Sunday, September 28, 2014

Dota 2 6.82b Changelog

DotA 6.82b Changelog

This patch introduces some tweaks to the gold formula in order to combat the disparity introduced by the gold & EXP distribution rework in Dota 2 6.82.



* Reworked how the AoE bonus Gold calculation is done slightly: NWDifference variable is now (EnemyTeamNW/AlliedTeamNW) - 1 [Min 0, Max 1]
* Rescaled the AoE Gold constant multipliers (in part to account for the formula tweak) from 0.26/0.22/0.18/0.14/0.1 to 0.06/0.06/0.05/0.04/0.03
* Reduced AoE XP bonus factor for 1/2/3/4/5 hero kills from 0.5/0.35/0.25/0.2/0.15 to 0.3/0.3/0.2/0.15/0.12

6.82b Full details (from initial 6.82 to 6.82b)
===========================
* Kill Streak Bounty from 100->800 to 60->480 (6.81: 125->1000)
* Adjusted bonus area of effect Gold and XP

6.82 Gold Formula
-----------------------
VictimLevel = Level of the Victim
VictimNW = The victim's Net Worth
EnemyTeamNW = Enemy team's total Net Worth
AlliedTeamNW = Your team's total Net Worth
NWDifference = ( EnemyTeamNW - AlliedTeamNW ) / ( EnemyTeamNW + AlliedTeamNW ) [Min 0]
NWFactor = NWDifference * VictimNW

1 Hero: Gold = 40 + 7 * VictimLevel + NWFactor * 0.5
2 Heroes: Gold = 30 + 6 * VictimLevel + NWFactor * 0.35
3 Heroes: Gold = 20 + 5 * VictimLevel + NWFactor * 0.25
4 Heroes: Gold = 10 + 4 * VictimLevel + NWFactor * 0.2
5 Heroes: Gold = 10 + 4 * VictimLevel + NWFactor * 0.15


6.82b Gold Formula
-------------------------
VictimLevel = Level of the Victim
VictimNW = The victim's Net Worth
EnemyTeamNW = Enemy team's total Net Worth
AlliedTeamNW = Your team's total Net Worth
NWDifference = ( EnemyTeamNW / AlliedTeamNW ) - 1 [Min 0, Max 1]
NWFactor = NWDifference * VictimNW

1 Hero: Gold = 40 + 7 * VictimLevel + NWFactor * 0.06
2 Heroes: Gold = 30 + 6 * VictimLevel + NWFactor * 0.06
3 Heroes: Gold = 20 + 5 * VictimLevel + NWFactor * 0.05
4 Heroes: Gold = 10 + 4 * VictimLevel + NWFactor * 0.04
5 Heroes: Gold = 10 + 4 * VictimLevel + NWFactor * 0.03


6.82 XP Factors:
--------------------
1 Hero: XP = 20 * VictimLevel + XPFactor * 0.5
2 Heroes: XP = 15 * VictimLevel + XPFactor * 0.35
3 Heroes: XP = 10 * VictimLevel + XPFactor * 0.25
4 Heroes: XP = 7 * VictimLevel + XPFactor * 0.2
5 Heroes: XP = 5 * VictimLevel + XPFactor * 0.15


6.82b XP Factors:
----------------------
1 Hero: XP = 20 * VictimLevel + XPFactor * 0.3
2 Heroes: XP = 15 * VictimLevel + XPFactor * 0.3
3 Heroes: XP = 10 * VictimLevel + XPFactor * 0.2
4 Heroes: XP = 7 * VictimLevel + XPFactor * 0.15
5 Heroes: XP = 5 * VictimLevel + XPFactor * 0.12

Enjoy the Dota 6.82b patch!

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Wednesday, September 24, 2014

Dota 2 Runes

Dota Runes

- Runes in Dota 2 appear in both sides of the river every 2 minutes.
- The first runes appear at the 0:00 mark.
- One rune will always be a Bounty rune.
- The runes are replaced every two minutes if they are not picked up.

There are 6 types of runes:

Haste Rune (Red Rune)
Gives the user maximum move speed for 30 seconds. User cannot be slowed.

Double Damage Rune (Blue Rune)
Doubles the damage of the user for 45 seconds.

Regeneration Rune (Green Rune)
Gives user 100 HP / second & 67 mana / second until user reaches max or if user is damaged.

Invisibility Rune (Purple Rune)
Grants user invisibility for 45 seconds.

Illusion Rune (Yellow Rune)
Gives user 2 illusions.

Bounty Rune (Orange Rune)
Grants user 50 XP + 5/min and 50 gold + 2/min.

What is your favorite DOTA 2 rune?

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Tuesday, September 23, 2014

Dota 6.82 Changelog

Dota 2 6.82 Patch Notes

Dota2 6.82 is a major patch to the most popular game in the world = DOTA 2.

This update (Rekindling Soul) introduces a new rune, map changes and hero reworks.

Summary of Dota 2 6.82 Changes:
- Roshan Pit moved
- New Rune Added: Bounty Rune
- New Item Added: Crimson Guard
- Bloodseeker Reworked
- Phantom Lancer Reworked


Dota 2 6.82 General Changes
Fountain area is now at a higher elevation level
Fountain vision increased from 1400 to 1800
Fountain attack range increased from 1100 to 1200
Fountain True Sight increased from 900 to 1200

Reworked terrain surrounding the Roshan area
Reworked terrain around the Dire bottom lane
Reworked terrain below the Top Radiant Tier 1 Tower
Reworked the area to the left of the bottom Dire Tier 2 Tower
Moved Dire bottom Tier 2 Tower back very slightly
Added an alternate path to the north of the bottom lane Side Shop
Added an alternate path to the right of the bottom Dire Tier 1 Tower
Added a new ward spot near the bottom Dire Tier 2 Tower
Added a new ward spot near the top Radiant Tier 2 Tower
Added a new ward spot between Roshan and the Dire bottom lane
Bottom Lane Dire creeps now arrive slightly closer to the Dire Tier 1 Tower
Top Lane Radiant creeps now arrive slightly farther from the Radiant Tier 1 Tower


Added a Bounty Rune
Two runes now spawn in the river every two minutes. One of them will always be a Bounty Rune
Runes are replaced every two minutes if they are not picked up

Denied creeps now give less experience
First Blood bonus gold decreased from 200 to 150

Reworked the bonus area of effect XP
Reworked bonus area of effect Gold and Streak ending

Glyph of Fortification cooldown is now refreshed whenever you lose a Tier 1 tower
Tier 2 Tower's armor increased from 20 to 25
Tower bounty gold for destroying Tier 1/2/3/4 reduced from 264/312/358/405 to 160/200/240/280 (denied is 50%)

In Captain's Mode, the 3rd ban phase order is swapped


Reworked how All Pick works in Ranked Matchmaking


Aegis duration decreased from 6 minutes to 5
Roshan's Slam area of effect increased from 250 to 350
Roshan's Slam damage increases by 20 every 4 minutes

Centaur Conqueror's Swiftness Aura has been moved to Hellbear Smasher
Hellbear Smasher Attack Time increased from 1.35 to 1.55
Hellbear Attack Time increased from 1.35 to 1.5
Centaur Conqueror Attack Time improved from 1.65 to 1.5
Centaur Courser Attack Time improved from 1.35 to 1.3
Dark Troll Summoner's Ensnare duration increased from 1.5 to 1.75
Satyr Banisher HP increased from 240 to 300
Satyr Banisher movement speed increased from 300 to 330
Satyr Banisher attack range reduced from 600 to 300
Satyr Banisher Base Attack Time improved from 1.8 to 1.7
Satyr Banisher's Purge cast range increased from 200 to 350
Wildwing Ripper's Toughness Aura now works on Siege units

Fixed some rare edge cases with pathing malfunctioning

The following abilities can now be cast on Spell Immune allies: Ice Armor, Surge, Alacrity, Nature's Guise, Chakra Magic, Recall and Mist Coil

The following buffs are now properly dispellable: Chilling Touch, Thunderstrike, Inner Vitality, Alacrity, Chaos Meteor, Shadow Word, Liquid Fire, Shadow Strike, Warcry, Concussive Shot, Overpower, Mana Leak, Curse of the Silent, Press The Attack, Poison Touch, Flame Guard, Whirling Death, Viper's Poison Attack, Sticky Napalm, DK's Frost Breath, Whirling Axes, Walrus Punch's slow

Dark Pact/Kraken Shell/Aphotic Shield/Press The Attack/Time Lapse no longer have a special condition for purging the following otherwise unpurgeable spells: Poison Nova, Heaven's Halberd, Ensnare, Eye of Skadi slow

Dota 2 6.82 Hero Changes

Abaddon
- Mist Coil mana cost rescaled from 75 to 50/60/70/80

Alchemist
- Acid Spray negative armor increased from 3/4/5/6 to 4/5/6/7

Anti-Mage
- Base strength increased from 20 to 22

Axe
- Counter Helix chance to activate increased from 17% to 20%
- Culling Blade no longer ignores Linken's Sphere

Bane
- Aghanim's Scepter Fiend's Grip now also causes anyone who attacks Bane while he is channeling to be afflicted with Nightmare

Batrider
- Flaming Lasso cooldown increased from 90/70/50 to 90/75/60

Beastmaster
- Wild Axes damage type from Composite to Physical
- Wild Axes damage reduced from 90/120/150/180 to 70/100/130/160
- Primal Roar side knockback radius increased from 250 to 300
- Primal Roar side damage same as primary damage now (100/200/300 to 200/250/300)
- Primal Roar push distance increased from 240 to 300
- Primal Roar side push duration increased from 0.4 to 0.6

Bloodseeker
- Removed from Captain's Mode
- Base movement speed from 300 to 290
- Reworked Bloodrage
- Replaced Blood Bath with a new active ability, Blood Rite

- Thirst visibility and true sight are granted only when the target is at or below 30% HP (instead of 50/25% for vision/true sight)
- Thirst now shows a debuff and a visible effect to the enemy when they are revealed
- Thirst movement and damage bonuses are now proportional to how low the enemy's health is [?]
- Thirst movement speed and damage bonus increased from 5/15/25/35 to 10/20/30/40

 - Rupture no longer deals initial damage
 - Rupture duration increased from 7/8/9 to 12
 - Rupture cooldown reduced from 70/60/50 to 60

Bounty Hunter
- Shuriken Toss now bounces to all Tracked units within a 900 range

Brewmaster
- Drunken Brawler's critical strike/evasion timer increased from 10 to 16/14/12/10 seconds

Broodmother
- Spin Web now has 1/2/3/4 charges with a 40 second replenish time, instead of a 30 second cooldown
- Spin Web time to enter hidden mode after taking damage increased from 3 to 6 seconds
- Spin Web movement speed bonus is doubled whenever Broodmother is in hidden mode (having not taken damage recently)
- Spin Web phasing and speed bonuses now work on Spiderlings
- Spin Webs are now selectable and have an ability to destroy themselves
- Spin Web can now be cast from anywhere as long as the new web touches another
- Whenever Broodmother is taken out of Spin Web's free pathing, she destroys nearby trees

Centaur Warrunner
- Stampede mana cost increased from 80 to 100

Chaos Knight
- Phantasm Illusion duration increased from 24 to 34

Chen
- Penitence duration rebalanced from 7 to 5/6/7/8
- Penitence slow and damage amplification rebalanced from 8/16/24/32 to 14/18/22/26
- Penitence now amplifies a damage source directly instead of attempting to re-deal a percentage of the damage taken as Physical damage
- Penitence cast range increased from 600 to 800
- Holy Persuasion is no longer restricted from targeting Spell Immune neutral creeps
- Aghanim's Scepter now allows Holy Persuasion to target Ancient Creeps (maximum 1 Ancient Creep per level of Hand of God)

Clinkz
-  Searing Arrows is no longer an Attack Modifier

Clockwerk
- Hookshot now pulls Clockwerk to neutral creeps normally like any unit

Crystal Maiden
- Frostbite damage interval from 70 per 1 second to 50 per 0.5 seconds (total damage now 150/200/250/300)
- Freezing Field explosion radius increased from 230 to 250

Dark Seer
- Vacuum cooldown rescaled from 28.0 seconds to 28 seconds

Dazzle
-  Aghanim's Scepter Weave armor reduction per second increased from 1/1.25/1.5 to 1.25/1.5/1.75

Death Prophet
- Exorcism cooldown increased from 115 to 135

Doom
- Doom now requires Aghanim's Scepter to disable passives
- Doom ability cast point increased from 0.3 to 0.5

Drow Ranger
- Frost Arrows slow increased from 11/24/37/60 to 15/30/45/60

Earth Spirit

- Added Aghanim's Scepter: Grants Earth Spirit a new ability, Enchant Remnant, which lets him temporarily convert a hero into a Stone Remnant.

- Boulder Smash unit targeting now only selects units
- Boulder Smash point targeting now knocks back the closest Remnant (within 200 area of effect) in the direction selected

- Geomagnetic Grip silence rebalanced from 2/3/4/5 to 2.5/3/3.5/4
- Geomagnetic Grip damage rebalanced from 100/150/200/250 to 50/125/200/275
- Geomagnetic Grip pull speed on allies reduced from 1000 to 600

- Stone Remnant drop range reduced from 1400 to 1100
- Fixed Stone Remnant being unable to travel as a projectile through Chronosphere
- Fixed Stone Remnants not appearing in fog of war

- Magnetize search radius increased from 300 to 400
- Magnetized Stone Remnants disappear after 8 seconds instead of 5

Earthshaker
- Fissure no longer has unit targeting
- Fissure is no longer blocked by Linken's Sphere

Elder Titan
- Added Aghanim's Scepter: Causes units that are pulled in by Earth Splitter to be disarmed in addition to being slowed. Slow/disarm duration increased from 3/4/5 to 4/5/6.
- Natural Order armor reduction increased from 25/50/75/100% to 40/60/80/100%
- Natural Order magic resistance reduction increased from 8/16/25/33% to 12/19/26/33%

Enchantress
- Base movement speed increased from 310 to 315

Enigma
- Midnight Pulse cooldown increased from 25 to 35
- Black Hole max damage rebalanced from 60/100/140 to 50/100/150
- Black Hole max damage area of effect increased from 150 to 200
- Black Hole min damage rebalanced from 30/50/70 to 25/50/75
- Black Hole min damage area of effect reduced from 500 to 400
- Black Hole mana cost rebalanced from 250/350/450 to 275/350/425

Faceless Void
- Chronosphere area of effect reduced from 450 to 425
- Chronosphere flying vision area reduced from 1000 to 425
- Chronosphere no longer disables passives
- Chronosphere's effects no longer linger for an extra 0.5 seconds (like normal auras do) at the end of its duration

Gyrocopter
- Homing Missile Maximum damage increased from 110/220/330/440 to 125/250/375/500

Huskar
- Inner Vitality cooldown reduced from 25 to 25/22/19/16
- Berserker's Blood attack speed bonus increased from 8/12/16/20 to 14/16/18/20
- Life Break cooldown reduced from 45/30/15 to 12
- Life Break damage reduced from 50% to 35%
- Life Break self damage rebalanced from 40/35/30% to 35%
- Life Break slow duration rebalanced from 5 to 4/5/6
- Lifebreak slow rebalanced from 50% to 40/50/60%

Invoker
- Tornado flying vision area reduced from 1200 to 600
- Tornado damage from 2*Wex+Quas to 3*Wex

Jakiro
- Dual Breath movement and attack slow rebalanced from 30% to 28/32/36/40%

Juggernaut
- The following abilities no longer cancel Blade Fury: Chronosphere, Toss, Black Hole, Global Silence, Doom.
- Blade Fury cooldown from 30/27/24/21 to 30/26/22/18

Keeper of the Light
- Mana Leak mana removal percentage increased from 3.5/4/4.5/5 to 5
- Mana Leak duration increased from 4/5/6/7 to 5/6/7/8
- Recall can now target invulnerable allies (e.g. allies affected by Song of the Siren)
- Blinding Light knockback distance from 250 to 400

Kunkka
-  X Marks The Spot cooldown from 13 to 14/13/12/11

Legion Commander
- Enabled in Captain's Mode
- Duel no longer disables passives
- Overwhelming Odds base damage from 60/100/140/180 to 40/80/120/160
- Press The Attack mana cost from 80/90/100/110 to 110

Leshrac
- Pulse Nova damage increased from 80/120/160 to 100/130/160; Aghanim's Scepter damage from 100/160/220 to 160/190/220
- Pulse Nova activation cost reduced from 110 to 70/90/110

Lich
- Ice Armor now slows ranged heroes for the full amount (instead of half)

Lina
- Light Strike Array cast range increased from 600 to 625
- Light Strike Array stun duration increased from 1.6/1.7/1.8/1.9 to 1.6/1.8/2/2.2

Lion
- Earth Spike damage increased from 60/130/200/260 to 80/140/200/260

Lone Druid
-  Spirit Bear now has 300 mana
-  Spirit Bear using Hand of Midas now grants the XP to Lone Druid

Lycan
- Shapeshift no longer grants 1.5 Base Attack Time
- Shapeshift cooldown increased from 100/70/40 to 120/90/60
- Shapeshift speed increased from 522 to 650
- Shapeshift now has a 1.5 seconds transformation time

Magnus
- Empower is no longer removed by Spell Immunity
- Empower mana cost increased from 40 to 30/40/50/60

Medusa
- Mana Shield damage absorption rate increased from 50% to 60%
- Mystic Snake outgoing speed increased from 633 to 800
- Mystic Snake return speed reduced from 833 to 800
- Mystic Snake mana steal increased from 20/30/40/50 to 20/35/50/65

Meepo
- Meepo clones' boot item slots now match whichever slot Meepo Prime has his boots in

Mirana
- Leap speed reduced from 2000 to 1600
- Leap distance rebalanced from 630/720/780/870 to 600/700/800/900

Nature's Prophet
- Nature's Call Treant magic resistance reduced from 20% to 0%

Necrophos
- Reaper's Scythe added respawn time penalty from 30% to a constant 30 seconds

Night Stalker
- Hunter in the Night attack speed increased from 45/55/65/75 to 45/60/75/90
- Darkness duration increased from 25/50/80 to 40/60/80

Ogre Magi
-  Base HP regeneration increased from 0.25 to 2.5
-  Fireblast damage reduced from 80/145/210/275 to 60/120/180/240
-  2x Multicast chance increased from 25/40/50 to 40/50/60%
-  Multicast spread interval increased from 0.3 to 0.4 (affects Ignite and Fireblast)

Omniknight
- Base armor increased by 1
- Purification damage area of effect increased from 240 to 260

Outworld Devourer
- Essence Aura chance to activate increased from 10/20/30/40% to 40%
- Essence Aura percentage of mana restored reduced from 25% to 10/15/20/25%
- Aghanim's Scepter Sanity's Eclipse now always triggers the mana drain

Phantom Assassin
- Blur minimap hide now has the opposite effect, and is active when no enemies are near

Phantom Lancer
- Removed from Captain's Mode
- Agility gain reduced from 4.2 to 3.0
- Base Agility increased from 23 to 29
- Base Strength increased from 18 to 21
- Reworked Phantom Lancer:

- Spirit Lance: unchanged

- Phantom Rush: a passive basic ability for Phantom Lancer, or his illusions, to quickly close the distance to an enemy


- Doppelganger: a new ability for dodging immediate danger, and confusing enemies with deceiving illusions


- Juxtapose: now his Ultimate, and allows both Phantom Lancer and his illusions to create more illusions

Phoenix
- Added Aghanim's Scepter: Allows Phoenix to cast Supernova on an allied hero, bringing both into the Sun to be reborn together. This does not refresh either hero's ultimate. 500 cast range. If the Sun is destroyed, both heroes will die.

Pudge
- Turn Rate improved from 0.5 to 0.7

Puck
- Dream Coil no longer ignores invisible units or Illusions
- Aghanim's Scepter Dream Coil snap stun now pierces Spell Immunity
- Aghanim's Scepter Dream Coil snap stun duration increased from 1.5/2.25/3 to 1.5/3/4.5

Pugna
- Life Drain can now be targeted on allies, allowing Pugna to drain his own life into them

Queen of Pain
- Base Attack Time improved from 1.7 to 1.6
- Removed unit targeting from Sonic Wave
- Sonic Wave final area of effect increased from 300 to 450

Razor
- Plasma Field minimum damage from 60/100/140/180 to 30/50/70/90
- Static Link no longer ignores Linken's Sphere
- Static Link mana cost from 20/30/40/50 to 50
- Eye of the Storm no longer lingers through aegis reincarnation


Riki
- Base movement speed reduced from 300 to 290
- Base damage reduced by 10
- Base HP regeneration reduced from 1.5 to the default 0.25

 - Permanent Invisibility is now a basic ability
 - Permanent Invisibility fade delay from 3/2/1 to 8/6/4/2
 - Permanent Invisibility now provides 4/5/6/7 HP regeneration while invisible [?]
 - Blink Strike is now an Ultimate and can target Spell Immune
 - Blink Strike bonus damage from 30/60/90/120 to 50/70/90
 - Blink Strike now has 3/4/5 charges, with a 30 second replenish time, instead of a 20/15/10/5 cooldown
-  Blink Strike mana cost reduced from 50 to 40
-  Blink Strike cast range increased from 700 to 800

Shadow Demon
-  Soul Catcher now amplifies damage by 20/30/40/50% instead of attempting to re-deal 20/30/40/50% of the damage as Pure damage
-  Aghanim's Scepter Demonic Purge charges increased from 2 to 3

Shadow Fiend
-   Necromastery soul cap increased from 12/20/28/36 to 15/22/29/36
-   Requiem of Souls debuff is now applied when the wave hits units instead of in a slightly smaller area independently
 -  Requiem of Souls slow increased from 20% to 25%

Shadow Shaman
-  Shackles mana cost rebalanced from 110/130/155/185 to 140/150/160/170
-  Mass Serpent Ward cooldown increased from 110 to 120

Silencer
-  Glaives of Wisdom percent intelligence to damage from 30/45/60/75 to 30/48/66/84
-  Global Silence mana cost from 250/350/450 to 250/375/500

Skywrath Mage
-  Concussive Shot movement slow rebalanced from 40% to 30/35/40/45%
-  Concussive Shot is now disjointable
-  Mystic Flare damage is now dealt over 2.2 seconds instead of 2 seconds

Slardar
- Slithereen Crush stun duration increased from 1/1.5/2/2.5 to 1.6/1.9/2.2/2.5

Slark
-  Slark is no longer visible inside Chronosphere during Shadow Dance

Sniper
- Headshot now causes a 0.5 second 100% MS and AS slow instead of a 0.25 second stun
- Shrapnel area of effect increased from 400 to 450

Spectre
- Spectral Dagger movement speed change increased from 5/9/14/18% to 8/12/16/20%
- Spectral Dagger projectile speed reduced from 857 to 800

Spirit Breaker
- Charge of Darkness cooldown reduced from 35 to 12
- Charge of Darkness cooldown is now triggered when Charge hits its target or is cancelled, instead of when cast
-  Empowering Haste can now be cast to improve the Aura by 50% for 6 seconds. 20 second cooldown. After it is used, the aura is 50% weaker while the ability is on cooldown.
- Greater Bash damage from 10/20/30/40% to 22/28/34/40% of movement speed

Storm Spirit
- Ball Lightning mana cost per 100 units from 10 + 1% to 12 + 0.7%

Sven
-  Added Aghanim's Scepter: While activated, God's Strength grants an allied aura (900 area of effect) for 40/60/80% of base damage.

Techies
- Land Mines cooldown from 25/20/15/10 to 19/16/13/10
- Stasis Trap stun duration from 3/4/5/6 to 2.5/3/3.5/4
- Stasis Trap activation area now matches stun area (200->450)
- Stasis Trap duration from 270/300/330/360 to 360

- Remote Mine duration increased from 8 to 10 minutes
- Remote Mines vision reduced from 900 to 700
-  Remote Mines area from 400/410/425 to 425

 - Batrider in Firefly, Visage's Familiars, Beastmaster's Hawk, and Flying Couriers no longer trigger or get hurt by Land Mines

Templar Assassin
- Psionic Trap cooldown from 11/9/7 to 11/8/5

Terrorblade
-  Enabled in Captain's Mode
-  Sunder cast point improved from 0.5 to 0.35

Tidehunter
- Anchor Smash damage reduction reduced from 60% to 45/50/55/60%

Timbersaw
- Added Aghanim's Scepter: Grants Timbersaw a second Chakram.

Tinker
-  March of the Machines no longer affects Spell Immune units

Treant Protector
- Nature's Guise mana cost reduced from 90/80/70/60 to 60
- Added Aghanim's Scepter: Grants a new ability, Eyes in the Forest, which allows Treant to enchant trees to spy on his enemies and expand the area Overgrowth affects.

Troll Warlord
- Ranged Whirling Axes cooldown from 20 to 20/19/18/17 seconds
- Acquisition Range increased from 600 to 800

Tusk
- Ice Shards no longer stops when it hits a hero
- Ice Shards now travels until the cast location and creates its blockade there
- Ice Shards cast range increased from 1500 to 1800
- Ice Shards no longer destroys trees
- Snowball bonus speed per hero increased from 75 to 100
- Allies can now click in the snowball to jump into it

Undying
- Tombstone area of effect increased from 400/600/800/1000 to 600/800/1000/1200
 - Aghanim's Scepter Flesh Golem damage amplification increased by 5% at all levels, both min and max
-  Flesh Golem slow aura increased from 9% to variable from 5% to 15%, based on distance to Undying (same mechanic as the damage amplification)

Vengeful Spirit
- Nether Swap range increased from 650/925/1200 to 700/950/1200

Venomancer
- Poison Nova applies its debuff on Spell Immune enemies

Viper
- Corrosive Skin now only affects enemies within 1400 area of effect
- Corrosive Skin damage cannot be reflected multiple times

Visage
- Familiar Stone Form cooldown from 30 to 26

Warlock
- Fatal Bonds now shares the same damage type that is dealt to it, before it is reduced [?]
- Fatal Bonds damage percentage from 20% to 25%
- Golem attack range increased from 100 to 225
- Golem Base Attack Time improved from 1.35 to 1.2
- Golem HP regeneration increased from 15/20/25 to 15/30/45
- Golem Immolation area of effect increased from 250 to 300
- Golem Flaming Fists chance reduced from 60% to 40%

Weaver
-  The Swarm duration increased from 8/12/16/20 to 14/16/18/20
-  Shukuchi no longer ignores invisible units
-  Shukuchi damage reduced from 90/110/130/150 to 75/100/125/150
-  Geminate Attack can now proc items
-  Geminate Attack cooldown increased from 6/5/4/2.5 to 6/5/4/3

Windranger
- Shackleshot max latch distance from 525 to 575
- Windrun duration increased from 2.75/3.5/4.25/5.0 to 3/4/5/6

Witch Doctor
- Maledict area of effect increased from 165 to 180
- Death Ward bounces now behave the same as the Death Ward attacks with regards to Blademail (neither redirects damage to Witch Doctor)

Wraith King
- Reincarnation mana cost increased from 140 to 160

Zeus
- Static Field area of effect increased from 1000 to 1200

Dota 2 6.82 Item Changes

Armlet of Mordiggian

    Recipe cost reduced from 700 to 600



Assault Cuirass

    Assault Aura no longer displays its debuff on the enemy if the carrier is not visible



Black King Bar

    Avatar spell immunity duration and cooldown are now tied to the hero, instead of the item [?]
    Minimum immunity duration increased from 4 to 5



Blink Dagger

    Gold cost increased from 2150 to 2250



Bloodstone

    Now requires Soul Ring and a 800 gold recipe instead of Perseverance (1600 vs 1750 total gold)
    No longer grants +10 damage (other bonuses stay the same)



Bottle

    Gold cost increased from 650 to 700



Boots of Travel

    Teleport cooldown reduced from 60 to 50



Butterfly

    Butterfly now has an active ability, Flutter, which can be cast to trade Butterfly's evasion for a 20% movement speed bonus for 8 seconds. 35 second cooldown. [?]



Cloak

    Cloak, Hood and Pipe magic resistances now stack like all other normal magic resistance do



Crimson Guard

    New Item that is formed from Vanguard and Buckler



Dagon

    Intelligence bonus per level increased from 13/15/17/19/21 to 13/16/19/22/25
    Energy Burst mana cost increased from 180/160/140/120/100 to 180



Diffusal Blade

    Recipe cost reduced from 850 to 700
    Agility bonus rebalanced from 25/30 to 20/35
    Feedback rebalanced from 20/36 to a constant 25



Ethereal Blade

    Ether Blast now has a projectile [?]
    Ether Blast now only turns the caster ethereal if they target themself



Eye of Skadi

    Frost Attack attack speed slow increased from 35 to 45



Flying Courier

    Base movement speed increased from 350 to 430
    Flying Courier now takes 50% extra damage from melee heroes
    Flying Courier Speed Burst cooldown increased from 40 to 90
    Flying Courier Speed Burst duration reduced from 20 to 4
    Flying Courier Speed Burst speed increased from 522 to 650



Helm of the Dominator

    Now provides +3 HP regeneration (to match its components)
    Dominated units now have 250 bonus HP



Hood of Defiance

    HP regeneration increased from 8 to 9 (to match its components)



Linken's Sphere

    Linken's Sphere only blocks Wrath of Nature's initial bounce, not subsequent bounces
    Linken's Sphere only blocks Lightning Storm's initial bounce, not subsequent bounces
    Nether Ward no longer triggers Linken's Sphere
    Lightning Bolt now triggers Linken's Sphere when targeted at the ground
    Maelstrom and Mjollnir no longer trigger Linken's Sphere



Maelstrom

    Recipe cost increased from 600 to 700



Manta Style

    Mirror Image vision type changed from Unobstructed/Flying to Ground [?]
    Recipe cost reduced from 900 to 800



Mask of Madness

    Recipe cost reduced from 1000 to 900



Mekansm

    Restore mana cost increased from 150 to 225



Pipe of Insight

    HP regeneration increased from 8 to 9 (to match its components)



Refresher Orb

    Reset Cooldowns cooldown increased from 160 to 185



Ring of Protection

    Armor increased from 2 to 3
    Gold cost increased from 175 to 200



Sentry Ward

    True Sight area of effect increased from 800 to 850



Shadow Blade

    Shadow Walk invisibility break damage increased from 150 to 175



Shiva's Guard

    Freezing Aura no longer displays its debuff on the enemy if the carrier is not visible



Town Portal Scroll

    Gold cost reduced from 135 to 100

Dota 2 6.82 Damage Type Changes

A few abilities and damage type mechanics have been reworked. There are now three primary damage types and a Spell Immunity Piercing status with each. Each ability now carries a notation in the tooltip indicating these.

The three damage types are Physical, Magical and Pure.

Physical is affected by Physical Armor, Magical is affected by Magical Damage Resistance and Pure is affected by neither.

Magic Immunity has now been renamed to Spell Immunity. Spell Immunity only defines if Spells interact with it, not how damage itself is handled. This means that on its own Spell Immunity status does not reduce any damage.

Black King Bar, Repel, Rage and all other previous forms of "Magic Immunity" now grant Spell Immunity status and a 100% Magic Resistance bonus.

In the vast majority of cases, the interactions are still the same, however an example of a case that would be different is if an ability has both Spell Immunity exception and has Pure damage type. Previously the damage would not have any impact, however now it does.

Ability Tooltips now have these fields:

-Damage Type: Physical/Magical/Pure
-Pierces Spell Immunity: Yes/No

If the Damage Type is not Magical it will be colored differently to make it easier to notice. The same is true in cases where Pierces Spell Immunity is Yes.

There have been a few abilities rebalanced with these mechanics in mind. In some cases the intent is to maintain similar balance, in other cases as an adjustment to their balance.



Alchemist

    Acid Spray damage type from Composite to Physical (still pierces Spell Immunity)
    Acid Spray damage reduced from 14/20/26/32 to 12/16/20/24



Bane

    Nightmare damage from HP Removal to Pure



Beastmaster

    Wild Axes damage type from Composite to Physical (still pierces Spell Immunity)
    Wild Axes damage reduced from 90/120/150/180 to 70/100/130/160



Brewmaster

    Primal Split Earth Spirit's Pulverize damage type from Magical that pierces Spell Immunity to Magical (No longer pierces Spell Immunity)



Doom

    Doom damage type changed from Magical that pierces Spell Immunity to Pure that pierces Spell Immunity
    Doom damage reduced from 30/50/70 to 20/35/50 (Aghanim's Scepter from 50/80/110 to 40/60/80)



Earthshaker

    Echo Slam initial attack is now the same Magic damage type as the rest of its damage (initial damage no longer pierces Spell Immunity)



Enigma

    Midnight Pulse damage type changed from Magical that Pierces Spell Immunity to Pure that Pierces Spell Immunity
    Midnight Pulse damage reduced from 4/5/6/7% to 3/3.75/4.5/5.25%



Leshrac

    Diabolic Edict damage type changed from Composite to Physical (still pierces Spell Immunity)
    Diabolic Edict damage reduced from 12.5/25/37.5/50 to 9/18/27/36
    Diabolic Edict now deals 40% more damage to towers (same overall damage per second as before)



Lina

    Laguna Blade Aghanim's Scepter damage type changed from Magical that Pierces Spell Immunity to Pure that Pierces Spell Immunity
    Laguna Blade Aghanim's Scepter no longer increases damage, only the damage type is changed [?]



Lone Druid

    Spirit Bear death now deals 10% max health as Pure damage instead of 100/200/300/400 composite damage



Necrophos

    Heartstopper Aura is now negative regeneration instead of HP Removal [?]



Techies

    Land Mines damage type from Composite to Physical (still pierces Spell Immunity)
    Land Mines damage reduced from 300/400/500/600 to 225/300/375/450
    Suicide Squad, Attack! damage type from Composite to Physical (still pierces Spell Immunity)
    Suicide Squad, Attack! damage reduced from 650/850/1150/1550 (350/400/450/500 partial) to 500/650/850/1150 (260/300/340/380)



Tinker

    March of the Machines damage type changed from Magical that pierces Spell Immunity to Magical that does not pierce Spell Immunity



Vengeful Spirit

    Wave of Terror damage type from HP Removal to Pure that Pierces Spell Immunity

Warlock

    Fatal Bonds now shares the same damage type that is dealt into it, before it is reduced [?]
    Fatal Bonds damage percentage from 20% to 25%
    Flaming Fists damage type from Magical that pierces Spell Immunity to Magical (No longer pierces Spell Immunity)

Necronomicon

    Last Will damage type from Pure to Magical (Still does not pierce Spell Immunity)
    Last Will damage increased from 400/500/600 to 550/675/800



Urn of Shadows

    Changed from HP Removal to Pure


Additional Notes:

1) Composite Damage: This damage type has been removed. There are no longer any abilities which use Composite Damage.

2) HP Removal: This is no longer considered a Damage Type, and its remaining uses are as an alternative cost to Mana for spells to use (Sunray, Burning Spears) or as functional HP modifications (Armlet, Sunder, etc). These are now considered usage costs in the game and are never lethal.

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Monday, September 22, 2014

Dota 2 Rekindling Soul Update

Rekindling Soul in Dota 2

Dota 2 6.82 is known as the Rekindling Soul patch.

After every International Dota 2 Championship, Valve releases a huge update that changes the way Dota 2 is played. The fastest Dota 2 teams to adapt start winning tournaments during this time period as new strategies and hero combinations are discovered.

6.82 Dota 2 teaser featuring Bloodseeker, Phantom Lancer and Roshan

Are you ready for Dota 6.82?

Trivia:
Rekindling Soul refers to Shadow Fiend's changes.

Map changes were introduced in this update.

The new Shadow Fiend Arcana is called the DEMON EATER.