Tuesday, July 29, 2008

DOTA Changelog 6.04

Many thanks to TheRandomDude for his help in improving the terrain.

Bugs Fixed:
*Gambler does not instant kill roshan
*Gambler does not recieve wood
*Deathmatch spawn location fixed.
*Fix razor attack animation with desolator
*Allow item TP on invulnerable allied building
*Tweaked sprout
*Fixed allowed targets for Rabid
*Fixed etheral bonus to the intended bonus of 1.4x instead of 1.66
*Fxed middle sent rax killing no upgrade bug
*Counterhelix does not trigger take wards attacks into account of chance.
*Fixed hexed chicken move speed
*Fixed aura animation on tiny
*Blinkstrike/swap delay in action tweaked
*Omnislash delay action tweaked
*Refresher orb properly refreshes
*AM mana void animation restored
*Chip stack can only target heroes
*Bear with green orb issue resolved
*The GS/GA bug resolved
*Mana Leak fixed
*Scoreboad + techie fixed.
*Pudge can no longer get first blood for rotting at start
*Clarity potion and Mekansm no longer share cooldown
*Fountains now have true sight
*Learn lvl 2 enchant before lvl 3
*Sandking burrow attack bug.

*Lucky stars now 5/6/7/8 %
*BoT recipe costs 1850
*Casting delay on BoT changed from 3->4
*Stout shield now 50% chance to reduce 20 dmg (min 5 dmg)
*Increased Impetus cost to 40/45/50/55 from 40/40/40/40
*Reduced max range on soul steal to 600, from 800.(confirm this)
*Terrorblade meta range 575 from 600
*March of the Machines now costs slightly more at 145/150/165/190
*Removed Chen for now, pending proper hero remaking.
*Clarity potions now regen 100 mana from 150
*Removed Phantom Lancer banish after spirit lance
*Spirit lance now cripples for 3 seconds,(10/20/30/40 speed reduction)
*Dopplewalk ww duration now 12 seconds
*Enchantress Nature's Attendants now summons 3/5/7/9 wisps to heal from 4/6/8/10
*Lich nova now costs 125/150/170/190 from 100/125/155/180
*Lich attack range changed from 570 to 600
*SA smoke screen is now -20% move all lvls
*Smokescreen now causes 50/60/70/80% miss instead of disabling attack.
*Hand of Midas cannot be dropped.
*Scourge and Sent Fountains same range (check this)
*Mekansm recipe now 700 gold
*Removed Bloodseeker for now, pending proper hero remaking.
*Headdress now only self heal, 300 gold recipe
*Change crystalys to 1000 recipe gold
*Time stop reduced to 2.5 seconds, mana cost now 180/250/300
*Removed attack from world tree
*Wraith costs 250 from 275
*Bracer costs 250 from 275
*Null costs 165 from 150
*Heart has +35 now, up from +30
*Guardian angel mana cost now 125/150/200
*Coup de gras now 2/3/4 crit at 15/15/15 % chance
*Howl given 10 second cooldown from 0.
*Chakra % dmg increase now lasts 30 seconds, from 10. Self castable again.
*Medusa gets purge back, loses gaze.
*Splitshot now does 35/45/55/65%
*Stat change replaces his ultimate.
*Morph no longer has spell steal
*Morph gains 4 more stat points for a total of 14 usable. (2/2-agi/str)
*Morph blink becomes 700/800/900/1000 range with 9/8/7/6 cooldown
*Reverse polarity now 120/160/160 cooldown
*Chaos knight base str reduced to 21 from 23
*DK frost does not freeze towers
*DK frost duration nerfed from 10 to 3 seconds
*Monkey King Bar recipe now 1650 from 1600
*AllIn has 30 sec cooldown now
*Drunken Brawler now 1.8x crit from 1.7x
*Drunken Haze slow improved from 5/8/11/14 to 10/12/15/17
*Stone Giant Grow! now has +1/2/3 armor per lvl.
*Terror AOE now 700 from 500 and Armor reduction now 2/3/4/5 from 3/4/5/6 but now learns at 3/6/9/12
*Naga Siren starting str change from 17 to 19.
*Omnislash now 3/5/8 from 4/6/9
*Rain of Chaos cooldown now 100 seconds down from 120 seconds. Does not damage structures on impact.
*Phantom Lancer cripple duration 2.5 seconds from 3 seconds.
*Echo slam dmg per target reduced from 35/45/65 to 27/37/57
*True form now gains 250/400/600 bonus hp
*Eul cyclone cooldown now 3 sec, up from 0.
*Necronomicon 1st upgrade: extra 3 int/str stronger creeps
*Necronomicon 2st upgrade: extra 3 int/str even stronger creeps
*Lucy now 300 base speed, up from 280.
*Blink Dagger range changed from 1300 to 1000
*Magic Immune no longer resists leech.
*Potion of Healing now 150 up from 100 gold.
*Flask of Sapphire Water now costs 95 from 80
*Aegis of the Immortal requires RoH isntead of Persv, but with a recipe cost of 2500 instead of 1900 (overall 300 cheaper)
*Avalanche now stuns for 2 seconds instead of 1
*March of the machines cooldown now 40 seconds, from 35.
*Hand Of Midas cooldown changed from 123 to 105

*Added Evasion % in tooltip
*Fixed radiance typo
*Fixed QoP tooltip
*Fix tooltip on tp item to tp on any structure, not just towers.
*Fixed range typo on sniper
*Fixed location of tiny ult
*Fix track hotkey
*Fix bane/bloodseeker same hotkey
*Fix ck buying tooltip
*Added Critical Strike information
*Fixed naga siren critical tooltip.
*Removed disallow sk from bkb tooltip
*Eclipse tooltip fixed
*BoT now has the cooldown listed.
*Sange typo.
*Many other misc typos (too many to list)
*New hero descriptions from fan fiction for:
Drow (King Fear), Techies (TrixR4Kidz), Night Stalker (Doragon), Visage (wcil), and Slardar (Shadow Penguin)

*New Terrain
*Replaced eye of the forest animation
*Remove headdress armor animation
*Observer Wards returned.
*Sand king can now buy desolator again
*Gambler Remade
*Major changes to necronomicon. Now upgradable.
*KOTL restored old version.
*Reworked epicenter
*Increase naix size a bit
*Cannot drop necronomicon
*Restore old ck model
*Zeus icon fixed
*Fixed track animation
*Allowed tinker to use manta, as it kills previous images.
*Add vulnerable tower to list of allowed targets for item tp.
*Medusa cannot create scepter
*Tinker cannot carry necronomicon
*Refresher now 150% mana regen, like its components.
*New model for viper
*Changed neutral creep chase mechanics a bit
*Moved vitality booster to old location in shop.
*Moved consumable shop closer to other shops
*Range to eat trees increased from 32 to 100
*Dagon can no longer target and waste cooldown on an item in your inventory
*Gave naix his aura back

Neichus Says:
Bloodseeker: we've temporarily removed Bloodseeker due to our inability to iron out a bug associated with his
uncontrollability after dying during morphing. This probably sounds unnecessarily harsh, but we're on a deadline,
trying to get a version ready for IGS and right now bugs/balance take priority. Hopefully Bloodseeker will get
re-added in a version soon.
Chen: bugs weren't an issue so much as lack of originality + annoyance. His ultimate had to be one of the
least-liked spells ever introduced. Morphling: yeah, I'm really sad but we ended up removing Spellsteal.
It afforded a lot of troubles, and we decided that it was just too much trouble to cope with. We actually are
at a complete loss as to a 4th skill for him; right now he can just get 4 more levels of stats because he cannot
reasonably use anything else: attack bonuses he doesn't need, defense bonuses he doesn't need since he keeps Blink,
more nuking he doesn't need, superior farming he doesn't need...etc etc. We decided 4 more levels of stats is all he
wants anyway.

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