ITEM CHANGES
Skull Basher

    Strength increased from 6 to 8
    Damage reduced from 40 to 25
    Bash now deals 60 bonus damage
    Bash cooldown increased from 2 to 2.3


Abyssal Blade

    Damage reduced from 100 to 85
    Bash now deals 60 bonus damage
    Bash cooldown increased from 2 to 2.3


Energy Booster

    Cost reduced from 1000 to 900


Arcane Boots

    Replenish radius from 600 to 900
    Replenish no longer costs 35 mana to activate


Bloodstone

    Recipe increased from 800 to 900


Armlet of Mordiggian

    Attack Speed from +15 to +25
    Unholy Strength no longer grants +10 Attack Speed
    Unholy Strength strength gain period from 0.7 to 0.6 seconds


Quelling Blade

    Changed from full damage bonus to base damage bonus
    Quell damage bonus from 32/12% to 40/15%
    Quell no longer deals bonus damage to Roshan
    Chop active ability now kills wards rather than dealing 100 damage
    Chop active ability range increased from 350 to 450 when targeting wards


Battle Fury

    Battle Fury now requires and provides the bonuses of Quelling Blade
    Quell bonus is now 60% for melee heroes and 25% for ranged heroes
    Attack damage reduced from 65 to 55
    Cleave radius from 250 to 280


Black King Bar

    Black King Bar can now be sold [?]


Blade Mail

    Damage Return cooldown reduced from 17 to 15


Blades of Attack

    Cost reduced from 450 to 420


Phase Boots

    Phase duration from 4 to 3.6 seconds


Boots of Travel

    Teleport cooldown from 50 to 45


Buckler

    Armor Bonus radius increased from 750 to 900


Butterfly

    Flutter duration from 8 to 6 and bonus movement speed from 20 to 25%


Clarity

    Duration from 40 to 45
    Total mana restored from 150 to 170
    Ally cast range from 100 to 250


Cloak

    Magic resistance from 15% to 20%


Vanguard

    Damage Block chance increased from 67% to 75%


Crimson Guard

    Damage Block chance increased from 67% to 75%
    Guard active damage block increased from 50 to 55
    Guard active area of effect from 750 to 900


Desolator

    Damage decreased from 60 to 50
    Recipe cost decreased from 900 to 300


Diffusal Blade

    Diffusal Blade now works on ranged illusions for half the value


Divine Rapier

    Damage increased from 300 to 330


Dust of Appearance

    Movement speed slow from 15% to 20%


Drum of Endurance

    Endurance attack speed bonus increased from 10 to 20


Eaglesong

    Cost reduced from 3300 to 3200


Eul's Scepter of Divinity

    Cyclone mana cost increased from 75 to 175


Eye of Skadi

    Cold Attack slow duration for ranged heroes from 3 to 2.5 seconds [?]


Flying Courier

    Vision from 400 to 300
    Speed Burst speed from 650 to 800 speed


Force Staff

    Health regeneration increased from 3 to 4 health per second


Ghost Scepter

    Cost reduced from 1600 to 1500
    All attribute bonus decreased from 7 to 5


Gloves of Haste

    Attack Speed increased from 15 to 20


Headdress

    Regeneration Aura radius increased from 750 to 900


Healing Salve

    Healing duration from 10 to 8 seconds [?]
    Ally cast range from 100 to 250


Reaver

    Cost decreased from 3200 to 3000


Heart of Tarrasque

    Recipe cost increased from 1200 to 1400
    Health regeneration increased from 2% to 3.25% of total health per second
    Regeneration disable time increased from 4 melee and 6 ranged, to 5 melee and 7 ranged


Linken's Sphere

    Spellblock cooldown reduced from 17 to 16


Magic Wand

    Requirements from Magic Stick + 3 branches + Recipe, to Magic Stick + 2 branches + Circlet
    All attribute bonus from 3 to 4


Mask of Madness

    Berserk movement speed bonus reduced from 30% to 17%


Mekansm

    Restore active and Mekansm Aura radius increased from 750 to 900


Mjollnir

    Static Charge no longer jumps to units that are invisible or in the fog of war [?]
    Static Charge cast range increased from 600 to 800


Necronomicon

    Necronomicon Warrior/Archer health from 400/600/800 to 600/700/800
    Necronomicon Warrior damage from 25/50/75 to 45/60/75
    Necronomicon Archer damage from 40/80/120 to 60/90/120
    Necronomicon Archer Aura move speed from 3/6/9 to 5/7/9%


Observer Ward

    Observer Wards now come in single increments
    Cost and restock time reduced by half and stock doubled
    Observer Wards now provide a 50 XP bounty when destroyed
    Attacking a ward can no longer miss (same for Sentry Wards)


Orb of Venom

    Poison Attack damage over time can now be lethal


Pipe of Insight

    Insight Aura now also provides a 10% Magic Resistance aura to nearby allies (does not affect the equipped hero)
    Insight Aura radius increased from 750 to 900


Power Treads

    Attribute bonus increased from 8 to 9


Quarterstaff

    Cost reduced from 900 to 875


Radiance

    Radiance recipe from 1350 to 1425
    Radiance Burn now causes affected enemies to have a 17% miss rate


Refresher Orb

    Reworked components and bonuses


Rod of Atos

    Intelligence from 25 to 30


Satanic

    Unholy Rage duration increased from 3.5 to 4 seconds


Sentry Ward

    Attacking a ward can no longer miss (same for Observer Wards)


Shiva's Guard

    Freezing Aura enemy attack speed reduction improved from 40 to 45


Stout Shield

    Cost reduced from 250 to 200
    Damage Block chance reduced from 53% to 50%
    Damage Block blocked damage reduced from 20 (10 for ranged) to 16 (8 for ranged)


Tango

    Can now be used on to eat Wards. Eating a ward heals for double the amount, 230 HP over 16 seconds.[?]
    Has a 450 cast range when targeting Wards


Town Portal Scroll

    Teleport cooldown increased from 65 to 70
    Teleport no longer removes Ethereal state when it is cast


Urn of Shadows

    Casting Soul Release on an enemy already under the effects of Soul Release now refreshes the existing debuff rather than applying a seperate instance [?]


Veil of Discord

    Recipe from 1250 to 1100
    Cooldown reduced from 30 to 20
    Duration reduced from 25 to 16
    Mana cost reduced from 75 to 50


Vladmir's Offering

    Lifesteal decreased from 16% to 15%
    Now grants 10% lifesteal to ranged heroes
    Now requires Headdress instead of Ring of Regeneration. Vladmir's Offering now provides +2 all stats, and Vladmir's Aura now provides 3 health regen.

Thursday, February 12, 2015

Dota 6.83c Changelog

Dota 2 6.83c Patch Notes

Dota 6.83c was introduced in the Dota 2 New Bloom 2015 update.


- Enabled Phantom Lancer in Captain's Mode
    - Juggernaut's agility growth reduced from 2.85 to 2.4
    - Juggernaut's Healing Ward manacost rescaled from 80/100/120/140 to 120/125/130/135
    - Juggernaut's Bladefury manacost rescaled from 110 to 120/110/100/90
    - Axe's Berserker's Call no longer affects invulnerable units (like Cycloned units)
    - Axe's Berserker's Call no longer keeps the targets disabled if Axe dies while the targets still have the debuff
    - Axe's Culling Blade kill threshold reduced from 250/350/450 to 250/325/400 (Scepter from 300/450/625 to 300/425/550)
    - Vengeful Spirit's Wave of Terror duration reduced from 20 to 15 seconds
    - Lion's Hex unit movement speed reduced from 100 to 140 (same as Scythe of Vyse)
    - Dire Ancients spawn box restriction area is now a bit smaller

GENERAL

    - Various Pathing Improvements
    - Fixed being unable to play bot games when you are offline
    - Buyback readiness UI now takes into account how much gold you will lose when dying
    - Pausing is no longer allowed in Unranked All Pick if your team is connected and hasn't picked their heroes
    - Pausing In matchmaking games now has a countdown timer before initiating a pause
    - Fixed various projectile particle effects being visible in Fog of War
    - Moved the kill text lower so it does not get blocked by the "Killed By" screen
    - Fixed the courier sometimes failing to deliver items if the deliver key was pressed soon after an item was purchased

    - Networth Graph now updates automatically after hero kills instead of with a delay
    - Alt clicking now works on enemy buffs
    - Replays now start recording only after players have finished loading
    - Left clicking actions on the minimap no longer ignores input for the first 0.2 seconds
    - Added a new command to help debugging/analysis (dota_show_spectated_unit_orders) by showing player inputs when watching a replay or spectating.
    - Fixed the Hill Troll Priest in the small camp sometimes not moving when the rest of the camp was pulled by taking damage
    - Fixed an issue with neutral creeps and Roshan becoming idle when silenced.
    - Fixed Lone Druid's Bear's Necronomicon Warriors not giving kill credit to Lone Druid
    - Added all sound directories to the whitelist for -enable_addons
    - Several ability description adjustments and fixes

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Wednesday, January 14, 2015

Dota 6.83b Changelog

Dota 2 6.83b Changelog:

This is a patch to the Shifting Snows update.

=====
* Respawn time rescaled from 4*Level to 5 + 3.8*Level (total is still 100 at level 25)
* Melee/Ranged Barracks team bounty from 125/75 to 175/100 gold
* Anchor Smash radius reduced from 400 to 375
* Brewmaster's Hurl Boulder damage reduced from 100 to 50 damage
* Pounce damage reduced from 55/110/165/220 to 50/100/150/200
* Juggernaut base armor reduced by 1
* Omnislash cast range reduced from 450 to 350
* Chronosphere manacost increased from 150/175/200 to 150/225/300
* Magic Missile cooldown rescaled from 10 to 13/12/11/10

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Monday, December 15, 2014

Dota 6.83 Changelog

Dota 6.83 was introduced in the Dota 2 Shifting Snows update.



GENERAL
Ranked All Pick initial planning phase reduced from 40 to 30 seconds

First rune spawns are now both Bounty Runes that are twice as effective (50/50 gold/xp to 100/100)
All Illusions now deal 25% less damage to structures

Melee and Ranged Barracks bounty reduced from 352-370 to 100-150
Melee and Ranged Barracks now give 125 and 75 gold to each player, respectively

Ward location to the right of Roshan is now pathable
Fixed a ward location near the Dire ancients that could not be easily seen

Ancient Granite Golem health reduced from 2000 to 1700
Ancient Granite Golem now has an aura which grants 15% bonus health to its allies

Private Lobby games now use the Captain's Mode creep spawn timer when in All Pick

Maximum Attack Speed increased from 500 to 600 (the primary impact of this is on abilities like Windranger's Focus Fire and Ursa's Overpower)
The following abilities no longer have restrictions when cast on Spell Immune Allies: Kunkka's X Marks The Spot, Magnus's Empower, Treant Protector's Living Armor, and Warlock's Shadow Word

The tooltips for Vanguard, Stout Shield, Poor Man's Shield and Crimson Guard now reflect their internal proc chance instead of their legacy representation (no actual balance change)
Vision and Fog of War can now be any numerical value, rather than specific intervals (previously it was 0, 64, 192, 320, 448, 576, 704, 800, 832, 960, 1088, 1216, 1344, 1472, 1600, 1728) [?]
HEROES

HEROES
Abaddon
Borrowed Time duration increased from 3/4/5 to 4/5/6

Alchemist
Greevil's Greed base bonus gold increased from 4/6/8/10 to 6/8/10/12
Greevil's Greed extra bonus gold per stack from 1/2/3/4 to 3
Greevil's Greed max bonus gold from 30 to 12/20/28/36
Greevil's Greed recent kill window duration increased from 25 to 30


Axe
Battle Hunger duration from 10/12/14/16 to 10
Battle Hunger damage from 15/20/25/30 to 16/24/32/40 [?]
Battle Hunger cast range from 900 to 750
Battle Hunger movement and slow from 10 to 12%
Battle Hunger mana cost from 75/85/95/105 to 75


Bane
Nightmare cooldown from 15 to 16/15/14/13


Beastmaster
Call of the Wild now always provides a Hawk and a Boar at each level, and each now scales per level
Hawk health from 50/50/100/100 to 40/60/80/100
Hawk movement speed from 270/270/400/400 to 250/300/350/400
Hawk day sight from 500/500/1600/1600 to 700/1000/1300/1600
Hawk night sight from 500/500/1200/1200 to 700/800/900/1000
Hawk kill bounty from 30/30/65/65 to 30/40/50/60
Boar health from 0/400/400/500 to 200/300/400/500
Boar base damage from 0/26/26/46 to 15/30/45/60
Boar base attack time from 0/1.5/1.5/1 to 1.25
Boar poison slow from 0/20/20/35% to 10/20/30/40%


Bloodseeker
Added to Captain's Mode [?]
Bloodrage no longer amplifies outgoing damage if the damage has the no-reflection flag

Bounty Hunter
Track bonus gold for self increased from 150/200/250 to 200/275/350
Track cooldown reduced from 10/7/5 to 4


Brewmaster
Base Armor reduced from 4 to 2
Thunder Clap hero slow duration from 4.25 to 4
Thunder Clap cooldown from 12 to 13


Bristleback
Quill Spray stack damage increased from 30 to 30/32/34/36


Broodmother
Spiderlings' day vision reduced from 1400 to 1100


Chaos Knight
Reality Rift damage increased from 25/50/75/100 to 60/80/100/120
Reality Rift mana cost from 70 to 50
Phantasm illusion duration increased from 34 to 42


Chen
Test of Faith now teleports all of your units to you when cast on yourself [?]
Holy Persuasion max units increased from 1/1/2/3 to 1/2/3/4


Clinkz
Base attack range increased from 600 to 630


Clockwerk
Battery Assault damage increased from 15/35/55/75 to 20/40/60/80


Crystal Maiden
Crystal Nova attack speed slow from 20 to 30
Frostbite cooldown from 10 to 10/9/8/7
Freezing Field duration increased from 7 to 10 seconds
Freezing Field explosion spawn radius and slow radius increased by 150
Freezing Field explosion damage radius increased by 50


Dark Seer
Base armor increased by 1
Vacuum pull duration increased from 0.4 to 0.5


Dazzle
Base attack range increased from 500 to 550


Death Prophet
Strength growth reduced from 2.2 to 1.9


Disruptor
Glimpse mana cost rescaled from 160/130/100/70 to 100
Glimpse cooldown reduced from 65/50/35/20 to 60/46/32/18
Kinetic Field cooldown reduced from 14/13/12/11 to 13/12/11/10
Static Storm cooldown from 85 to 90/80/70


Dragon Knight
Elder Dragon Form level 3 now maintains the Corrosive Breath ability from levels 1 and 2


Drow Ranger
Illusions now benefit from the Marksmanship bonus [?]

Earth Spirit
Rolling Boulder no longer reduces attack speed by 80 for 2 seconds
Rolling Boulder no longer does an additional 45 damage when used with a stone remnant
Rolling Boulder base damage increased from 90 to 100


Earthshaker
Enchant Totem mana cost reduced from 50 to 20/30/40/50


Elder Titan
Astral Spirit damage reduced from 60/100/140/180 to 60/90/120/150
Fixed a few cases where Elder Titan could move his Astral Spirit while casting Echo Stomp


Enchantress
Base movement speed increased from 315 to 335


Faceless Void
Time Walk no longer slows attack speed
Chronosphere cooldown increased from 130/110/90 to 130/115/100
Ward unit types are no longer able to attack while inside the Chronosphere


Gyrocopter
Call Down area of effect increased from 450 to 600
Call Down missile one slow amount reduced from 50% to 30%
Call Down missile two slow amount increased from 20% to 60%
Force Staff can now be used on Homing Missile


Huskar
Inner Vitality base health regen from 2/4/6/8 to 10
Inner Vitality regen bonus when hurt form 30/45/60/75% to 20/40/60/80%


Io
No longer requires turning to perform any actions


Jakiro
Liquid Fire damage reduced from 15/20/25/30 to 12/16/20/24


Juggernaut
Base agility increased from 20 to 26
Blade Dance critical strike chance rescaled from 15/20/25/35% to 20/25/30/35%


Keeper of the Light
Chakra Magic mana cost from 25/45/65/85 to 25/35/45/55
Blinding Light blind duration increased from 3/4/5 to 4/5/6


Kunkka
X Marks the Spot enemy delay from 1/2/3/4 to 4, and allied delay from 2/4/6/8 to 8
X Marks the Spot cast range from 500/650/800/950 to 350/550/750/1000
X Marks the Spot cooldown from 14/13/12/11 to 19/16/13/10
X Marks the Spot Return mana cost reduced from 50 to 0


Leshrac
Diabolic Edict duration increased from 8 to 10 seconds
Lightning Storm slow duration increased from 0.5 to 0.75
Lightning Storm cast range increased from 700 to 800


Lich
Chain Frost cooldown from 145/115/60 to 120/90/60


Lifestealer
Infest now allows you to control the unit you are in using a sub-ability



Lina
Attack projectile speed from 900 to 1000
Dragon Slave damage increased from 100/170/230/280 to 110/180/250/320
Dragon Slave mana cost increased from 90/105/125/140 to 100/115/130/145
Light Strike Array damage rescaled from 90/150/210/280 to 120/160/200/240
Light Strike Array mana cost increased from 90/100/110/125 to 100/110/120/130
Light Strike Array stun duration increased from 1.6/1.8/2/2.2 to 1.6/1.9/2.2/2.5
Fiery Soul duration increased from 9 to 10


Lion
Base attack damage increased by 7
Mana Drain drain interval from 0.25 to 0.1 [?]

Lone Druid
Removed the cast time on Spirit Bear's Return
Battle Cry cooldown increased from 30 to 60
Battle Cry duration reduced from 8 to 6
Battle Cry bonus damage increased from 20/40/60 to 50/75/100
Battle Cry bonus armor increased from 2/4/6 to 5/10/15


Luna
Moon Glaive level 4 bounces increased from 5 to 6
Eclipse beam count increased from 4/7/10 to 5/8/11 (Scepter increased from 4/8/12 to 6/10/14)


Meepo
Divided We Stand respawn time reduction now 20% instead of 10/20/30%


Morphling
Adaptive Strike stun max duration increased from 0.75/1.5/2.25/3 to 1.25/2.25/3.25/4.25


Night Stalker
Base attack damage increased by 4
Crippling Fear mana cost reduced from 90 to 50
Darkness now sets all enemy vision to a maximum of 675, instead of reducing it by 25% [?]
Darkness no longer pauses the day/night timer
Darkness duration from 40/60/80 to 50
Darkness cooldown reduced from 180/150/120 to 160/120/80


Ogre Magi
Fireblast damage reduced from 60/120/180/240 to 55/110/165/220
Fireblast cast range reduced from 600 to 475


Outworld Devourer
Astral Imprisonment intelligence steal increased from 4/6/8/10 to 4/7/10/13
Astral Imprisonment intelligence steal duration reduced from 60 to 50


Phantom Assassin
Coup de Grace critical strike damage from 250/350/450% to 230/340/450%


Phoenix
Supernova attacks required to destroy increased from 5/7/10 to 5/8/11
Fixed Stop Icarus Dive ability sometimes being interrupted by auto-attacks


Pudge
Meat Hook range increased from 700/900/1100/1300 to 1000/1100/1200/1300


Pugna
Decrepify movement slow on allies reduced from 50% to 25%
Netherward attacks required to destroy increased from 3 to 4
Blademail no longer reflects Nether Ward damage onto Pugna


Queen of Pain
Blink range increased from 700/850/1000/1150 to 1300
Blink cooldown from 12/10/8/6 to 15/12/9/6
Sonic Wave now does Pure Damage and affects Spell Immune
Sonic Wave damage reduced from 350/475/600 to 290/390/490 (Scepter reduced from 350/530/725 to 325/450/575)


Riki
Blink Strike max charges increased from 3/4/5 to 4/5/6
Blink Strike charge restore time increased from 30 to 35
Blink Strike bonus damage from 50/70/90 to 40/70/100


Rubick
Fade Bolt mana cost from 150 to 120/130/140/150
Scepter Spell Steal cooldown reduced from 5 to 2


Shadow Fiend
Shadowraze damage increased from 75/150/225/300 to 100/175/250/325


Silencer
Glaives of Wisdom intelligence into damage bonus from 30/48/66/84% to 30/50/70/90%
Last Word cooldown reduced from 36/28/20/12 to 30/24/18/12
Scepter Global Silence no longer increases duration by 1 second


Skywrath Mage
Base agility reduced from 18 to 13


Slardar
Sprint duration reduced from 20 to 16
Sprint cooldown reduced from 28 to 23
Amplify Damage cooldown reduced from 10 to 5


Slark
Pounce damage reduced from 60/120/180/240 to 55/110/165/220


Sniper
Shrapnel no longer does damage to buildings
Shrapnel now has 3 charges with a 40 second replenish time [?]
Shrapnel mana cost reduced from 120 to 50
Shrapnel duration increased from 9 to 10


Spirit Breaker
Empowering Haste cooldown from 20 to 16


Storm Spirit
Turn Rate improved from 0.6 to 0.8


Sven
Warcry duration increased from 7 to 8 seconds
Scepter God's Strength ally bonus damage from 40/60/80% to 50/75/100%


Techies
Added to Captain's Mode [?]
Land Mines damage increased from 225/300/375/450 to 300/375/450/525


Terrorblade
Reflection cast point reduced from 0.5 to 0.3
Sunder minimum HP from 25/20/15% to 20%


Tidehunter
Base movement speed reduced by 5
Ravage damage reduced from 200/325/450 to 200/290/380


Tinker
Heat-Seeking Missile damage increased from 100/175/250/325 to 125/200/275/350


Tiny
Toss duration increased from 1 to 1.3 seconds
Grow move speed bonus rescaled from 20/40/60 to 40/50/60


Treant Protector
Eyes In The Forest's Overgrowth damage increased from 135 to 175 per second
Eyes In The Forest cooldown reduced from 55 to 25


Troll Warlord
Fixed Fervor stack count being 1 stack too slow


Tusk
Ice Shards projectile speed from 900 to 1100
Ice Shards shard duration from 5 to 7 seconds
Walrus PUNCH! is now an enemy target ability, and is auto-castable
Walrus PUNCH! cooldown reduced from 25/20/15 to 20/16/12


Undying
Soul Rip max units from 5/10/15/20 to 10/12/14/16
Soul Rip damage/heal per unit from 25 to 18/22/26/30
Tombstone armor increased by 1
Flesh Golem max slow increased from 15 to 20%


Vengeful Spirit
Wave of Terror cooldown increased from 15 to 20


Visage
Gravekeeper's Cloak recovery time from 12/10/8/6 to 6


Warlock
Fatal Bonds cast range increased from 800 to 900
Fatal Bonds radius increased from 575 to 700


Windranger
Powershot travel range increased from 1825 to 2600
Powershot max damage is now dealt after 1 second channel instead of 0.7 [?]
Powershot cast point improved from 0.3 to 0
Reduced the area of the lingering vision at the end of Powershot from 800 to 400
Focus Fire attack speed bonus increased from 400 to 500

ITEMS

Animal Courier
Cost reduced from 150 to 120


Armlet of Mordiggian
Recipe cost reduced from 600 to 500


Blink Dagger
Blink is no longer disabled if you take no damage (e.g. Spiked Carapace, Refraction, etc)


Bottle
A courier carrying a non-full bottle will always be slowed [?]

Broadsword
Replaced Talisman of Evasion with Broadsword in the Side Shop


Circlet
Cost reduced from 185 to 165 (Null Talisman, Wraith Band, and Bracer Recipe costs increased by 20)


Clarity
Mana restore increased from 135 to 150


Crimson Guard
Guard duration increased from 9 to 10


Diffusal Blade
Diffusal Blade is no longer a Unique Attack Modifier
Multiple Manabreak type abilities do not stack


Drum of Endurance
Endurance charges increased from 5 to 6


Eul's Scepter of Divinity
Recipe cost increased from 500 to 650


Healing Salve
Cost reduced from 115 to 110


Helm of the Dominator
Dominated unit bonus health increased from 250 to 500


Magic Wand
Max charges increased from 15 to 17


Medallion of Courage
Recipe cost increased from 200 to 325
Valor can now be cast on allies to give them armor
Passive armor and exchange armor increased from 6 to 7


Pipe of Insight
Recipe cost reduced from 900 to 800
Barrier duration increased from 10 to 12


Refresher Orb
Cooldown increased from 185 to 195


Shadow Amulet
Cost reduced from 1600 to 1400
Your movement is now only interrupted when the invisibility starts rather than when you cast it
ADDITIONAL CHANGES
GAMEPLAY
When spectating a game with a team's Fog of War selected, you now only see what they can see in-world and on the minimap. This applies to player perspective as well
Improved server stability under UDP packet flood attack by moving packet processing off of the game thread and onto worker threads.
Added a sound effect that plays when Sange and Sange & Yasha's maim procs on an attack


ALT-CLICK
Alt-Clicking now works on Passive and Unlearned abilities
You can now Alt-Click your own, and your enemies', health and mana bars to announce the current health and mana
If you Alt-Click an item or ability but do not have enough mana, the amount of mana needed will be shared
You can now Alt-Click buffs and debuffs on your hero to announce them to your team
Alt-Clicking now works for items without activation (such as Aegis of the Immortal)
Alt-Clicked abilities that are ready now also include the level of the ability
Alt-Clicking on a dead enemy's icon in the top bar will announce that they are dead, and when they will respawn
Alt-Clicking your respawn timer announces your respawn time to your team
Alt-Clicking on the Glyph button will announce its status, and Ctrl-Alt-Clicking the button will suggest not using the Glyph yet
Alt-Clicking an enemy's bottle now shows what rune is inside of it


BUG FIXES
Fixes for several effects being erroneously visible through the Fog of War
Fixed a case where users had very large control group settings files, which was causing long delays after selecting their hero (some users in this situation have had their control groups reset)
Fixed not being able to taunt sometimes after using a prediction charm
Fixed Death Effects not playing


WORKSHOP
Fixed not being able to edit .pcf particle files when launching Dota 2 with "-tools -nop4"

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Wednesday, October 15, 2014

Dota 6.82c Changelog

Dota 6.82c Changelog
This patch was released in Dota 2 on October 15, 2014


* Buyback cooldown increased from 6 to 7 minutes
* AoE Gold NWFactor reduced from 0.06/0.06/0.05/0.04/0.03 to 0.05/0.05/0.05/0.04/0.03
* AoE XP XPFactor reduced from 0.3/0.3/0.2/0.15/0.12 to 0.23/0.23/0.2/0.15/0.12
* Mystic Flare damage is now dealt over 2.4 seconds instead of 2.2 seconds
* Ancient Seal cooldown increased from 11 to 14
* Crypt Swarm damage rescaled from 100/175/250/300 to 75/150/225/300
* Exorcism cooldown increased from 135 to 145
* Juxtapose max illusions reduced from 6/8/10 to 5/7/9
* Bloodrage now only amplifies for half of the value when the dealer and the receiver are over 2200 range apart
* Primal Split cast time increased from 0.4 to 0.65 seconds
* Primal Split delay after cast time (while invulnerable) reduced from 0.85 to 0.6 seconds
* Ethereal Blade projectile speed increased from 1100 to 1200
* Song of the Siren cast point increased from 0.65 to 0.8 seconds
* Guardian Angel no longer provides HP Regeneration
* Metamorphosis movement speed reduced from 315 to 290
* Conjure Image damage intake increased from 300 percent to 425 percent
* Sunder no longer interrupts the target
* Sunder cast range increased from 250 to 325
* Haunt illusion outgoing damage decreased from 40 percent to 30 percent
* Spectre movement speed reduced from 295 to 290
* Chronosphere cooldown increased from 120/100/80 to 130/110/90
* Eye of the Storm Scepter interval increased from 0.55/0.45/0.35 to 0.6/0.5/0.4
* Static Link cooldown increased from 25 to 32/30/28/26
* Flaming Fists damage type changed from Magical to Pure (pierces Spell Immunity)
* Flaming Fists damage reduced from 100/150/200 to 80/115/150

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Sunday, September 28, 2014

Dota 2 6.82b Changelog

DotA 6.82b Changelog

This patch introduces some tweaks to the gold formula in order to combat the disparity introduced by the gold & EXP distribution rework in Dota 2 6.82.



* Reworked how the AoE bonus Gold calculation is done slightly: NWDifference variable is now (EnemyTeamNW/AlliedTeamNW) - 1 [Min 0, Max 1]
* Rescaled the AoE Gold constant multipliers (in part to account for the formula tweak) from 0.26/0.22/0.18/0.14/0.1 to 0.06/0.06/0.05/0.04/0.03
* Reduced AoE XP bonus factor for 1/2/3/4/5 hero kills from 0.5/0.35/0.25/0.2/0.15 to 0.3/0.3/0.2/0.15/0.12

6.82b Full details (from initial 6.82 to 6.82b)
===========================
* Kill Streak Bounty from 100->800 to 60->480 (6.81: 125->1000)
* Adjusted bonus area of effect Gold and XP

6.82 Gold Formula
-----------------------
VictimLevel = Level of the Victim
VictimNW = The victim's Net Worth
EnemyTeamNW = Enemy team's total Net Worth
AlliedTeamNW = Your team's total Net Worth
NWDifference = ( EnemyTeamNW - AlliedTeamNW ) / ( EnemyTeamNW + AlliedTeamNW ) [Min 0]
NWFactor = NWDifference * VictimNW

1 Hero: Gold = 40 + 7 * VictimLevel + NWFactor * 0.5
2 Heroes: Gold = 30 + 6 * VictimLevel + NWFactor * 0.35
3 Heroes: Gold = 20 + 5 * VictimLevel + NWFactor * 0.25
4 Heroes: Gold = 10 + 4 * VictimLevel + NWFactor * 0.2
5 Heroes: Gold = 10 + 4 * VictimLevel + NWFactor * 0.15


6.82b Gold Formula
-------------------------
VictimLevel = Level of the Victim
VictimNW = The victim's Net Worth
EnemyTeamNW = Enemy team's total Net Worth
AlliedTeamNW = Your team's total Net Worth
NWDifference = ( EnemyTeamNW / AlliedTeamNW ) - 1 [Min 0, Max 1]
NWFactor = NWDifference * VictimNW

1 Hero: Gold = 40 + 7 * VictimLevel + NWFactor * 0.06
2 Heroes: Gold = 30 + 6 * VictimLevel + NWFactor * 0.06
3 Heroes: Gold = 20 + 5 * VictimLevel + NWFactor * 0.05
4 Heroes: Gold = 10 + 4 * VictimLevel + NWFactor * 0.04
5 Heroes: Gold = 10 + 4 * VictimLevel + NWFactor * 0.03


6.82 XP Factors:
--------------------
1 Hero: XP = 20 * VictimLevel + XPFactor * 0.5
2 Heroes: XP = 15 * VictimLevel + XPFactor * 0.35
3 Heroes: XP = 10 * VictimLevel + XPFactor * 0.25
4 Heroes: XP = 7 * VictimLevel + XPFactor * 0.2
5 Heroes: XP = 5 * VictimLevel + XPFactor * 0.15


6.82b XP Factors:
----------------------
1 Hero: XP = 20 * VictimLevel + XPFactor * 0.3
2 Heroes: XP = 15 * VictimLevel + XPFactor * 0.3
3 Heroes: XP = 10 * VictimLevel + XPFactor * 0.2
4 Heroes: XP = 7 * VictimLevel + XPFactor * 0.15
5 Heroes: XP = 5 * VictimLevel + XPFactor * 0.12

Enjoy the Dota 6.82b patch!

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Tuesday, September 23, 2014

Dota 6.82 Changelog

Dota 2 6.82 Patch Notes

Dota2 6.82 is a major patch to the most popular game in the world = DOTA 2.

This update (Rekindling Soul) introduces a new rune, map changes and hero reworks.

Summary of Dota 2 6.82 Changes:
- Roshan Pit moved
- New Rune Added: Bounty Rune
- New Item Added: Crimson Guard
- Bloodseeker Reworked
- Phantom Lancer Reworked


Dota 2 6.82 General Changes
Fountain area is now at a higher elevation level
Fountain vision increased from 1400 to 1800
Fountain attack range increased from 1100 to 1200
Fountain True Sight increased from 900 to 1200

Reworked terrain surrounding the Roshan area
Reworked terrain around the Dire bottom lane
Reworked terrain below the Top Radiant Tier 1 Tower
Reworked the area to the left of the bottom Dire Tier 2 Tower
Moved Dire bottom Tier 2 Tower back very slightly
Added an alternate path to the north of the bottom lane Side Shop
Added an alternate path to the right of the bottom Dire Tier 1 Tower
Added a new ward spot near the bottom Dire Tier 2 Tower
Added a new ward spot near the top Radiant Tier 2 Tower
Added a new ward spot between Roshan and the Dire bottom lane
Bottom Lane Dire creeps now arrive slightly closer to the Dire Tier 1 Tower
Top Lane Radiant creeps now arrive slightly farther from the Radiant Tier 1 Tower


Added a Bounty Rune
Two runes now spawn in the river every two minutes. One of them will always be a Bounty Rune
Runes are replaced every two minutes if they are not picked up

Denied creeps now give less experience
First Blood bonus gold decreased from 200 to 150

Reworked the bonus area of effect XP
Reworked bonus area of effect Gold and Streak ending

Glyph of Fortification cooldown is now refreshed whenever you lose a Tier 1 tower
Tier 2 Tower's armor increased from 20 to 25
Tower bounty gold for destroying Tier 1/2/3/4 reduced from 264/312/358/405 to 160/200/240/280 (denied is 50%)

In Captain's Mode, the 3rd ban phase order is swapped


Reworked how All Pick works in Ranked Matchmaking


Aegis duration decreased from 6 minutes to 5
Roshan's Slam area of effect increased from 250 to 350
Roshan's Slam damage increases by 20 every 4 minutes

Centaur Conqueror's Swiftness Aura has been moved to Hellbear Smasher
Hellbear Smasher Attack Time increased from 1.35 to 1.55
Hellbear Attack Time increased from 1.35 to 1.5
Centaur Conqueror Attack Time improved from 1.65 to 1.5
Centaur Courser Attack Time improved from 1.35 to 1.3
Dark Troll Summoner's Ensnare duration increased from 1.5 to 1.75
Satyr Banisher HP increased from 240 to 300
Satyr Banisher movement speed increased from 300 to 330
Satyr Banisher attack range reduced from 600 to 300
Satyr Banisher Base Attack Time improved from 1.8 to 1.7
Satyr Banisher's Purge cast range increased from 200 to 350
Wildwing Ripper's Toughness Aura now works on Siege units

Fixed some rare edge cases with pathing malfunctioning

The following abilities can now be cast on Spell Immune allies: Ice Armor, Surge, Alacrity, Nature's Guise, Chakra Magic, Recall and Mist Coil

The following buffs are now properly dispellable: Chilling Touch, Thunderstrike, Inner Vitality, Alacrity, Chaos Meteor, Shadow Word, Liquid Fire, Shadow Strike, Warcry, Concussive Shot, Overpower, Mana Leak, Curse of the Silent, Press The Attack, Poison Touch, Flame Guard, Whirling Death, Viper's Poison Attack, Sticky Napalm, DK's Frost Breath, Whirling Axes, Walrus Punch's slow

Dark Pact/Kraken Shell/Aphotic Shield/Press The Attack/Time Lapse no longer have a special condition for purging the following otherwise unpurgeable spells: Poison Nova, Heaven's Halberd, Ensnare, Eye of Skadi slow

Dota 2 6.82 Hero Changes

Abaddon
- Mist Coil mana cost rescaled from 75 to 50/60/70/80

Alchemist
- Acid Spray negative armor increased from 3/4/5/6 to 4/5/6/7

Anti-Mage
- Base strength increased from 20 to 22

Axe
- Counter Helix chance to activate increased from 17% to 20%
- Culling Blade no longer ignores Linken's Sphere

Bane
- Aghanim's Scepter Fiend's Grip now also causes anyone who attacks Bane while he is channeling to be afflicted with Nightmare

Batrider
- Flaming Lasso cooldown increased from 90/70/50 to 90/75/60

Beastmaster
- Wild Axes damage type from Composite to Physical
- Wild Axes damage reduced from 90/120/150/180 to 70/100/130/160
- Primal Roar side knockback radius increased from 250 to 300
- Primal Roar side damage same as primary damage now (100/200/300 to 200/250/300)
- Primal Roar push distance increased from 240 to 300
- Primal Roar side push duration increased from 0.4 to 0.6

Bloodseeker
- Removed from Captain's Mode
- Base movement speed from 300 to 290
- Reworked Bloodrage
- Replaced Blood Bath with a new active ability, Blood Rite

- Thirst visibility and true sight are granted only when the target is at or below 30% HP (instead of 50/25% for vision/true sight)
- Thirst now shows a debuff and a visible effect to the enemy when they are revealed
- Thirst movement and damage bonuses are now proportional to how low the enemy's health is [?]
- Thirst movement speed and damage bonus increased from 5/15/25/35 to 10/20/30/40

 - Rupture no longer deals initial damage
 - Rupture duration increased from 7/8/9 to 12
 - Rupture cooldown reduced from 70/60/50 to 60

Bounty Hunter
- Shuriken Toss now bounces to all Tracked units within a 900 range

Brewmaster
- Drunken Brawler's critical strike/evasion timer increased from 10 to 16/14/12/10 seconds

Broodmother
- Spin Web now has 1/2/3/4 charges with a 40 second replenish time, instead of a 30 second cooldown
- Spin Web time to enter hidden mode after taking damage increased from 3 to 6 seconds
- Spin Web movement speed bonus is doubled whenever Broodmother is in hidden mode (having not taken damage recently)
- Spin Web phasing and speed bonuses now work on Spiderlings
- Spin Webs are now selectable and have an ability to destroy themselves
- Spin Web can now be cast from anywhere as long as the new web touches another
- Whenever Broodmother is taken out of Spin Web's free pathing, she destroys nearby trees

Centaur Warrunner
- Stampede mana cost increased from 80 to 100

Chaos Knight
- Phantasm Illusion duration increased from 24 to 34

Chen
- Penitence duration rebalanced from 7 to 5/6/7/8
- Penitence slow and damage amplification rebalanced from 8/16/24/32 to 14/18/22/26
- Penitence now amplifies a damage source directly instead of attempting to re-deal a percentage of the damage taken as Physical damage
- Penitence cast range increased from 600 to 800
- Holy Persuasion is no longer restricted from targeting Spell Immune neutral creeps
- Aghanim's Scepter now allows Holy Persuasion to target Ancient Creeps (maximum 1 Ancient Creep per level of Hand of God)

Clinkz
-  Searing Arrows is no longer an Attack Modifier

Clockwerk
- Hookshot now pulls Clockwerk to neutral creeps normally like any unit

Crystal Maiden
- Frostbite damage interval from 70 per 1 second to 50 per 0.5 seconds (total damage now 150/200/250/300)
- Freezing Field explosion radius increased from 230 to 250

Dark Seer
- Vacuum cooldown rescaled from 28.0 seconds to 28 seconds

Dazzle
-  Aghanim's Scepter Weave armor reduction per second increased from 1/1.25/1.5 to 1.25/1.5/1.75

Death Prophet
- Exorcism cooldown increased from 115 to 135

Doom
- Doom now requires Aghanim's Scepter to disable passives
- Doom ability cast point increased from 0.3 to 0.5

Drow Ranger
- Frost Arrows slow increased from 11/24/37/60 to 15/30/45/60

Earth Spirit

- Added Aghanim's Scepter: Grants Earth Spirit a new ability, Enchant Remnant, which lets him temporarily convert a hero into a Stone Remnant.

- Boulder Smash unit targeting now only selects units
- Boulder Smash point targeting now knocks back the closest Remnant (within 200 area of effect) in the direction selected

- Geomagnetic Grip silence rebalanced from 2/3/4/5 to 2.5/3/3.5/4
- Geomagnetic Grip damage rebalanced from 100/150/200/250 to 50/125/200/275
- Geomagnetic Grip pull speed on allies reduced from 1000 to 600

- Stone Remnant drop range reduced from 1400 to 1100
- Fixed Stone Remnant being unable to travel as a projectile through Chronosphere
- Fixed Stone Remnants not appearing in fog of war

- Magnetize search radius increased from 300 to 400
- Magnetized Stone Remnants disappear after 8 seconds instead of 5

Earthshaker
- Fissure no longer has unit targeting
- Fissure is no longer blocked by Linken's Sphere

Elder Titan
- Added Aghanim's Scepter: Causes units that are pulled in by Earth Splitter to be disarmed in addition to being slowed. Slow/disarm duration increased from 3/4/5 to 4/5/6.
- Natural Order armor reduction increased from 25/50/75/100% to 40/60/80/100%
- Natural Order magic resistance reduction increased from 8/16/25/33% to 12/19/26/33%

Enchantress
- Base movement speed increased from 310 to 315

Enigma
- Midnight Pulse cooldown increased from 25 to 35
- Black Hole max damage rebalanced from 60/100/140 to 50/100/150
- Black Hole max damage area of effect increased from 150 to 200
- Black Hole min damage rebalanced from 30/50/70 to 25/50/75
- Black Hole min damage area of effect reduced from 500 to 400
- Black Hole mana cost rebalanced from 250/350/450 to 275/350/425

Faceless Void
- Chronosphere area of effect reduced from 450 to 425
- Chronosphere flying vision area reduced from 1000 to 425
- Chronosphere no longer disables passives
- Chronosphere's effects no longer linger for an extra 0.5 seconds (like normal auras do) at the end of its duration

Gyrocopter
- Homing Missile Maximum damage increased from 110/220/330/440 to 125/250/375/500

Huskar
- Inner Vitality cooldown reduced from 25 to 25/22/19/16
- Berserker's Blood attack speed bonus increased from 8/12/16/20 to 14/16/18/20
- Life Break cooldown reduced from 45/30/15 to 12
- Life Break damage reduced from 50% to 35%
- Life Break self damage rebalanced from 40/35/30% to 35%
- Life Break slow duration rebalanced from 5 to 4/5/6
- Lifebreak slow rebalanced from 50% to 40/50/60%

Invoker
- Tornado flying vision area reduced from 1200 to 600
- Tornado damage from 2*Wex+Quas to 3*Wex

Jakiro
- Dual Breath movement and attack slow rebalanced from 30% to 28/32/36/40%

Juggernaut
- The following abilities no longer cancel Blade Fury: Chronosphere, Toss, Black Hole, Global Silence, Doom.
- Blade Fury cooldown from 30/27/24/21 to 30/26/22/18

Keeper of the Light
- Mana Leak mana removal percentage increased from 3.5/4/4.5/5 to 5
- Mana Leak duration increased from 4/5/6/7 to 5/6/7/8
- Recall can now target invulnerable allies (e.g. allies affected by Song of the Siren)
- Blinding Light knockback distance from 250 to 400

Kunkka
-  X Marks The Spot cooldown from 13 to 14/13/12/11

Legion Commander
- Enabled in Captain's Mode
- Duel no longer disables passives
- Overwhelming Odds base damage from 60/100/140/180 to 40/80/120/160
- Press The Attack mana cost from 80/90/100/110 to 110

Leshrac
- Pulse Nova damage increased from 80/120/160 to 100/130/160; Aghanim's Scepter damage from 100/160/220 to 160/190/220
- Pulse Nova activation cost reduced from 110 to 70/90/110

Lich
- Ice Armor now slows ranged heroes for the full amount (instead of half)

Lina
- Light Strike Array cast range increased from 600 to 625
- Light Strike Array stun duration increased from 1.6/1.7/1.8/1.9 to 1.6/1.8/2/2.2

Lion
- Earth Spike damage increased from 60/130/200/260 to 80/140/200/260

Lone Druid
-  Spirit Bear now has 300 mana
-  Spirit Bear using Hand of Midas now grants the XP to Lone Druid

Lycan
- Shapeshift no longer grants 1.5 Base Attack Time
- Shapeshift cooldown increased from 100/70/40 to 120/90/60
- Shapeshift speed increased from 522 to 650
- Shapeshift now has a 1.5 seconds transformation time

Magnus
- Empower is no longer removed by Spell Immunity
- Empower mana cost increased from 40 to 30/40/50/60

Medusa
- Mana Shield damage absorption rate increased from 50% to 60%
- Mystic Snake outgoing speed increased from 633 to 800
- Mystic Snake return speed reduced from 833 to 800
- Mystic Snake mana steal increased from 20/30/40/50 to 20/35/50/65

Meepo
- Meepo clones' boot item slots now match whichever slot Meepo Prime has his boots in

Mirana
- Leap speed reduced from 2000 to 1600
- Leap distance rebalanced from 630/720/780/870 to 600/700/800/900

Nature's Prophet
- Nature's Call Treant magic resistance reduced from 20% to 0%

Necrophos
- Reaper's Scythe added respawn time penalty from 30% to a constant 30 seconds

Night Stalker
- Hunter in the Night attack speed increased from 45/55/65/75 to 45/60/75/90
- Darkness duration increased from 25/50/80 to 40/60/80

Ogre Magi
-  Base HP regeneration increased from 0.25 to 2.5
-  Fireblast damage reduced from 80/145/210/275 to 60/120/180/240
-  2x Multicast chance increased from 25/40/50 to 40/50/60%
-  Multicast spread interval increased from 0.3 to 0.4 (affects Ignite and Fireblast)

Omniknight
- Base armor increased by 1
- Purification damage area of effect increased from 240 to 260

Outworld Devourer
- Essence Aura chance to activate increased from 10/20/30/40% to 40%
- Essence Aura percentage of mana restored reduced from 25% to 10/15/20/25%
- Aghanim's Scepter Sanity's Eclipse now always triggers the mana drain

Phantom Assassin
- Blur minimap hide now has the opposite effect, and is active when no enemies are near

Phantom Lancer
- Removed from Captain's Mode
- Agility gain reduced from 4.2 to 3.0
- Base Agility increased from 23 to 29
- Base Strength increased from 18 to 21
- Reworked Phantom Lancer:

- Spirit Lance: unchanged

- Phantom Rush: a passive basic ability for Phantom Lancer, or his illusions, to quickly close the distance to an enemy


- Doppelganger: a new ability for dodging immediate danger, and confusing enemies with deceiving illusions


- Juxtapose: now his Ultimate, and allows both Phantom Lancer and his illusions to create more illusions

Phoenix
- Added Aghanim's Scepter: Allows Phoenix to cast Supernova on an allied hero, bringing both into the Sun to be reborn together. This does not refresh either hero's ultimate. 500 cast range. If the Sun is destroyed, both heroes will die.

Pudge
- Turn Rate improved from 0.5 to 0.7

Puck
- Dream Coil no longer ignores invisible units or Illusions
- Aghanim's Scepter Dream Coil snap stun now pierces Spell Immunity
- Aghanim's Scepter Dream Coil snap stun duration increased from 1.5/2.25/3 to 1.5/3/4.5

Pugna
- Life Drain can now be targeted on allies, allowing Pugna to drain his own life into them

Queen of Pain
- Base Attack Time improved from 1.7 to 1.6
- Removed unit targeting from Sonic Wave
- Sonic Wave final area of effect increased from 300 to 450

Razor
- Plasma Field minimum damage from 60/100/140/180 to 30/50/70/90
- Static Link no longer ignores Linken's Sphere
- Static Link mana cost from 20/30/40/50 to 50
- Eye of the Storm no longer lingers through aegis reincarnation


Riki
- Base movement speed reduced from 300 to 290
- Base damage reduced by 10
- Base HP regeneration reduced from 1.5 to the default 0.25

 - Permanent Invisibility is now a basic ability
 - Permanent Invisibility fade delay from 3/2/1 to 8/6/4/2
 - Permanent Invisibility now provides 4/5/6/7 HP regeneration while invisible [?]
 - Blink Strike is now an Ultimate and can target Spell Immune
 - Blink Strike bonus damage from 30/60/90/120 to 50/70/90
 - Blink Strike now has 3/4/5 charges, with a 30 second replenish time, instead of a 20/15/10/5 cooldown
-  Blink Strike mana cost reduced from 50 to 40
-  Blink Strike cast range increased from 700 to 800

Shadow Demon
-  Soul Catcher now amplifies damage by 20/30/40/50% instead of attempting to re-deal 20/30/40/50% of the damage as Pure damage
-  Aghanim's Scepter Demonic Purge charges increased from 2 to 3

Shadow Fiend
-   Necromastery soul cap increased from 12/20/28/36 to 15/22/29/36
-   Requiem of Souls debuff is now applied when the wave hits units instead of in a slightly smaller area independently
 -  Requiem of Souls slow increased from 20% to 25%

Shadow Shaman
-  Shackles mana cost rebalanced from 110/130/155/185 to 140/150/160/170
-  Mass Serpent Ward cooldown increased from 110 to 120

Silencer
-  Glaives of Wisdom percent intelligence to damage from 30/45/60/75 to 30/48/66/84
-  Global Silence mana cost from 250/350/450 to 250/375/500

Skywrath Mage
-  Concussive Shot movement slow rebalanced from 40% to 30/35/40/45%
-  Concussive Shot is now disjointable
-  Mystic Flare damage is now dealt over 2.2 seconds instead of 2 seconds

Slardar
- Slithereen Crush stun duration increased from 1/1.5/2/2.5 to 1.6/1.9/2.2/2.5

Slark
-  Slark is no longer visible inside Chronosphere during Shadow Dance

Sniper
- Headshot now causes a 0.5 second 100% MS and AS slow instead of a 0.25 second stun
- Shrapnel area of effect increased from 400 to 450

Spectre
- Spectral Dagger movement speed change increased from 5/9/14/18% to 8/12/16/20%
- Spectral Dagger projectile speed reduced from 857 to 800

Spirit Breaker
- Charge of Darkness cooldown reduced from 35 to 12
- Charge of Darkness cooldown is now triggered when Charge hits its target or is cancelled, instead of when cast
-  Empowering Haste can now be cast to improve the Aura by 50% for 6 seconds. 20 second cooldown. After it is used, the aura is 50% weaker while the ability is on cooldown.
- Greater Bash damage from 10/20/30/40% to 22/28/34/40% of movement speed

Storm Spirit
- Ball Lightning mana cost per 100 units from 10 + 1% to 12 + 0.7%

Sven
-  Added Aghanim's Scepter: While activated, God's Strength grants an allied aura (900 area of effect) for 40/60/80% of base damage.

Techies
- Land Mines cooldown from 25/20/15/10 to 19/16/13/10
- Stasis Trap stun duration from 3/4/5/6 to 2.5/3/3.5/4
- Stasis Trap activation area now matches stun area (200->450)
- Stasis Trap duration from 270/300/330/360 to 360

- Remote Mine duration increased from 8 to 10 minutes
- Remote Mines vision reduced from 900 to 700
-  Remote Mines area from 400/410/425 to 425

 - Batrider in Firefly, Visage's Familiars, Beastmaster's Hawk, and Flying Couriers no longer trigger or get hurt by Land Mines

Templar Assassin
- Psionic Trap cooldown from 11/9/7 to 11/8/5

Terrorblade
-  Enabled in Captain's Mode
-  Sunder cast point improved from 0.5 to 0.35

Tidehunter
- Anchor Smash damage reduction reduced from 60% to 45/50/55/60%

Timbersaw
- Added Aghanim's Scepter: Grants Timbersaw a second Chakram.

Tinker
-  March of the Machines no longer affects Spell Immune units

Treant Protector
- Nature's Guise mana cost reduced from 90/80/70/60 to 60
- Added Aghanim's Scepter: Grants a new ability, Eyes in the Forest, which allows Treant to enchant trees to spy on his enemies and expand the area Overgrowth affects.

Troll Warlord
- Ranged Whirling Axes cooldown from 20 to 20/19/18/17 seconds
- Acquisition Range increased from 600 to 800

Tusk
- Ice Shards no longer stops when it hits a hero
- Ice Shards now travels until the cast location and creates its blockade there
- Ice Shards cast range increased from 1500 to 1800
- Ice Shards no longer destroys trees
- Snowball bonus speed per hero increased from 75 to 100
- Allies can now click in the snowball to jump into it

Undying
- Tombstone area of effect increased from 400/600/800/1000 to 600/800/1000/1200
 - Aghanim's Scepter Flesh Golem damage amplification increased by 5% at all levels, both min and max
-  Flesh Golem slow aura increased from 9% to variable from 5% to 15%, based on distance to Undying (same mechanic as the damage amplification)

Vengeful Spirit
- Nether Swap range increased from 650/925/1200 to 700/950/1200

Venomancer
- Poison Nova applies its debuff on Spell Immune enemies

Viper
- Corrosive Skin now only affects enemies within 1400 area of effect
- Corrosive Skin damage cannot be reflected multiple times

Visage
- Familiar Stone Form cooldown from 30 to 26

Warlock
- Fatal Bonds now shares the same damage type that is dealt to it, before it is reduced [?]
- Fatal Bonds damage percentage from 20% to 25%
- Golem attack range increased from 100 to 225
- Golem Base Attack Time improved from 1.35 to 1.2
- Golem HP regeneration increased from 15/20/25 to 15/30/45
- Golem Immolation area of effect increased from 250 to 300
- Golem Flaming Fists chance reduced from 60% to 40%

Weaver
-  The Swarm duration increased from 8/12/16/20 to 14/16/18/20
-  Shukuchi no longer ignores invisible units
-  Shukuchi damage reduced from 90/110/130/150 to 75/100/125/150
-  Geminate Attack can now proc items
-  Geminate Attack cooldown increased from 6/5/4/2.5 to 6/5/4/3

Windranger
- Shackleshot max latch distance from 525 to 575
- Windrun duration increased from 2.75/3.5/4.25/5.0 to 3/4/5/6

Witch Doctor
- Maledict area of effect increased from 165 to 180
- Death Ward bounces now behave the same as the Death Ward attacks with regards to Blademail (neither redirects damage to Witch Doctor)

Wraith King
- Reincarnation mana cost increased from 140 to 160

Zeus
- Static Field area of effect increased from 1000 to 1200

Dota 2 6.82 Item Changes

Armlet of Mordiggian

    Recipe cost reduced from 700 to 600



Assault Cuirass

    Assault Aura no longer displays its debuff on the enemy if the carrier is not visible



Black King Bar

    Avatar spell immunity duration and cooldown are now tied to the hero, instead of the item [?]
    Minimum immunity duration increased from 4 to 5



Blink Dagger

    Gold cost increased from 2150 to 2250



Bloodstone

    Now requires Soul Ring and a 800 gold recipe instead of Perseverance (1600 vs 1750 total gold)
    No longer grants +10 damage (other bonuses stay the same)



Bottle

    Gold cost increased from 650 to 700



Boots of Travel

    Teleport cooldown reduced from 60 to 50



Butterfly

    Butterfly now has an active ability, Flutter, which can be cast to trade Butterfly's evasion for a 20% movement speed bonus for 8 seconds. 35 second cooldown. [?]



Cloak

    Cloak, Hood and Pipe magic resistances now stack like all other normal magic resistance do



Crimson Guard

    New Item that is formed from Vanguard and Buckler



Dagon

    Intelligence bonus per level increased from 13/15/17/19/21 to 13/16/19/22/25
    Energy Burst mana cost increased from 180/160/140/120/100 to 180



Diffusal Blade

    Recipe cost reduced from 850 to 700
    Agility bonus rebalanced from 25/30 to 20/35
    Feedback rebalanced from 20/36 to a constant 25



Ethereal Blade

    Ether Blast now has a projectile [?]
    Ether Blast now only turns the caster ethereal if they target themself



Eye of Skadi

    Frost Attack attack speed slow increased from 35 to 45



Flying Courier

    Base movement speed increased from 350 to 430
    Flying Courier now takes 50% extra damage from melee heroes
    Flying Courier Speed Burst cooldown increased from 40 to 90
    Flying Courier Speed Burst duration reduced from 20 to 4
    Flying Courier Speed Burst speed increased from 522 to 650



Helm of the Dominator

    Now provides +3 HP regeneration (to match its components)
    Dominated units now have 250 bonus HP



Hood of Defiance

    HP regeneration increased from 8 to 9 (to match its components)



Linken's Sphere

    Linken's Sphere only blocks Wrath of Nature's initial bounce, not subsequent bounces
    Linken's Sphere only blocks Lightning Storm's initial bounce, not subsequent bounces
    Nether Ward no longer triggers Linken's Sphere
    Lightning Bolt now triggers Linken's Sphere when targeted at the ground
    Maelstrom and Mjollnir no longer trigger Linken's Sphere



Maelstrom

    Recipe cost increased from 600 to 700



Manta Style

    Mirror Image vision type changed from Unobstructed/Flying to Ground [?]
    Recipe cost reduced from 900 to 800



Mask of Madness

    Recipe cost reduced from 1000 to 900



Mekansm

    Restore mana cost increased from 150 to 225



Pipe of Insight

    HP regeneration increased from 8 to 9 (to match its components)



Refresher Orb

    Reset Cooldowns cooldown increased from 160 to 185



Ring of Protection

    Armor increased from 2 to 3
    Gold cost increased from 175 to 200



Sentry Ward

    True Sight area of effect increased from 800 to 850



Shadow Blade

    Shadow Walk invisibility break damage increased from 150 to 175



Shiva's Guard

    Freezing Aura no longer displays its debuff on the enemy if the carrier is not visible



Town Portal Scroll

    Gold cost reduced from 135 to 100

Dota 2 6.82 Damage Type Changes

A few abilities and damage type mechanics have been reworked. There are now three primary damage types and a Spell Immunity Piercing status with each. Each ability now carries a notation in the tooltip indicating these.

The three damage types are Physical, Magical and Pure.

Physical is affected by Physical Armor, Magical is affected by Magical Damage Resistance and Pure is affected by neither.

Magic Immunity has now been renamed to Spell Immunity. Spell Immunity only defines if Spells interact with it, not how damage itself is handled. This means that on its own Spell Immunity status does not reduce any damage.

Black King Bar, Repel, Rage and all other previous forms of "Magic Immunity" now grant Spell Immunity status and a 100% Magic Resistance bonus.

In the vast majority of cases, the interactions are still the same, however an example of a case that would be different is if an ability has both Spell Immunity exception and has Pure damage type. Previously the damage would not have any impact, however now it does.

Ability Tooltips now have these fields:

-Damage Type: Physical/Magical/Pure
-Pierces Spell Immunity: Yes/No

If the Damage Type is not Magical it will be colored differently to make it easier to notice. The same is true in cases where Pierces Spell Immunity is Yes.

There have been a few abilities rebalanced with these mechanics in mind. In some cases the intent is to maintain similar balance, in other cases as an adjustment to their balance.



Alchemist

    Acid Spray damage type from Composite to Physical (still pierces Spell Immunity)
    Acid Spray damage reduced from 14/20/26/32 to 12/16/20/24



Bane

    Nightmare damage from HP Removal to Pure



Beastmaster

    Wild Axes damage type from Composite to Physical (still pierces Spell Immunity)
    Wild Axes damage reduced from 90/120/150/180 to 70/100/130/160



Brewmaster

    Primal Split Earth Spirit's Pulverize damage type from Magical that pierces Spell Immunity to Magical (No longer pierces Spell Immunity)



Doom

    Doom damage type changed from Magical that pierces Spell Immunity to Pure that pierces Spell Immunity
    Doom damage reduced from 30/50/70 to 20/35/50 (Aghanim's Scepter from 50/80/110 to 40/60/80)



Earthshaker

    Echo Slam initial attack is now the same Magic damage type as the rest of its damage (initial damage no longer pierces Spell Immunity)



Enigma

    Midnight Pulse damage type changed from Magical that Pierces Spell Immunity to Pure that Pierces Spell Immunity
    Midnight Pulse damage reduced from 4/5/6/7% to 3/3.75/4.5/5.25%



Leshrac

    Diabolic Edict damage type changed from Composite to Physical (still pierces Spell Immunity)
    Diabolic Edict damage reduced from 12.5/25/37.5/50 to 9/18/27/36
    Diabolic Edict now deals 40% more damage to towers (same overall damage per second as before)



Lina

    Laguna Blade Aghanim's Scepter damage type changed from Magical that Pierces Spell Immunity to Pure that Pierces Spell Immunity
    Laguna Blade Aghanim's Scepter no longer increases damage, only the damage type is changed [?]



Lone Druid

    Spirit Bear death now deals 10% max health as Pure damage instead of 100/200/300/400 composite damage



Necrophos

    Heartstopper Aura is now negative regeneration instead of HP Removal [?]



Techies

    Land Mines damage type from Composite to Physical (still pierces Spell Immunity)
    Land Mines damage reduced from 300/400/500/600 to 225/300/375/450
    Suicide Squad, Attack! damage type from Composite to Physical (still pierces Spell Immunity)
    Suicide Squad, Attack! damage reduced from 650/850/1150/1550 (350/400/450/500 partial) to 500/650/850/1150 (260/300/340/380)



Tinker

    March of the Machines damage type changed from Magical that pierces Spell Immunity to Magical that does not pierce Spell Immunity



Vengeful Spirit

    Wave of Terror damage type from HP Removal to Pure that Pierces Spell Immunity

Warlock

    Fatal Bonds now shares the same damage type that is dealt into it, before it is reduced [?]
    Fatal Bonds damage percentage from 20% to 25%
    Flaming Fists damage type from Magical that pierces Spell Immunity to Magical (No longer pierces Spell Immunity)

Necronomicon

    Last Will damage type from Pure to Magical (Still does not pierce Spell Immunity)
    Last Will damage increased from 400/500/600 to 550/675/800



Urn of Shadows

    Changed from HP Removal to Pure


Additional Notes:

1) Composite Damage: This damage type has been removed. There are no longer any abilities which use Composite Damage.

2) HP Removal: This is no longer considered a Damage Type, and its remaining uses are as an alternative cost to Mana for spells to use (Sunray, Burning Spears) or as functional HP modifications (Armlet, Sunder, etc). These are now considered usage costs in the game and are never lethal.

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